| Total Complexity | 11 |
| Total Lines | 57 |
| Duplicated Lines | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
| 1 | <?php declare(strict_types=1); |
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| 5 | final class TurnPhase |
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| 6 | { |
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| 7 | private const DEFEND = 0; |
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| 8 | private const PLAY = 1; |
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| 9 | private const ATTACK = 2; |
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| 10 | |||
| 11 | private $phase; |
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| 12 | |||
| 13 | private function __construct(int $phase) |
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| 14 | { |
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| 15 | $this->phase = $phase; |
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| 16 | } |
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| 17 | |||
| 18 | public static function defend(): self |
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| 19 | { |
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| 20 | return new self(TurnPhase::DEFEND); |
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| 21 | } |
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| 22 | |||
| 23 | public static function play(): self |
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| 24 | { |
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| 25 | return new self(TurnPhase::PLAY); |
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| 26 | } |
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| 27 | |||
| 28 | public static function attack(): self |
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| 29 | { |
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| 30 | return new self(TurnPhase::ATTACK); |
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| 31 | } |
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| 32 | |||
| 33 | public function prohibitsDefending(): bool |
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| 34 | { |
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| 35 | return $this->phase !== TurnPhase::DEFEND; |
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| 36 | } |
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| 37 | |||
| 38 | public function prohibitsPlaying(): bool |
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| 39 | { |
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| 40 | return $this->phase !== TurnPhase::PLAY; |
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| 41 | } |
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| 42 | |||
| 43 | public function prohibitsAttacking(): bool |
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| 44 | { |
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| 45 | return $this->phase !== TurnPhase::ATTACK; |
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| 46 | } |
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| 47 | |||
| 48 | public function isAfterCombat(): bool |
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| 49 | { |
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| 50 | return $this->phase === TurnPhase::PLAY |
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| 51 | || $this->phase === TurnPhase::ATTACK; |
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| 52 | } |
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| 53 | |||
| 54 | public function endCombat(): TurnPhase |
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| 55 | { |
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| 56 | return TurnPhase::play(); |
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| 57 | } |
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| 58 | |||
| 59 | public function endCardPlaying(): TurnPhase |
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| 62 | } |
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| 63 | } |
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| 64 |