1 | from typing import Set |
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2 | |||
3 | import pygame |
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4 | |||
5 | from . import FPS_LIMIT, TITLE, screen, viewport, SCREEN_SIZE |
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6 | from .classes.camera import camera |
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7 | from .classes.tiles import Tiles |
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8 | |||
9 | |||
10 | class App: |
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11 | |||
12 | def __init__(self) -> None: |
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13 | self.clock: pygame.time.Clock = pygame.time.Clock() |
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14 | self.is_running: bool = True |
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15 | |||
16 | self.debug = False |
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17 | self.fps_limit = FPS_LIMIT |
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18 | |||
19 | self.pressed: Set[int] = set() |
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20 | self.tiles = Tiles(16, 13) |
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21 | |||
22 | def handle_event(self, event: pygame.event.Event) -> None: |
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23 | if event.type == pygame.QUIT: |
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24 | self.is_running = False |
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25 | |||
26 | elif event.type == pygame.KEYDOWN: |
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27 | self.pressed.add(event.key) |
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28 | |||
29 | if event.key == pygame.K_f: |
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30 | self.toggle_debug_mode() |
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31 | |||
32 | elif event.type == pygame.KEYUP: |
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33 | self.pressed.remove(event.key) |
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34 | |||
35 | def toggle_debug_mode(self): |
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36 | if self.debug: |
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37 | self.debug = False |
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38 | self.fps_limit = FPS_LIMIT |
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39 | pygame.display.set_caption(TITLE) |
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40 | |||
41 | else: |
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42 | self.debug = True |
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43 | # The more fps, the more cpu usage |
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44 | self.fps_limit = 1000 |
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45 | |||
46 | def update(self): |
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47 | # Temporary white bg to simulate scratch background. |
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48 | viewport.fill((255, 255, 255)) |
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49 | |||
50 | camera.update(self.pressed) |
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51 | self.tiles.draw(viewport, camera) |
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52 | |||
53 | screen.blit(pygame.transform.scale(viewport, SCREEN_SIZE), (0, 0)) |
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54 | pygame.display.update() |
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55 | |||
56 | for event in pygame.event.get(): |
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57 | self.handle_event(event) |
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58 | |||
59 | def run(self) -> None: |
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60 | while self.is_running: |
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61 | self.update() |
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62 | |||
63 | if self.debug: |
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64 | fps = self.clock.get_fps() |
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65 | |||
66 | pygame.display.set_caption( |
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67 | f"{TITLE} - {fps:.0f} fps - {(1 / fps) * 1000:.1f} µs" |
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68 | ) |
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69 | |||
70 | self.clock.tick(self.fps_limit) |
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71 | |||
72 | def __del__(self) -> None: |
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73 | pygame.display.quit() |
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74 | pygame.quit() |
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75 |