| Total Complexity | 6 |
| Total Lines | 28 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
| 1 | from random import randrange |
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| 2 | |||
| 3 | from src.utils import load |
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| 4 | |||
| 5 | |||
| 6 | class Bullet: |
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| 7 | _texture = None |
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| 8 | |||
| 9 | def __init__(self): |
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| 10 | self.rect = self.texture.get_rect() |
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| 11 | self.rect.x, self.rect.y = randrange(1300, 3000), randrange(720) |
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| 12 | |||
| 13 | @property |
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| 14 | def texture(self): |
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| 15 | if self._texture is None: |
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| 16 | self._texture = load("src/assets/images/bullet-bill.png") |
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| 17 | return self._texture |
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| 18 | |||
| 19 | def move(self, game): |
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| 20 | if self.rect.x < -50: |
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| 21 | self.rect.x = randrange(1300, 3000) |
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| 22 | self.rect.y = randrange(100, 620) |
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| 23 | else: |
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| 24 | self.rect.x -= 2 * int(game.player.ax) |
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| 25 | |||
| 26 | def check_hit_box(self, player): |
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| 27 | return self.rect.colliderect(player.rect) |