| Conditions | 5 |
| Total Lines | 33 |
| Code Lines | 22 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
| 1 | from random import randrange |
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| 35 | def check_hit_box(self, game): |
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| 36 | if any( |
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| 37 | [ |
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| 38 | self.rect.collidepoint( |
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| 39 | game.player.rect.x, game.player.rect.y + 68 |
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| 40 | ), |
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| 41 | self.rect.collidepoint( |
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| 42 | game.player.rect.x + 50, game.player.rect.y + 68 |
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| 43 | ) |
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| 44 | ] |
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| 45 | ): |
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| 46 | |||
| 47 | game.player.rect.y = self.rect.y - 68 + 1 |
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| 48 | game.player.jump_count = 1 |
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| 49 | self.rect.x += randrange(0, 2) - 1 |
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| 50 | self.rect.y += 2 |
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| 51 | |||
| 52 | elif self.rect.y > self.initial_y: |
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| 53 | self.rect.y -= 1 |
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| 54 | |||
| 55 | if any( |
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| 56 | [ |
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| 57 | self.rect.collidepoint( |
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| 58 | game.player.rect.x + 50, game.player.rect.y |
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| 59 | ), |
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| 60 | self.rect.collidepoint( |
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| 61 | game.player.rect.x + 50, game.player.rect.y + 66 |
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| 62 | ) |
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| 63 | ] |
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| 64 | ): |
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| 65 | game.player.rect.x = self.rect.x - 51 |
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| 66 | if game.player.rect.x < 0: |
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| 67 | game.over = True |
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| 68 |