1
|
|
|
<?php |
2
|
|
|
|
3
|
|
|
namespace modules\bataille\app\controller; |
4
|
|
|
|
5
|
|
|
|
6
|
|
|
use core\App; |
7
|
|
|
use core\functions\DateHeure; |
8
|
|
|
use core\HTML\flashmessage\FlashMessage; |
9
|
|
|
|
10
|
|
|
class Unite { |
11
|
|
|
private $coef_unite; |
12
|
|
|
|
13
|
|
|
|
14
|
|
|
|
15
|
|
|
//-------------------------- BUILDER ----------------------------------------------------------------------------// |
16
|
|
View Code Duplication |
public function __construct() { |
|
|
|
|
17
|
|
|
$dbc1 = Bataille::getDb(); |
18
|
|
|
|
19
|
|
|
$query = $dbc1->select("coef_niveau_unite")->from("configuration")->where("ID_configuration", "=", 1)->get(); |
20
|
|
|
|
21
|
|
|
if ((is_array($query)) && (count($query) == 1)) { |
22
|
|
|
foreach ($query as $obj) $this->coef_unite = $obj->coef_niveau_unite; |
23
|
|
|
} |
24
|
|
|
} |
25
|
|
|
//-------------------------- END BUILDER ----------------------------------------------------------------------------// |
26
|
|
|
|
27
|
|
|
|
28
|
|
|
//-------------------------- GETTER ----------------------------------------------------------------------------// |
29
|
|
|
|
30
|
|
|
/** |
31
|
|
|
* @param $unite |
32
|
|
|
* @param $niveau |
33
|
|
|
* @param $type |
34
|
|
|
* @return array |
35
|
|
|
* récupère les caractéristiques de l'unité en fonction de son niveau |
36
|
|
|
*/ |
37
|
|
|
public function getCaracteristiqueUnite($unite, $niveau, $type) { |
38
|
|
|
$dbc1 = Bataille::getDb(); |
39
|
|
|
|
40
|
|
|
$query = $dbc1->select() |
41
|
|
|
->from("unites") |
42
|
|
|
->where("nom", "=", $unite, "AND") |
43
|
|
|
->where("type", "=", $type, "") |
44
|
|
|
->get(); |
45
|
|
|
|
46
|
|
|
if ((is_array($query)) && (count($query) == 1)) { |
47
|
|
|
foreach ($query as $obj) { |
48
|
|
|
$base_carac = unserialize($obj->caracteristique); |
49
|
|
|
$ressource = unserialize($obj->pour_recruter); |
50
|
|
|
$temps_recrutement = DateHeure::Secondeenheure(round($obj->temps_recrutement-($obj->temps_recrutement*Bataille::getBatiment()->getNiveauBatiment("caserne")/100))); |
51
|
|
|
} |
52
|
|
|
|
53
|
|
|
$coef = $this->coef_unite*$niveau; |
54
|
|
|
|
55
|
|
|
if ($niveau == 1) $coef = 1; |
56
|
|
|
|
57
|
|
|
return [ |
58
|
|
|
"caracteristique" => [ |
59
|
|
|
"attaque" => round($base_carac["attaque"]*$coef), |
|
|
|
|
60
|
|
|
"defense" => round($base_carac["defense"]*$coef), |
61
|
|
|
"resistance" => round($base_carac["resistance"]*$coef), |
62
|
|
|
"vitesse" => $base_carac["vitesse"] |
63
|
|
|
], |
64
|
|
|
"cout_recruter" => [ |
65
|
|
|
"eau" => $ressource["eau"]*$coef, |
|
|
|
|
66
|
|
|
"electricite" => $ressource["electricite"]*$coef, |
67
|
|
|
"fer" => $ressource["fer"]*$coef, |
68
|
|
|
"fuel" => $ressource["fuel"]*$coef, |
69
|
|
|
], |
70
|
|
|
"temps_recrutement" => $temps_recrutement |
|
|
|
|
71
|
|
|
]; |
72
|
|
|
} |
73
|
|
|
else { |
74
|
|
|
return []; |
75
|
|
|
} |
76
|
|
|
} |
77
|
|
|
|
78
|
|
|
/** |
79
|
|
|
* @return array |
80
|
|
|
* fonction qui renvoit tous les types d'unités qu'il est possible de recruter |
81
|
|
|
*/ |
82
|
|
View Code Duplication |
private function getAllType() { |
|
|
|
|
83
|
|
|
$dbc1 = Bataille::getDb(); |
