1
|
|
|
from random import randrange |
2
|
|
|
|
3
|
|
|
import pygame |
4
|
|
|
|
5
|
|
|
__release__ = "04/05/2020" |
6
|
|
|
__version__ = 2.0 |
7
|
|
|
|
8
|
|
|
|
9
|
|
|
class Game: |
10
|
|
|
|
11
|
|
|
def __init__(self): |
12
|
|
|
pygame.init() |
13
|
|
|
pygame.mixer.init() |
14
|
|
|
|
15
|
|
|
self.clock = pygame.time.Clock() |
16
|
|
|
self.screen = pygame.display.set_mode((1280, 720)) |
17
|
|
|
|
18
|
|
|
pygame.display.set_icon(load("assets/images/icon.png")) |
19
|
|
|
self.font = { |
20
|
|
|
size: pygame.font.Font("assets/fonts/setbackt.ttf", size) |
21
|
|
|
for size in (48, 64, 96, 128) |
22
|
|
|
} |
23
|
|
|
|
24
|
|
|
self.show_fps = True |
25
|
|
|
self.player = Player() |
26
|
|
|
|
27
|
|
|
self.run = True |
28
|
|
|
self.pause = False |
29
|
|
|
self.over = False |
30
|
|
|
|
31
|
|
|
self.textures = { |
32
|
|
|
"bg": load("assets/images/bg.png"), |
33
|
|
|
"platform": load("assets/images/platform.png"), |
34
|
|
|
"bullet": load("assets/images/bullet-bill.png") |
35
|
|
|
} |
36
|
|
|
|
37
|
|
|
self.events = { |
38
|
|
|
pygame.K_ESCAPE: self.pause_screen, |
39
|
|
|
pygame.K_SPACE: self.player.jump, |
40
|
|
|
pygame.K_d: self.player.accelerate, |
41
|
|
|
pygame.K_a: self.player.decelerate, |
42
|
|
|
pygame.K_f: self.toggle_fps |
43
|
|
|
} |
44
|
|
|
|
45
|
|
|
self.platforms = [] |
46
|
|
|
self.bullets = [] |
47
|
|
|
self.backgrounds = [] |
48
|
|
|
self.limit = 4000 |
49
|
|
|
self.score = 0 |
50
|
|
|
|
51
|
|
|
def setup(self): |
52
|
|
|
pygame.mixer.music.load("assets/musics/music.mp3") |
53
|
|
|
pygame.mixer.music.set_volume(0.4) |
54
|
|
|
pygame.mixer.music.play() |
55
|
|
|
|
56
|
|
|
self.platforms = [ |
57
|
|
|
Platform(x, y) for x, y in ((280, 620), (960, 640), (1620, 660)) |
58
|
|
|
] |
59
|
|
|
|
60
|
|
|
self.bullets = [Bullet() for _ in range(3)] |
61
|
|
|
self.player.reset() |
62
|
|
|
self.backgrounds = [ScrollingBackground(1280), ScrollingBackground(0)] |
63
|
|
|
self.over = False |
64
|
|
|
self.limit = 4000 |
65
|
|
|
self.score = 0 |
66
|
|
|
|
67
|
|
|
def toggle_fps(self): |
68
|
|
|
self.show_fps = not self.show_fps |
69
|
|
|
|
70
|
|
|
def main(self): |
71
|
|
|
self.setup() |
72
|
|
|
|
73
|
|
|
while self.run: |
74
|
|
|
self.screen.fill((121, 201, 249), ((0, 0), (1280, 360))) |
75
|
|
|
self.screen.fill((127, 173, 113), ((0, 593), (1280, 720))) |
76
|
|
|
for background in self.backgrounds: |
77
|
|
|
background.update() |
78
|
|
|
self.screen.blit( |
79
|
|
|
self.textures["bg"], |
80
|
|
|
(background.rect.x, 350), |
81
|
|
|
(0, 0, 1280, 360) |
82
|
|
|
) |
83
|
|
|
|
84
|
|
|
for platform in self.platforms: |
85
|
|
|
platform.check_hit_box() |
86
|
|
|
platform.move() |
87
|
|
|
self.screen.blit(self.textures["platform"], platform.rect) |
88
|
|
|
|
89
|
|
|
self.player.move() |
90
|
|
|
self.player.apply_gravity() |
91
|
|
|
self.screen.blit(self.player.texture, self.player.rect) |
92
|
|
|
|
93
|
|
|
for bullet in self.bullets: |
94
|
|
|
bullet.move() |
95
|
|
|
self.screen.blit(game.textures["bullet"], bullet.rect) |
|
|
|
|
96
|
|
|
bullet.check_hit_box() |
97
|
|
|
|
98
|
|
|
if len(self.bullets) < 3: |
99
|
