|
1
|
|
|
<?php declare(strict_types=1); |
|
2
|
|
|
|
|
3
|
|
|
namespace Stratadox\CardGame\EventHandler; |
|
4
|
|
|
|
|
5
|
|
|
use Stratadox\CardGame\DomainEvent; |
|
6
|
|
|
use Stratadox\CardGame\Match\Event\UnitDied; |
|
7
|
|
|
use Stratadox\CardGame\Match\Event\UnitMovedIntoPlay; |
|
8
|
|
|
use Stratadox\CardGame\Match\Event\UnitMovedToAttack; |
|
9
|
|
|
use Stratadox\CardGame\Match\Event\UnitMovedToDefend; |
|
10
|
|
|
use Stratadox\CardGame\Match\Event\UnitRegrouped; |
|
11
|
|
|
use Stratadox\CardGame\Match\MatchEvent; |
|
12
|
|
|
use Stratadox\CardGame\ReadModel\Match\Battlefield; |
|
13
|
|
|
use Stratadox\CardGame\ReadModel\Match\Card; |
|
14
|
|
|
use Stratadox\CardGame\ReadModel\Match\CardTemplates; |
|
15
|
|
|
use Stratadox\CardGame\ReadModel\Match\Battlefields; |
|
16
|
|
|
use function assert; |
|
17
|
|
|
|
|
18
|
|
|
final class BattlefieldUpdater implements EventHandler |
|
19
|
|
|
{ |
|
20
|
|
|
private $battlefield; |
|
21
|
|
|
private $cardTemplate; |
|
22
|
|
|
|
|
23
|
|
|
public function __construct( |
|
24
|
|
|
Battlefields $battlefield, |
|
25
|
|
|
CardTemplates $templates |
|
26
|
|
|
) { |
|
27
|
|
|
$this->battlefield = $battlefield; |
|
28
|
|
|
$this->cardTemplate = $templates; |
|
29
|
|
|
} |
|
30
|
|
|
|
|
31
|
|
|
public function events(): iterable |
|
32
|
|
|
{ |
|
33
|
|
|
return [ |
|
34
|
|
|
UnitMovedIntoPlay::class, |
|
35
|
|
|
UnitMovedToAttack::class, |
|
36
|
|
|
UnitMovedToDefend::class, |
|
37
|
|
|
UnitRegrouped::class, |
|
38
|
|
|
UnitDied::class, |
|
39
|
|
|
]; |
|
40
|
|
|
} |
|
41
|
|
|
|
|
42
|
|
|
public function handle(DomainEvent $event): void |
|
43
|
|
|
{ |
|
44
|
|
|
assert($event instanceof MatchEvent); |
|
45
|
|
|
$this->update($this->battlefield->for($event->aggregateId()), $event); |
|
46
|
|
|
} |
|
47
|
|
|
|
|
48
|
|
|
private function update(Battlefield $battlefield, MatchEvent $event): void |
|
49
|
|
|
{ |
|
50
|
|
|
if ($event instanceof UnitMovedIntoPlay) { |
|
51
|
|
|
$battlefield->addFor($event->player(), new Card( |
|
52
|
|
|
$event->offset(), |
|
53
|
|
|
$this->cardTemplate->ofType($event->card()) |
|
54
|
|
|
)); |
|
55
|
|
|
} elseif ($event instanceof UnitMovedToAttack) { |
|
56
|
|
|
$battlefield->getSentIntoBattleBy($event->player(), $event->offset()); |
|
57
|
|
|
} elseif ($event instanceof UnitMovedToDefend) { |
|
58
|
|
|
$battlefield->getSentToDefendBy($event->player(), $event->offset()); |
|
59
|
|
|
} elseif ($event instanceof UnitRegrouped) { |
|
60
|
|
|
$battlefield->getSentToRegroupBy($event->player(), $event->offset()); |
|
61
|
|
|
} elseif ($event instanceof UnitDied) { |
|
62
|
|
|
$battlefield->removeFrom($event->player(), $event->offset()); |
|
63
|
|
|
} |
|
64
|
|
|
} |
|
65
|
|
|
} |
|
66
|
|
|
|