84
|
|
|
|
85
|
|
|
$query = $dbc1->select("type_unite")->from("configuration")->where("ID_configuration", "=", 1)->get(); |
86
|
|
|
|
87
|
|
|
if ((is_array($query)) && (count($query) == 1)) { |
88
|
|
|
foreach ($query as $obj) return explode(",", $obj->type_unite); |
89
|
|
|
} |
90
|
|
|
} |
91
|
|
|
|
92
|
|
|
/** |
93
|
|
|
* @param $type |
94
|
|
|
* fonction qui permet de récupérer les unités qu'i est possible de recruter en fonction |
95
|
|
|
* du type (batiment sur lequel on a cliqué) |
96
|
|
|
*/ |
97
|
|
|
public function getUnitePossibleRecruter($type) { |
98
|
|
|
//on recup toutes les unites deja recherchée donc que l'on peut faire |
99
|
|
|
$unites = Bataille::getCentreRecherche()->getAllRechercheType($type); |
100
|
|
|
|
101
|
|
|
//recupérer les caractéristiques de l'unité en question |
102
|
|
|
for ($i=0 ; $i<count($unites) ; $i++) { |
|
|
|
|
103
|
|
|
$unites[$i] += $this->getCaracteristiqueUnite($unites[$i]["recherche"], $unites[$i]["niveau"], $type); |
104
|
|
|
$unites[$i] += ["type" => $type]; |
105
|
|
|
} |
106
|
|
|
|
107
|
|
|
Bataille::setValues(["unites" => $unites]); |
108
|
|
|
} |
109
|
|
|
|
110
|
|
|
/** |
111
|
|
|
* fonction qui renvoi les unité en cours de recrutement |
112
|
|
|
*/ |
113
|
|
|
public function getRecrutement() { |
114
|
|
|
$dbc = App::getDb(); |
115
|
|
|
|
116
|
|
|
$query = $dbc->select()->from("_bataille_recrutement")->where("ID_base", "=", Bataille::getIdBase())->get(); |
117
|
|
|
|
118
|
|
|
if ((is_array($query)) && (count($query) > 0)) { |
119
|
|
|
$today = Bataille::getToday(); |
120
|
|
|
|
121
|
|
|
foreach ($query as $obj) { |
122
|
|
|
if ($obj->date_fin-$today <= 0) { |
123
|
|
|
$this->setTerminerRecrutement($obj->ID_recrutement); |
124
|
|
|
} |
125
|
|
|
else { |
126
|
|
|
$recrutement[] = [ |
|
|
|
|
127
|
|
|
"nom" => $obj->nom, |
128
|
|
|
"type" => $obj->type, |
129
|
|
|
"nombre" => $obj->nombre, |
130
|
|
|
"date_fin_recrutement" => $obj->date_fin-$today, |
131
|
|
|
"id_recrutement" => $obj->ID_recrutement |
132
|
|
|
]; |
133
|
|
|
} |
134
|
|
|
} |
135
|
|
|
|
136
|
|
|
Bataille::setValues(["recrutement" => $recrutement]); |
|
|
|
|
137
|
|
|
} |
138
|
|
|
} |
139
|
|
|
|
140
|
|
|
/** |
141
|
|
|
* @param null $id_base |
142
|
|
|
* fonction qui récupère toutes les unités qui sont dans la base |
143
|
|
|
*/ |
144
|
|
|
public function getAllUnites($id_base = null) { |
145
|
|
|
|
146
|
|
|
if ($id_base == null) $id_base = Bataille::getIdBase(); |
147
|
|
|
|
148
|
|
|
$types = $this->getAllType(); |
149
|
|
|
$count_type = count($types); |
150
|
|
|
$unites = []; |
151
|
|
|
|
152
|
|
|
for ($i=0 ; $i<$count_type ; $i++) { |
153
|
|
|
$type_unite = $this->getAllUniteType($types[$i], $id_base); |
154
|
|
|
|
155
|
|
|
$unites = array_merge($unites, $type_unite); |
156
|
|
|
} |
157
|
|
|
|
158
|
|
|
Bataille::setValues(["unites" => $unites]); |
159
|
|
|
} |
160
|
|
|
|
161
|
|
|
/** |
162
|
|
|
* @param $type |
163
|
|
|
* @param $id_base |
164
|
|
|
* @return mixed |
165
|
|
|
* fonction qui récupère toutes les unités en fonction d'un type précis |
166
|
|
|
*/ |
167
|
|
|
private function getAllUniteType($type, $id_base) { |
