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<?php declare(strict_types=1); |
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namespace Stratadox\CardGame\Match; |
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use function assert; |
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final class Location |
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{ |
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private const IN_DECK = 0; |
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private const IN_HAND = 1; |
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private const IN_PLAY = 2; |
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private const IN_ATTACK = 3; |
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private const IN_DEFENCE = 3; |
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private const IN_VOID = 4; |
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private $realm; |
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private $position; |
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private function __construct(int $realm, ?int $position) |
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{ |
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$this->realm = $realm; |
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$this->position = $position; |
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} |
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public static function inDeck(int $position): Location |
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{ |
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return new self(Location::IN_DECK, $position); |
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} |
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private static function inHand(int $position): Location |
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{ |
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return new self(Location::IN_HAND, $position); |
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} |
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public static function inPlay(int $position): Location |
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{ |
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return new self(Location::IN_PLAY, $position); |
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} |
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public static function attackingAt(int $position): Location |
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{ |
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return new self(Location::IN_ATTACK, $position); |
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} |
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public static function defendingAgainst(int $position): Location |
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{ |
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return new self(Location::IN_DEFENCE, $position); |
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} |
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public static function inVoid(): Location |
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{ |
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return new self(Location::IN_VOID, null); |
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} |
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public function isInHand(): bool |
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{ |
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return $this->realm === Location::IN_HAND; |
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} |
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public function isInPlay(): bool |
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{ |
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return $this->realm === Location::IN_PLAY |
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|| $this->realm === Location::IN_ATTACK; |
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// || $this->realm === Location::IN_DEFENCE; |
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} |
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public function isAttacking(): bool |
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{ |
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return $this->realm === Location::IN_ATTACK; |
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} |
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public function isDefending(): bool |
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{ |
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return $this->realm === Location::IN_DEFENCE; |
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} |
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public function isAttackingThe(Location $defenderLocation): bool |
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{ |
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return $defenderLocation->isDefending(); |
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// @todo && $this->isAttacking() |
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// @todo && $this->position === $defenderLocation->position; |
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} |
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public function isInDeck(): bool |
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{ |
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return $this->realm === Location::IN_DECK; |
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} |
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public function hasHigherPositionThan(Location $other): bool |
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{ |
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assert($this->realm === $other->realm); |
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return $this->position > $other->position; |
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} |
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public function toHand(int $position): Location |
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{ |
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return Location::inHand($position); |
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} |
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} |
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