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<?php declare(strict_types=1); |
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namespace Stratadox\PuzzleSolver\Puzzle\Maze; |
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use Stratadox\PuzzleSolver\Move; |
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use Stratadox\PuzzleSolver\Puzzle; |
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use Stratadox\PuzzleSolver\Moves; |
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use function assert; |
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use function explode; |
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use function implode; |
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use const PHP_EOL; |
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final class MazePuzzle implements Puzzle |
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{ |
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/** @var Maze */ |
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private $maze; |
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/** @var Hero */ |
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private $hero; |
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/** @var Moves */ |
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private $actionsSoFar; |
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public function __construct(Maze $maze, Hero $hero, Moves $actionsSoFar) |
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{ |
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$this->maze = $maze; |
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$this->hero = $hero; |
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$this->actionsSoFar = $actionsSoFar; |
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} |
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public static function withHeroAndMaze(Hero $hero, Maze $maze): Puzzle |
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{ |
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return new self($maze, $hero, Moves::none()); |
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} |
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public function isSolved(): bool |
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{ |
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return $this->maze->isCompletedBy($this->hero); |
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} |
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public function movesSoFar(): Moves |
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{ |
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return $this->actionsSoFar; |
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} |
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public function representation(): string |
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{ |
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$maze = explode(PHP_EOL, (string) $this->maze); |
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$maze[$this->hero->y()][$this->hero->x()] = 'H'; |
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return implode(PHP_EOL, $maze); |
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} |
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public function possibleMoves(): Moves |
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{ |
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return Action::all()->filterWith(function (Action $action) { |
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return $this->maze->isValidPosition($this->hero->after($action)); |
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}); |
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} |
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public function afterMaking(Move ...$moves): Puzzle |
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{ |
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$new = clone $this; |
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foreach ($moves as $move) { |
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assert($move instanceof Action); |
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$new->hero = $new->hero->after($move); |
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$new->actionsSoFar = $new->actionsSoFar->add($move); |
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} |
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return $new; |
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} |
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public function hero(): Hero |
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{ |
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return $this->hero; |
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} |
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} |
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