Total Complexity | 7 |
Total Lines | 42 |
Duplicated Lines | 0 % |
Changes | 0 |
1 | import pygame |
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2 | |||
3 | from src.utils import load_texture |
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4 | |||
5 | |||
6 | ICON_PATH: str = "icon/icon.ico" |
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7 | |||
8 | |||
9 | class Game: |
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10 | |||
11 | def __init__(self): |
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12 | self.height = 1280 |
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13 | self.width = 720 |
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14 | |||
15 | self.screen = pygame.display.set_mode((self.height, self.width)) |
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16 | self.clock = pygame.time.Clock() |
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17 | |||
18 | pygame.display.set_icon(load_texture(ICON_PATH)) |
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19 | |||
20 | self.is_running = False |
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21 | |||
22 | self.max_fps = 60 |
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23 | |||
24 | def main(self) -> None: |
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25 | """Game entry point.""" |
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26 | self.is_running = True |
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27 | |||
28 | while self.is_running: |
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29 | self.update() |
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30 | |||
31 | for event in pygame.event.get(): |
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32 | self.handle_event(event) |
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33 | |||
34 | def handle_event(self, event): |
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35 | if event.type == pygame.QUIT: |
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36 | self.is_running = False |
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37 | return |
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38 | |||
39 | def update(self): |
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40 | pygame.display.update() |
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41 | self.clock.tick(self.max_fps) |
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42 |