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<?php declare(strict_types=1); |
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namespace Stratadox\CardGame\Match\Handler; |
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use function assert; |
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use Stratadox\CardGame\Command; |
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use Stratadox\CardGame\CorrelationId; |
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use Stratadox\CardGame\EventBag; |
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use Stratadox\CardGame\Match\Command\BlockTheAttacker; |
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use Stratadox\CardGame\CommandHandler; |
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use Stratadox\CardGame\Match\Event\TriedBlockingOutOfTurn; |
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use Stratadox\CardGame\Match\Match; |
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use Stratadox\CardGame\Match\Matches; |
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use Stratadox\CardGame\Match\NoSuchCard; |
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use Stratadox\CardGame\Match\NotYourTurn; |
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use Stratadox\Clock\Clock; |
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final class BlockingProcess implements CommandHandler |
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{ |
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/** @var Matches */ |
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private $matches; |
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/** @var Clock */ |
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private $clock; |
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/** @var EventBag */ |
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private $eventBag; |
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public function __construct( |
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Matches $matches, |
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Clock $clock, |
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EventBag $eventBag |
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) { |
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$this->matches = $matches; |
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$this->clock = $clock; |
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$this->eventBag = $eventBag; |
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} |
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public function handle(Command $command): void |
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{ |
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assert($command instanceof BlockTheAttacker); |
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$this->sendIntoBattle( |
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$this->matches->withId($command->match()), |
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$command->player(), |
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$command->defender(), |
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$command->attacker(), |
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$command->correlationId() |
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); |
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} |
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private function sendIntoBattle( |
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Match $match, |
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int $thePlayer, |
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int $defender, |
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int $attacker, |
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CorrelationId $correlationId |
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): void { |
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try { |
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$match->defendAgainst( |
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$attacker, |
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$defender, |
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$thePlayer, |
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$this->clock->now() |
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); |
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} catch (NoSuchCard $ohNo) { |
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$this->eventBag->add(new TriedBlockingOutOfTurn( |
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$correlationId, |
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'No such defender' |
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)); |
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return; |
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} catch (NotYourTurn $ohNo) { |
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$this->eventBag->add(new TriedBlockingOutOfTurn( |
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$correlationId, |
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$ohNo->getMessage() |
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)); |
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return; |
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} |
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$this->eventBag->takeFrom($match); |
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} |
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} |
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