|
|
self.bullets.append(Bullet()) |
100
|
|
|
|
101
|
|
|
pygame.draw.rect( |
102
|
|
|
self.screen, (255, 255, 255), ((5, 5), (1270, 710)), 3 |
103
|
|
|
) |
104
|
|
|
|
105
|
|
|
for event in pygame.event.get(): |
106
|
|
|
if event.type == pygame.KEYDOWN: |
107
|
|
|
if event.key in self.events: |
108
|
|
|
self.events[event.key]() |
109
|
|
|
|
110
|
|
|
elif event.type == pygame.KEYUP: |
111
|
|
|
if event.key == pygame.K_SPACE: |
112
|
|
|
self.player.jump_available = True |
113
|
|
|
|
114
|
|
|
elif event.key in [pygame.K_a, pygame.K_d]: |
115
|
|
|
self.player.walk() |
116
|
|
|
|
117
|
|
|
elif event.type == pygame.QUIT: |
118
|
|
|
self.run = False |
119
|
|
|
|
120
|
|
|
if self.over: |
121
|
|
|
self.over_screen() |
122
|
|
|
|
123
|
|
|
else: |
124
|
|
|
pygame.display.set_caption( |
125
|
|
|
f"Duck Jump 2 | score : {self.score}" |
126
|
|
|
+ f"| {self.clock.get_fps()} " * self.show_fps |
127
|
|
|
) |
128
|
|
|
|
129
|
|
|
pygame.display.update() |
130
|
|
|
self.score += int(self.player.ax) |
131
|
|
|
self.clock.tick(100) |
132
|
|
|
|
133
|
|
|
def pause_screen(self): |
134
|
|
|
pygame.mixer.music.pause() |
135
|
|
|
self.fade((0, 128, 255, 1), 64) |
136
|
|
|
pygame.display.set_caption( |
137
|
|
|
"Duck Jump 2 | score : %i | Paused" % self.score |
138
|
|
|
) |
139
|
|
|
|
140
|
|
|
self.screen.blit( |
141
|
|
|
*get_text( |
142
|
|
|
"Paused", |
143
|
|
|
self.font[96], |
144
|
|
|
(255, 255, 255), |
145
|
|
|
(640, 300), |
146
|
|
|
centered=True) |
147
|
|
|
) |
148
|
|
|
|
149
|
|
|
self.screen.blit( |
150
|
|
|
*get_text( |
151
|
|
|
"press escape to unpause", |
152
|
|
|
self.font[48], |
153
|
|
|
(255, 255, 255), |
154
|
|
|
(640, 400), |
155
|
|
|
centered=True |
156
|
|
|
) |
157
|
|
|
) |
158
|
|
|
pygame.display.update() |
159
|
|
|
|
160
|
|
|
self.pause = True |
161
|
|
|
while self.pause: |
162
|
|
|
event = pygame.event.wait() |
163
|
|
|
if event.type == pygame.KEYDOWN: |
164
|
|
|
if event.key == pygame.K_ESCAPE: |
165
|
|
|
pygame.mixer.music.unpause() |
166
|
|
|
pygame.event.clear() |
167
|
|
|
self.pause = False |
168
|
|
|
|
169
|
|
|
elif event.type == pygame.QUIT: |
170
|
|
|
self.pause = False |
171
|
|
|
self.run = False |
172
|
|
|
|
173
|
|
|
def over_screen(self): |
174
|
|
|
pygame.mixer.music.pause() |
175
|
|
|
self.fade((255, 32, 32, 1), 128) |
176
|
|
|
pygame.display.set_caption( |
177
|
|
|
"Duck Jump 2 | score : %i | GameOver" % self.score |
178
|
|
|
) |
179
|
|
|
|
180
|
|
|
self.screen.blit( |
181
|
|
|
*get_text( |
182
|
|
|
"Game Over", |
183
|
|
|
self.font[96], |
184
|
|
|
(255, 255, 255), |
185
|
|
|
(640, 300), |
186
|
|
|
centered=True |
187
|
|
|
) |
188
|
|
|
) |
189
|
|
|
|
190
|
|
|
self.screen.blit( |
191
|
|
|
*get_text( |
192
|
|
|
"press space to retry", |
193
|
|
|
self.font[48], |
194
|
|
|
(255, 255, 255), |
195
|
|
|
(640, 400), |
196
|
|
|
centered=True |
197
|
|
|
) |
198
|
|
|
) |
199
|
|
|
|
200
|
|
|
pygame.display.update() |
201
|
|
|
|
202
|
|
|
self.pause = True |
203
|
|
|
while self.pause: |
204
|
|
|
event = pygame.event.wait() |
205
|
|
|
if event.type == pygame.KEYDOWN: |
206
|
|
|
if event.key == pygame.K_SPACE: |
