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<?php declare(strict_types=1); |
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namespace Stratadox\CardGame\ReadModel\Match; |
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use function array_filter; |
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use function array_merge; |
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use function current; |
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use Stratadox\CardGame\Match\MatchId; |
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class Battlefield |
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{ |
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private $cards = []; |
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public function add(Card $card, MatchId $match, int $owner): void |
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{ |
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$this->cards[$match->id()][$owner][] = $card; |
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} |
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public function remove(int $cardToRemove, MatchId $match, int $owner): void |
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{ |
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$this->cards[$match->id()][$owner] = array_filter( |
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$this->cards[$match->id()][$owner], |
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static function (Card $card) use ($cardToRemove): bool { |
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return $card->offset() !== $cardToRemove; |
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} |
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); |
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} |
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/** @return Card[] */ |
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public function cardsInPlay(MatchId $match): array |
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{ |
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return array_merge(...$this->cards[$match->id()] ?? [[]]); |
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} |
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/** @return Card[] */ |
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public function cardsInPlayFor(int $player, MatchId $match): array |
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{ |
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return $this->cards[$match->id()][$player] ?? []; |
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} |
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public function sendIntoBattle( |
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int $offset, |
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MatchId $match, |
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int $player |
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): void { |
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$this->card($offset, $match, $player)->attack(); |
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} |
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public function regroup( |
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int $offset, |
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MatchId $match, |
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int $player |
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): void { |
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$this->card($offset, $match, $player)->regroup(); |
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} |
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/** @return Card[] */ |
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public function attackers(MatchId $match): array |
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{ |
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return array_filter( |
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$this->cardsInPlay($match), |
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static function (Card $card): bool { |
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return $card->isAttacking(); |
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} |
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); |
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} |
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private function card(int $offset, MatchId $match, int $player): Card |
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{ |
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return current(array_filter( |
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$this->cardsInPlayFor($player, $match), |
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static function (Card $card) use ($offset): bool { |
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return $card->offset() === $offset; |
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} |
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)); |
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} |
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} |
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