| Total Complexity | 2 |
| Total Lines | 10 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
| 1 | import pygame |
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| 2 | |||
| 3 | TEXTURES_PATH: str = "assets/textures" |
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| 4 | |||
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| 6 | def load_texture(file: str, alpha: bool = True) -> pygame.Surface: |
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| 7 | """Loads a asset from a file and convert it into a pygame.Surface.""" |
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| 8 | surface = pygame.image.load(f'{TEXTURES_PATH}/{file}') |
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| 9 | return surface.convert_alpha() if alpha else surface.convert() |
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| 10 |