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<?php declare(strict_types=1); |
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namespace Stratadox\CardGame\Match; |
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use DateTimeInterface; |
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use Stratadox\CardGame\DomainEventRecorder; |
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use Stratadox\CardGame\DomainEventRecording; |
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use Stratadox\CardGame\Match\Event\MatchHasBegun; |
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use Stratadox\CardGame\Match\Event\NextTurnBegan; |
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use Stratadox\CardGame\Match\Event\StartedMatchForProposal; |
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use Stratadox\CardGame\Proposal\ProposalId; |
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final class Match implements DomainEventRecorder |
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{ |
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use DomainEventRecording; |
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private $id; |
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private $turn; |
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private $players; |
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private function __construct( |
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MatchId $id, |
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Turn $turn, |
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Players $players, |
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array $events |
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) { |
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$this->id = $id; |
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$this->turn = $turn; |
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$this->players = $players; |
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$this->happened(...$events); |
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} |
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public static function fromProposal( |
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MatchId $id, |
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ProposalId $proposal, |
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Decks $decks, |
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DateTimeInterface $startTime |
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): self { |
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return Match::begin( |
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$id, |
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new StartedMatchForProposal($id, $proposal), |
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new Players( |
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Player::from(0, $decks[0]->cards()), |
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Player::from(1, $decks[1]->cards()) |
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), |
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$startTime |
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); |
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} |
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private static function begin( |
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MatchId $id, |
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MatchEvent $creationEvent, |
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Players $players, |
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DateTimeInterface $startTime |
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): Match { |
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$whoBegins = $players->pickRandom(); |
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return new Match( |
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$id, |
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new Turn($whoBegins, $startTime), |
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$players, |
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[$creationEvent, new MatchHasBegun($id, $whoBegins)] |
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); |
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} |
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public function id(): MatchId |
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{ |
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return $this->id; |
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} |
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/** |
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* @throws NotEnoughMana |
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* @throws NotYourTurn |
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*/ |
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public function playTheCard( |
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int $cardNumber, |
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int $player, |
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DateTimeInterface $when |
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): void { |
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if ($this->turn->prohibitsPlaying($player, $when)) { |
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throw NotYourTurn::cannotPlayCards(); |
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} |
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$this->players[$player]->playTheCard($cardNumber, $this->id); |
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$this->happened(...$this->players[$player]->domainEvents()); |
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$this->players[$player]->eraseEvents(); |
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} |
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/** |
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* @throws NoSuchCard |
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* @throws NotYourTurn |
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*/ |
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public function attackWithCard( |
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int $cardNumber, |
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int $playerNumber, |
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DateTimeInterface $when |
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): void { |
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if ($this->turn->prohibitsAttacking($playerNumber, $when)) { |
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throw NotYourTurn::cannotAttack(); |
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} |
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$this->players[$playerNumber]->attackWith($cardNumber, $this->id); |
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$this->happened(...$this->players[$playerNumber]->domainEvents()); |
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$this->players[$playerNumber]->eraseEvents(); |
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} |
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/** |
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* @throws NoSuchCard |
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* @throws NotYourTurn |
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*/ |
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public function defendAgainst( |
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int $attacker, |
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int $defender, |
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int $defendingPlayer, |
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DateTimeInterface $when |
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): void { |
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if ($this->turn->prohibitsDefending($defendingPlayer, $when)) { |
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throw NotYourTurn::cannotDefend(); |
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} |
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$this->players[$defendingPlayer]->defendAgainst($attacker, $defender, $this->id); |
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$this->happened(...$this->players[$defendingPlayer]->domainEvents()); |
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$this->players[$defendingPlayer]->eraseEvents(); |
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} |
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public function drawOpeningHands(): void |
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{ |
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$this->players->drawOpeningHands($this->id); |
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foreach ($this->players as $player) { |
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$this->happened(...$player->domainEvents()); |
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$player->eraseEvents(); |
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} |
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} |
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/** @throws NotYourTurn */ |
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public function endCardPlayingPhaseFor( |
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int $playerNumber, |
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DateTimeInterface $when |
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): void { |
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$this->turn = $this->turn->endCardPlayingPhaseFor($playerNumber, $when); |
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} |
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/** @throws NotYourTurn */ |
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public function endTurnOf(int $playerNumber, DateTimeInterface $when): void |
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{ |
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$this->turn = $this->turn->beginTheTurnOf( |
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$this->players->after($playerNumber), |
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$when, |
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$playerNumber |
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); |
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$this->happened( |
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new NextTurnBegan($this->id, $this->players->after($playerNumber)) |
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); |
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} |
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/** @throws NotYourTurn */ |
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public function letTheCombatBegin(int $defender, DateTimeInterface $when): void |
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{ |
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if ($this->turn->prohibitsStartingCombat($defender, $when)) { |
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throw NotYourTurn::cannotStartCombat(); |
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} |
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$this->players[$defender]->counterTheAttackersOf( |
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$this->players->after($defender), |
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$this->id, |
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$this->players[$this->players->after($defender)]->attackers() |
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); |
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$this->turn = $this->turn->endCombatPhase(); |
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$this->happened(...$this->players[$defender]->domainEvents()); |
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$this->players[$defender]->eraseEvents(); |
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} |
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} |
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