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<?php declare(strict_types=1); |
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namespace Stratadox\CardGame\Match; |
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use DateTimeInterface; |
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final class Turn |
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{ |
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private $currentPlayer; |
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private $since; |
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private $phase; |
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public function __construct( |
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int $player, |
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DateTimeInterface $since, |
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TurnPhase $phase = null |
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) { |
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$this->currentPlayer = $player; |
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$this->since = $since; |
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$this->phase = $phase ?: TurnPhase::play(); |
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} |
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/** @throws NotYourTurn */ |
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public function mustAllowCardPlaying( |
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int $player, |
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DateTimeInterface $when |
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): void { |
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if ( |
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$this->currentPlayer !== $player || |
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$this->phase->prohibitsPlaying() || |
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$when->getTimestamp() - $this->since->getTimestamp() >= 20 |
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) { |
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throw NotYourTurn::cannotPlayCards(); |
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} |
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} |
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/** @throws NotYourTurn */ |
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public function mustAllowAttacking( |
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int $player, |
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DateTimeInterface $when |
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): void { |
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if ( |
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$this->currentPlayer !== $player || |
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$this->phase->prohibitsAttacking() || |
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$when->getTimestamp() - $this->since->getTimestamp() >= 10 |
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) { |
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throw NotYourTurn::cannotAttack(); |
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} |
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} |
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/** @throws NotYourTurn */ |
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public function mustAllowDefending( |
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int $player, |
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DateTimeInterface $when |
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): void { |
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if ( |
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$this->currentPlayer !== $player || |
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$this->phase->prohibitsDefending() || |
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$when->getTimestamp() - $this->since->getTimestamp() >= 20 |
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) { |
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throw NotYourTurn::cannotDefend(); |
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} |
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} |
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/** @throws NotYourTurn */ |
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public function mustAllowStartingCombat( |
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int $player, |
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DateTimeInterface $when |
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): void { |
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// @todo check if turn phase allows for starting combat |
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if ( |
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$this->currentPlayer !== $player || |
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$when->getTimestamp() - $this->since->getTimestamp() >= 20 |
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) { |
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throw NotYourTurn::cannotStartCombat(); |
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} |
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} |
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/** @throws NotYourTurn */ |
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public function endCardPlayingPhaseFor( |
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int $player, |
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DateTimeInterface $when |
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): Turn { |
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// @todo check if time ran out? (should we?) |
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if ($this->currentPlayer !== $player) { |
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throw NotYourTurn::cannotEndCardPlayingPhase(); |
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} |
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return new Turn( |
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$this->currentPlayer, |
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$when, |
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$this->phase->endCardPlaying() |
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); |
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} |
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public function endCombatPhase(DateTimeInterface $when): Turn |
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{ |
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return new Turn( |
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$this->currentPlayer, |
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$when, |
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$this->phase->endCombat() |
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); |
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} |
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public function hasNotHadCombatYet(): bool |
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{ |
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return !$this->phase->isAfterCombat(); |
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} |
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/** @throws NotYourTurn */ |
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public function beginTheTurnOf( |
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int $player, |
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DateTimeInterface $since, |
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int $previousPlayer, |
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bool $shouldDefendFirst |
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): Turn { |
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if ( |
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$this->currentPlayer !== $previousPlayer || |
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$since->getTimestamp() - $this->since->getTimestamp() >= 10 |
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) { |
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throw NotYourTurn::cannotEndTurn(); |
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} |
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return new Turn( |
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$player, |
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$since, |
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$shouldDefendFirst ? TurnPhase::defend() : TurnPhase::play() |
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); |
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} |
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} |
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