| Total Complexity | 0 |
| Total Lines | 29 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
| 1 | from typing import Tuple |
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| 2 | |||
| 3 | import pygame |
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| 4 | |||
| 5 | from .functions.loaders import load_sprites_from_dir |
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| 6 | |||
| 7 | pygame.init() |
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| 8 | |||
| 9 | WIDTH: int = 960 |
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| 10 | HEIGHT: int = 720 |
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| 11 | SCREEN_SIZE: Tuple[int, int] = (WIDTH, HEIGHT) |
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| 12 | |||
| 13 | HALF_WIDTH: int = WIDTH // 2 |
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| 14 | HALF_HEIGHT: int = HEIGHT // 2 |
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| 15 | VIEWPORT_SIZE: Tuple[int, int] = (HALF_WIDTH, HALF_HEIGHT) |
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| 16 | |||
| 17 | FPS_LIMIT: int = 60 |
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| 18 | TITLE: str = "Tile Scrolling Platformer" |
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| 19 | |||
| 20 | ASSETS_FOLDER: str = 'assets' |
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| 21 | TEXTURES_FOLDER: str = f'{ASSETS_FOLDER}/textures' |
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| 22 | |||
| 23 | screen: pygame.display = pygame.display.set_mode(SCREEN_SIZE) |
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| 24 | viewport: pygame.Surface = pygame.Surface(VIEWPORT_SIZE) |
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| 25 | |||
| 26 | pygame.display.set_caption(TITLE) |
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| 27 | icon: pygame.Surface = pygame.image.load("assets/icon.png").convert_alpha() |
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| 28 | pygame.display.set_icon(icon) |
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| 29 |