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<?php |
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/** |
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* Copyright (c) 2018 VectorNetworkProject. All rights reserved. MIT license. |
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* |
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* GitHub: https://github.com/VectorNetworkProject/TheMix |
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* Website: https://www.vector-network.tk |
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*/ |
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namespace VectorNetworkProject\TheMix\game; |
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use pocketmine\entity\Effect; |
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use pocketmine\entity\EffectInstance; |
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use pocketmine\Player; |
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use pocketmine\Server; |
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use VectorNetworkProject\TheMix\event\GameEventListener; |
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use VectorNetworkProject\TheMix\game\corepvp\CoreManager; |
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use VectorNetworkProject\TheMix\game\corepvp\PhaseManager; |
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use VectorNetworkProject\TheMix\game\corepvp\TeamManager; |
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use VectorNetworkProject\TheMix\task\PhaseTask; |
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use VectorNetworkProject\TheMix\TheMix; |
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class GameManager |
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{ |
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public static function resetGame(): void |
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{ |
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TeamManager::resetTeam(); |
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CoreManager::resetHP(); |
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GameEventListener::setFinish(false); |
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PhaseManager::setPhase(1); |
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PhaseTask::setTime(); |
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foreach (Server::getInstance()->getOnlinePlayers() as $player) { |
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$player->teleport(Server::getInstance()->getDefaultLevel()->getSpawnLocation()); |
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$player->setGamemode(Player::ADVENTURE); |
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$player->setNameTag($player->getName()); |
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$player->setDisplayName($player->getName()); |
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$player->setFood(20); |
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$player->setHealth(20); |
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$player->setMaxHealth(20); |
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$player->getInventory()->clearAll(); |
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$player->getArmorInventory()->clearAll(); |
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$player->removeAllEffects(); |
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$player->addEffect(new EffectInstance(Effect::getEffect(Effect::NIGHT_VISION), 99999999 * 20, 11, false)); |
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} |
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TheMix::getInstance()->getServer()->unloadLevel(TheMix::getInstance()->getServer()->getLevelByName(DefaultConfig::getStageLevelName())); |
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TheMix::getInstance()->getServer()->loadLevel(DefaultConfig::getStageLevelName()); |
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} |
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} |
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This check examines a number of code elements and verifies that they conform to the given naming conventions.
You can set conventions for local variables, abstract classes, utility classes, constant, properties, methods, parameters, interfaces, classes, exceptions and special methods.