207
|
|
|
game.setup() |
|
|
|
|
208
|
|
|
self.pause = False |
209
|
|
|
|
210
|
|
|
elif event.type == pygame.QUIT: |
211
|
|
|
self.pause = False |
212
|
|
|
self.run = False |
213
|
|
|
|
214
|
|
|
def fade(self, c, iterations): |
215
|
|
|
alpha_layer = pygame.Surface((1280, 720), pygame.SRCALPHA) |
216
|
|
|
alpha_layer.fill(c) |
217
|
|
|
|
218
|
|
|
for _ in range(iterations): |
219
|
|
|
self.screen.blit(alpha_layer, (0, 0)) |
220
|
|
|
|
221
|
|
|
pygame.draw.rect( |
222
|
|
|
self.screen, (255, 255, 255), ((5, 5), (1270, 710)), 3 |
223
|
|
|
) |
224
|
|
|
|
225
|
|
|
for e in pygame.event.get(): |
226
|
|
|
if e.type == pygame.QUIT: |
227
|
|
|
break |
228
|
|
|
|
229
|
|
|
pygame.display.update() |
230
|
|
|
|
231
|
|
|
|
232
|
|
|
class Platform: |
233
|
|
|
|
234
|
|
|
def __init__(self, x, y): |
235
|
|
|
self.rect = game.textures["platform"].get_rect() |
|
|
|
|
236
|
|
|
self.rect.x, self.rect.y = x, y |
237
|
|
|
self.initial_y = self.rect.y |
238
|
|
|
|
239
|
|
|
def move(self): |
240
|
|
|
if self.rect.x < -500: |
241
|
|
|
self.rect.x = max( |
242
|
|
|
platform.rect.x for platform in game.platforms |
|
|
|
|
243
|
|
|
) + randrange(600, 1000) |
244
|
|
|
|
245
|
|
|
self.rect.y = randrange(400, 620) |
246
|
|
|
self.initial_y = self.rect.y |
247
|
|
|
|
248
|
|
|
else: |
249
|
|
|
self.rect.x -= int(game.player.ax) |
250
|
|
|
|
251
|
|
|
def check_hit_box(self): |
252
|
|
|
if any( |
253
|
|
|
[ |
254
|
|
|
self.rect.collidepoint( |
255
|
|
|
game.player.rect.x, game.player.rect.y + 68 |
|
|
|
|
256
|
|
|
), |
257
|
|
|
self.rect.collidepoint( |
258
|
|
|
game.player.rect.x + 50, game.player.rect.y + 68 |
259
|
|
|
) |
260
|
|
|
] |
261
|
|
|
): |
262
|
|
|
|
263
|
|
|
game.player.rect.y = self.rect.y - 68 + 1 |
264
|
|
|
game.player.jump_count = 1 |
265
|
|
|
self.rect.x += randrange(0, 2) - 1 |
266
|
|
|
self.rect.y += 2 |
267
|
|
|
|
268
|
|
|
elif self.rect.y > self.initial_y: |
269
|
|
|
self.rect.y -= 1 |
270
|
|
|
|
271
|
|
|
if any( |
272
|
|
|
[ |
273
|
|
|
self.rect.collidepoint( |
274
|
|
|
game.player.rect.x + 50, game.player.rect.y |
275
|
|
|
), |
276
|
|
|
self.rect.collidepoint( |
277
|
|
|
game.player.rect.x + 50, game.player.rect.y + 66 |
278
|
|
|
) |
279
|
|
|
] |
280
|
|
|
): |
281
|
|
|
game.player.rect.x = self.rect.x - 51 |
282
|
|
|
if game.player.rect.x < 0: |
283
|
|
|
game.over = True |
284
|
|
|
|
285
|
|
|
|
286
|
|
|
class ScrollingBackground: |
287
|
|
|
|
288
|
|
|
def __init__(self, offset): |
289
|
|
|
self.rect = game.textures["bg"].get_rect() |
|
|
|
|
290
|
|
|
self.rect.x = offset |
291
|
|
|
|
292
|
|
|
def update(self): |
293
|
|
|
self.rect.x = self.rect.x - 1 if self.rect.x > -1280 else 1280 |
294
|
|
|
|
295
|
|
|
|
296
|
|
|
class Bullet: |
297
|
|
|
|
298
|
|
|
def __init__(self): |
299
|
|
|
self.rect = game.textures["bullet"].get_rect() |
|
|
|
|
300
|
|
|
self.rect.x, self.rect.y = randrange(1300, 3000), randrange(720) |
301
|
|
|
|
302
|
|
|
def move(self): |
303
|
|
|
if self.rect.x < -50: |
304
|
|
|
self.rect.x = randrange(1300, 3000) |
305
|
|
|
self.rect.y = randrange(100, 620) |
306
|
|
|
else: |
307
