| Conditions | 1 |
| Paths | 16 |
| Total Lines | 56 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /* |
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| 7 | (function () { |
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| 8 | var _old__setPos = L.Marker.prototype._setPos; |
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| 9 | L.Marker.include({ |
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| 10 | _updateImg: function (i, a, s) { |
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| 11 | a = L.point(s).divideBy(2)._subtract(L.point(a)); |
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| 12 | var transform = ''; |
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| 13 | transform += ' translate(' + -a.x + 'px, ' + -a.y + 'px)'; |
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| 14 | transform += ' rotate(' + this.options.iconAngle + 'deg)'; |
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| 15 | transform += ' translate(' + a.x + 'px, ' + a.y + 'px)'; |
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| 16 | i.style[L.DomUtil.TRANSFORM] += transform; |
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| 17 | i.style[L.DomUtil.TRANSFORM + 'Origin'] = '50% 50%'; |
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| 18 | }, |
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| 19 | |||
| 20 | _getShortestEndDegree: function (startDegrees, endDegrees) { |
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| 21 | var turnAngle = Math.abs(endDegrees - startDegrees); |
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| 22 | var turnAnglePositive = (endDegrees - startDegrees) >= 0; |
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| 23 | if (turnAngle <= 180) return endDegrees; |
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| 24 | var result = startDegrees + (360 - turnAngle) * (turnAnglePositive ? -1 : 1); |
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| 25 | return result; |
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| 26 | }, |
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| 27 | |||
| 28 | setIconAngle: function (iconAngle) { |
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| 29 | // find shortest angle to turn over |
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| 30 | this.options.iconAngle = this._getShortestEndDegree(this.options.iconAngle || 0, iconAngle); |
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| 31 | if (this._map) |
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| 32 | this.update(); |
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| 33 | }, |
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| 34 | |||
| 35 | _setPos: function (pos) { |
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| 36 | if (this._icon) |
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| 37 | this._icon.style[L.DomUtil.TRANSFORM] = ''; |
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| 38 | if (this._shadow) |
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| 39 | this._shadow.style[L.DomUtil.TRANSFORM] = ''; |
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| 40 | |||
| 41 | _old__setPos.apply(this,[pos]); |
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| 42 | |||
| 43 | if (this.options.iconAngle) { |
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| 44 | var defaultIcon = new L.Icon.Default(); |
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| 45 | var a = this.options.icon.options.iconAnchor || defaultIcon.options.iconAnchor; |
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| 46 | var s = this.options.icon.options.iconSize || defaultIcon.options.iconSize; |
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| 47 | var i; |
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| 48 | if (this._icon) { |
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| 49 | i = this._icon; |
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| 50 | this._updateImg(i, a, s); |
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| 51 | } |
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| 52 | if (this._shadow) { |
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| 53 | if (this.options.icon.options.shadowAnchor) |
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| 54 | a = this.options.icon.options.shadowAnchor; |
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| 55 | s = this.options.icon.options.shadowSize; |
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| 56 | i = this._shadow; |
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| 57 | this._updateImg(i, a, s); |
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| 58 | } |
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| 59 | } |
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| 60 | } |
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| 61 | }); |
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| 62 | }()); |
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| 63 |
This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed.
To learn more about declaring variables in Javascript, see the MDN.