Total Complexity | 6 |
Total Lines | 28 |
Duplicated Lines | 0 % |
Changes | 0 |
1 | from random import randrange |
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2 | |||
3 | from src.utils import load |
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4 | |||
5 | |||
6 | class Bullet: |
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7 | _texture = None |
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8 | |||
9 | def __init__(self): |
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10 | self.rect = self.texture.get_rect() |
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11 | self.rect.x, self.rect.y = randrange(1300, 3000), randrange(720) |
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12 | |||
13 | @property |
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14 | def texture(self): |
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15 | if self._texture is None: |
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16 | self._texture = load("src/assets/images/bullet-bill.png") |
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17 | return self._texture |
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18 | |||
19 | def move(self, game): |
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20 | if self.rect.x < -50: |
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21 | self.rect.x = randrange(1300, 3000) |
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22 | self.rect.y = randrange(100, 620) |
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23 | else: |
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24 | self.rect.x -= 2 * int(game.player.ax) |
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25 | |||
26 | def check_hit_box(self, player): |
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27 | return self.rect.colliderect(player.rect) |