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import pygame |
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from src.components.bullet import Bullet |
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from src.components.platform import Platform |
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from src.components.player import Player |
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from src.components.scrolling_background import ScrollingBackground |
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from src.utils import load, get_text |
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class Game: |
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def __init__(self): |
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pygame.init() |
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pygame.mixer.init() |
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self.clock = pygame.time.Clock() |
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self.screen = pygame.display.set_mode((1280, 720)) |
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pygame.display.set_icon(load("src/assets/images/icon.png")) |
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self.font = { |
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size: pygame.font.Font("src/assets/fonts/setbackt.ttf", size) |
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for size in (48, 64, 96, 128) |
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} |
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self.show_fps = True |
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self.player = Player() |
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self.run = True |
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self.pause = False |
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self.over = False |
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self.events = { |
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pygame.K_ESCAPE: self.pause_screen, |
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pygame.K_SPACE: self.player.jump, |
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pygame.K_d: self.player.accelerate, |
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pygame.K_a: self.player.decelerate, |
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pygame.K_f: self.toggle_fps |
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} |
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self.platforms = [] |
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self.bullets = [] |
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self.backgrounds = [] |
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self.limit = 4000 |
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self.score = 0 |
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self.cap_fps = 100 |
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def setup(self): |
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pygame.mixer.music.load("src/assets/musics/music.mp3") |
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pygame.mixer.music.set_volume(0.4) |
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pygame.mixer.music.play() |
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self.platforms = [ |
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Platform(x, y) for x, y in ((280, 620), (960, 640), (1620, 660)) |
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] |
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self.bullets = [Bullet() for _ in range(3)] |
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self.player.reset() |
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self.backgrounds = [ScrollingBackground(1280), ScrollingBackground(0)] |
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self.over = False |
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self.limit = 4000 |
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self.score = 0 |
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def toggle_fps(self): |
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self.show_fps = not self.show_fps |
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def update(self): |
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self.screen.fill((121, 201, 249), ((0, 0), (1280, 360))) |
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self.screen.fill((127, 173, 113), ((0, 593), (1280, 720))) |
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for background in self.backgrounds: |
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background.update() |
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self.screen.blit( |
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background.texture, |
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(background.rect.x, 350), |
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(0, 0, 1280, 360) |
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) |
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for platform in self.platforms: |
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platform.check_hit_box(self) |
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platform.move(self) |
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self.screen.blit(platform.texture, platform.rect) |
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self.player.move() |
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self.player.apply_gravity() |
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if self.player.above(720): |
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self.over = True |
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self.screen.blit(self.player.texture, self.player.rect) |
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for bullet in self.bullets: |
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bullet.move(self) |
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self.screen.blit(bullet.texture, bullet.rect) |
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if bullet.check_hit_box(self.player): |
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self.over = True |
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break |
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if len(self.bullets) < 3: |
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self.bullets.append(Bullet()) |
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pygame.draw.rect( |
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self.screen, (255, 255, 255), ((5, 5), (1270, 710)), 3 |
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) |
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def handle_events(self): |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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self.run = False |
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return |
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if event.type == pygame.KEYDOWN: |
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if event.key in self.events: |
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self.events[event.key]() |
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elif event.type == pygame.KEYUP: |
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if event.key == pygame.K_SPACE: |
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self.player.jump_available = True |
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elif event.key in [pygame.K_a, pygame.K_d]: |
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self.player.walk() |
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def main(self): |
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self.setup() |
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while self.run: |
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self.update() |
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self.handle_events() |
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if self.over: |
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self.over_screen() |
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else: |
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self.draw() |
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def draw(self): |
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pygame.display.set_caption( |
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f"Duck Jump 2 | score : {self.score}" |
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+ f" | {self.clock.get_fps()} " * self.show_fps |
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) |
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pygame.display.update() |
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self.score += int(self.player.ax) |
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self.clock.tick(self.cap_fps) |
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def pause_screen(self): |
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pygame.mixer.music.pause() |
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self.fade((0, 128, 255, 1), 64) |
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pygame.display.set_caption( |
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"Duck Jump 2 | score : %i | Paused" % self.score |
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) |
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self.screen.blit( |
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*get_text( |
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"Paused", |
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self.font[96], |
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(255, 255, 255), |
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(640, 300), |
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centered=True) |
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) |
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self.screen.blit( |
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*get_text( |
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"press escape to unpause", |
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self.font[48], |
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(255, 255, 255), |
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(640, 400), |
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centered=True |
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) |
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) |
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pygame.display.update() |
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self.pause = True |
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while self.pause: |
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event = pygame.event.wait() |
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if event.type == pygame.KEYDOWN: |
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if event.key == pygame.K_ESCAPE: |
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pygame.mixer.music.unpause() |
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pygame.event.clear() |
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self.pause = False |
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elif event.type == pygame.QUIT: |
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self.pause = False |
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self.run = False |
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def over_screen(self): |
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pygame.mixer.music.pause() |
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self.fade((255, 32, 32, 1), 128) |
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pygame.display.set_caption( |
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"Duck Jump 2 | score : %i | GameOver" % self.score |
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) |
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self.screen.blit( |
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*get_text( |
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"Game Over", |
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self.font[96], |
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(255, 255, 255), |
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(640, 300), |
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centered=True |
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) |
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) |
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self.screen.blit( |
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*get_text( |
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"press space to retry", |
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self.font[48], |
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(255, 255, 255), |
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(640, 400), |
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centered=True |
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) |
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) |
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pygame.display.update() |
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self.pause = True |
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while self.pause: |
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event = pygame.event.wait() |
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if event.type == pygame.KEYDOWN: |
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if event.key == pygame.K_SPACE: |
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self.setup() |
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self.pause = False |
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elif event.type == pygame.QUIT: |
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self.pause = False |
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self.run = False |
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def fade(self, c, iterations): |
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alpha_layer = pygame.Surface((1280, 720), pygame.SRCALPHA) |
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alpha_layer.fill(c) |
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for _ in range(iterations): |
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self.screen.blit(alpha_layer, (0, 0)) |
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pygame.draw.rect( |
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self.screen, (255, 255, 255), ((5, 5), (1270, 710)), 3 |
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) |
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for e in pygame.event.get(): |
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if e.type == pygame.QUIT: |
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break |
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pygame.display.update() |
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