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<?php |
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/** |
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* Trait implementation of float format generation for generator services. |
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*/ |
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namespace CryptoManana\Core\Traits\Randomness; |
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/** |
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* Trait FloatOutputTrait - Reusable implementation of `FloatOutputInterface`. |
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* |
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* @see \CryptoManana\Core\Interfaces\Randomness\FloatOutputInterface The abstract specification. |
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* |
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* @package CryptoManana\Core\Traits\Randomness |
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*/ |
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trait FloatOutputTrait |
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{ |
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/** |
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* Internal method for calculating the machine epsilon value based on the used precision. |
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* |
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* Note: Passing `null` will use the global system precision value. |
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* |
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* @param null|int $precision The wanted precision for the machine epsilon. |
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* |
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* @return float The machine epsilon used for floating number comparison operations. |
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*/ |
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protected function calculateEpsilon($precision = null) |
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{ |
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$precision = ($precision === null) ? self::$systemPrecision : $precision; |
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// Calculate epsilon based on precision digits |
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$epsilon = 0.1; |
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for ($i = 1; $i < $precision; $i++) { |
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$epsilon *= 0.1; |
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} |
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return $epsilon; |
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} |
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/** |
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* Internal method for double range validation. |
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* |
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* @param int|float $from The minimum number in the wanted range. |
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* @param int|float $to The maximum number in the wanted range. |
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* @param null|int $precision The used precision for comparison. |
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* |
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* @throws \Exception Validation errors. |
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*/ |
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protected function validateDoubleRange($from, $to, $precision = 14) |
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{ |
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$precision = ($precision === null) ? self::$systemPrecision : $precision; |
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if ($from < (float)$this->getMinNumber() || $to > (float)$this->getMaxNumber()) { |
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throw new \DomainException( |
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"The provided values are out of the supported range." |
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); |
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} |
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if ($from > $to) { |
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throw new \LogicException( |
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"The chosen generation maximum is less or equal the provided minimum value." |
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); |
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} |
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$epsilon = $this->calculateEpsilon($precision); |
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$difference = abs($from - $to); |
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if ($difference < $epsilon) { |
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throw new \LogicException( |
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"The chosen generation maximum is less or equal the provided minimum value." |
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); |
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} |
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} |
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/** |
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* Generate a probability format float number between 0.0 and 1.0. |
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* |
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* Note: Passing `null` will use the global system precision value. |
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* |
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* @param null|int $precision Rounding precision (default => 10). |
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* |
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* @return float Randomly generated probability value. |
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* @throws \Exception Validation errors. |
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*/ |
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public function getProbability($precision = 10) |
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{ |
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$precision = ($precision === null) ? self::$systemPrecision : $precision; |
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$this->validatePositiveInteger($precision, true); |
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$number = $this->getInt(0, $this->getMaxNumber()); |
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$isNotRangeBoarders = ($number !== 0 && $number !== $this->getMaxNumber()); |
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$number = ($number === 0) ? 0.00 : ($number === $this->getMaxNumber()) ? 100.00 : (float)$number; |
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$number = $isNotRangeBoarders ? round($number / (float)$this->getMaxNumber(), $precision) : $number; |
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return $number; |
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} |
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/** |
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* Generate a random float number in a certain range. |
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* |
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* Note: Passing `null` will use the default parameter value or for precision the global system value. |
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* |
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* @param null|float|int $from The lowest value to be returned (default => 0.0). |
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* @param null|float|int $to The highest value to be returned (default => (float)$this->getMaxNumber()). |
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* @param null|int $precision Rounding precision (default => 8). |
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* |
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* @return float Randomly generated float value. |
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* @throws \Exception Validation errors. |
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*/ |
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public function getFloat($from = 0.0, $to = null, $precision = 8) |
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{ |
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$precision = ($precision === null) ? self::$systemPrecision : $precision; |
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$this->validatePositiveInteger($precision, true); |
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$fromInvalidType = !in_array(gettype($from), ['integer', 'double', 'NULL']); |
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$toInvalidType = !in_array(gettype($to), ['integer', 'double', 'NULL']); |
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if ($fromInvalidType || $toInvalidType) { |
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throw new \DomainException( |
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"The provided values are of invalid type." |
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); |
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} |
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$from = ($from === null) ? 0.0 : (float)$from; |
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$to = ($to === null) ? (float)$this->getMaxNumber() : (float)$to; |
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$this->validateDoubleRange($from, $to, $precision); |
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$epsilon = $this->calculateEpsilon($precision); |
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$toIsTheMaximum = abs($this->getMaxNumber() - $to) < $epsilon; |
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$fromIsTheZero = abs(0.0 - $from) < $epsilon; |
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$fromIsTheMinimumPlusOne = abs(($this->getMinNumber() + 1.0) - $from) < $epsilon; |
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$toIsTheZero = abs(0.0 - $to) < $epsilon; |
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// Improves the overall calculation quality for range calls |
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if ($toIsTheMaximum && $fromIsTheZero) { |
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$from = 0.01; |
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} elseif ($toIsTheZero && $fromIsTheMinimumPlusOne) { |
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$to = 0.01; |
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} |
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// Minimum precision for probability fetching |
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$scope = ($precision > 14) ? $precision : 14; |
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return round($from + $this->getProbability($scope) * abs($to - $from), $precision); |
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} |
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/** |
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* Generate a percentage format float number between 0.0 and 100.0. |
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* |
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* Note: Passing `null` will use the global system precision value. |
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* |
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* @param null|int $precision Rounding precision (default => 2). |
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* @param bool|int $lowerTheScope Flag for using a smaller calculation range. |
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* |
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* @return float Randomly generated percentage value. |
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* @throws \Exception Validation errors. |
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*/ |
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public function getPercent($precision = 2, $lowerTheScope = false) |
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{ |
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$precision = ($precision === null) ? self::$systemPrecision : $precision; |
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$this->validatePositiveInteger($precision, true); |
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if ($lowerTheScope) { |
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$max = 9999; // 0-9999 |
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$number = $this->getInt(0, $max); |
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$isNotRangeBoarders = ($number !== 0 && $number !== $max); |
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$number = ($number === 0) ? 0.00 : ($number === $max) ? 100.00 : $number; |
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$number = $isNotRangeBoarders ? ($number / $max) * 100.00 : $number; |
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} else { |
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// Minimum precision for probability fetching |
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$scope = ($precision > 14) ? $precision : 14; |
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$number = $this->getProbability($scope) * 100.00; |
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} |
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return round($number, $precision); |
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} |
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} |
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