|
|
|
self.rect.x -= 2 * int(game.player.ax) |
|
|
|
|
308
|
|
|
|
309
|
|
|
def check_hit_box(self): |
310
|
|
|
if self.rect.colliderect(game.player.rect): |
|
|
|
|
311
|
|
|
print(game.player.rect) |
312
|
|
|
game.over = True |
313
|
|
|
|
314
|
|
|
|
315
|
|
|
class Player: |
316
|
|
|
|
317
|
|
|
def __init__(self): |
318
|
|
|
self.jump_sound = pygame.mixer.Sound("assets/sounds/jump.wav") |
319
|
|
|
self.texture = load("assets/images/duck3.png") |
320
|
|
|
self.rect = self.texture.get_rect() |
321
|
|
|
self.rect.x, self.rect.y = 300, -100 |
322
|
|
|
|
323
|
|
|
self.ax = 0 |
324
|
|
|
self.ay = 0 |
325
|
|
|
self.gravity = 0.1 |
326
|
|
|
self.max_speed_y = 8 |
327
|
|
|
self.max_speed_x = 10 |
328
|
|
|
self.jump_count = 2 |
329
|
|
|
self.currently_in_jump = False |
330
|
|
|
self.jump_available = True |
331
|
|
|
self.behavior = "walk" |
332
|
|
|
|
333
|
|
|
def reset(self): |
334
|
|
|
self.rect.x = 300 |
335
|
|
|
self.rect.y = -100 |
336
|
|
|
self.behavior = "walk" |
337
|
|
|
self.ax = 0 |
338
|
|
|
self.ay = 0 |
339
|
|
|
|
340
|
|
|
def move(self): |
341
|
|
|
if self.behavior == "walk": |
342
|
|
|
self.ax += 0.2 if self.ax < 4 else -0.2 |
343
|
|
|
|
344
|
|
|
elif self.behavior == "accelerate": |
345
|
|
|
self.ax = self.max_speed_x \ |
346
|
|
|
if self.ax > self.max_speed_x else self.ax + 0.6 |
347
|
|
|
|
348
|
|
|
else: |
349
|
|
|
self.ax = 1 if self.ax <= 1 else self.ax - 0.2 |
350
|
|
|
|
351
|
|
|
def jump(self): |
352
|
|
|
if self.jump_available and self.jump_count: |
353
|
|
|
self.jump_sound.play() |
354
|
|
|
self.ay = -self.max_speed_y |
355
|
|
|
self.jump_count -= 1 |
356
|
|
|
|
357
|
|
|
if not self.currently_in_jump: |
358
|
|
|
self.currently_in_jump = True |
359
|
|
|
|
360
|
|
|
self.jump_available = False |
361
|
|
|
|
362
|
|
|
def apply_gravity(self): |
363
|
|
|
|
364
|
|
|
self.ay += self.gravity |
365
|
|
|
if self.ay > self.max_speed_y: |
366
|
|
|
self.ay = self.max_speed_y |
367
|
|
|
|
368
|
|
|
elif self.ay < -self.max_speed_y: |
369
|
|
|
self.ay = -self.max_speed_y |
370
|
|
|
|
371
|
|
|
self.rect.y += int(self.ay) |
372
|
|
|
if self.rect.y < 0: |
373
|
|
|
self.rect.y = 0 |
374
|
|
|
|
375
|
|
|
elif self.rect.y > 720: |
376
|
|
|
game.over = True |
|
|
|
|
377
|
|
|
|
378
|
|
|
def accelerate(self): |
379
|
|
|
self.behavior = "accelerate" |
380
|
|
|
|
381
|
|
|
def decelerate(self): |
382
|
|
|
self.behavior = "decelerate" |
383
|
|
|
|
384
|
|
|
def walk(self): |
385
|
|
|
self.behavior = "walk" |
386
|
|
|
|
387
|
|
|
|
388
|
|
|
def load(path, alpha=True): |
389
|
|
|
return pygame.image.load(path).convert_alpha() \ |
390
|
|
|
if alpha else pygame.image.load(path).convert() |
391
|
|
|
|
392
|
|
|
|
393
|
|
|
def get_text(text, font, c, pos, centered=False): |
394
|
|
|
text = font.render(text, True, c, None) |
395
|
|
|
text_rect = text.get_rect() |
396
|
|
|
if centered: |
397
|
|
|
text_rect.center = pos |
398
|
|
|
else: |
399
|
|
|
text_rect.x, text_rect.y = pos |
400
|
|
|
return text, text_rect |
401
|
|
|
|
402
|
|
|
|
403
|
|
|
if __name__ == "__main__": |
404
|
|
|
game = Game() |
405
|
|
|
game.main() |
406
|
|
|
|