168
|
|
|
$dbc = App::getDb(); |
169
|
|
|
|
170
|
|
|
$query = $dbc->select("nom")->from("_bataille_unite") |
171
|
|
|
->where("type", "=", $type, "AND") |
172
|
|
|
->where("ID_base", "=", $id_base, "AND") |
173
|
|
|
->where("(ID_groupe IS NULL OR ID_groupe = 0)", "", "", "AND", true) |
174
|
|
|
->where("(ID_mission IS NULL OR ID_mission = 0)", "", "", "", true) |
175
|
|
|
->orderBy("nom") |
176
|
|
|
->get(); |
177
|
|
|
|
178
|
|
|
if ((is_array($query)) && (count($query) > 0)) { |
179
|
|
|
$count = 1; |
180
|
|
|
$nom = ""; |
181
|
|
|
foreach ($query as $obj) { |
182
|
|
|
if ($nom != $obj->nom) { |
183
|
|
|
$count = 1; |
184
|
|
|
} |
185
|
|
|
$unite[] = $unites[$type][$obj->nom] = [ |
|
|
|
|
186
|
|
|
"nom" => $obj->nom, |
187
|
|
|
"nombre" => $count++ |
188
|
|
|
]; |
189
|
|
|
$nom = $obj->nom; |
190
|
|
|
} |
191
|
|
|
|
192
|
|
|
return $unites; |
|
|
|
|
193
|
|
|
} |
194
|
|
|
} |
195
|
|
|
|
196
|
|
|
/** |
197
|
|
|
* @param $type |
198
|
|
|
* @param $nom |
199
|
|
|
* @return int |
200
|
|
|
* renvoi le nombre d'unite en fonction d'un type et d'un nom qui ne sont ni dans un groupe ni |
201
|
|
|
* en mission |
202
|
|
|
*/ |
203
|
|
|
private function getNombreUniteNom($type, $nom) { |
204
|
|
|
$dbc = App::getDb(); |
205
|
|
|
|
206
|
|
|
$query = $dbc->select("nom")->from("_bataille_unite") |
207
|
|
|
->where("type", "=", $type, "AND") |
208
|
|
|
->where("nom", "=", $nom, "AND") |
209
|
|
|
->where("ID_base", "=", Bataille::getIdBase(), "AND") |
210
|
|
|
->where("(ID_groupe IS NULL OR ID_groupe = 0)", "", "", "AND", true) |
211
|
|
|
->where("(ID_mission IS NULL OR ID_mission = 0)", "", "", "", true) |
212
|
|
|
->orderBy("nom") |
213
|
|
|
->get(); |
214
|
|
|
|
215
|
|
|
return count($query); |
216
|
|
|
} |
217
|
|
|
//-------------------------- END GETTER ----------------------------------------------------------------------------// |
218
|
|
|
|
219
|
|
|
|
220
|
|
|
//-------------------------- SETTER ----------------------------------------------------------------------------// |
221
|
|
|
/** |
222
|
|
|
* @param $nom -> nom de l'unité à recruter |
223
|
|
|
* @param $type -> type de l'unité à recruter |
224
|
|
|
* @param $nombre -> nombre d'unité à recruter |
225
|
|
|
* fonction qui permet d'initialiser le début du recrutement d'unités |
226
|
|
|
*/ |
227
|
|
|
public function setCommencerRecruter($nom, $type, $nombre) { |
228
|
|
|
$dbc1 = Bataille::getDb(); |
229
|
|
|
$dbc = App::getDb(); |
230
|
|
|
|
231
|
|
|
$query = $dbc1->select("temps_recrutement") |
232
|
|
|
->select("pour_recruter") |
233
|
|
|
->from("unites") |
234
|
|
|
->where("nom", "=", $nom, "AND") |
235
|
|
|
->where("type", "=", $type, "") |
236
|
|
|
->get(); |
237
|
|
|
|
238
|
|
|
if ((is_array($query)) && (count($query) == 1)) { |
239
|
|
|
foreach ($query as $obj) { |
240
|
|
|
$pour_recruter = unserialize($obj->pour_recruter); |
241
|
|
|
$temps_recrutement = round($obj->temps_recrutement-($obj->temps_recrutement*Bataille::getBatiment()->getNiveauBatiment("caserne")/100)); |
242
|
|
|
} |
243
|
|
|
} |
244
|
|
|
|
245
|
|
|
//on test si on a assez de ressource pour recruter les unites |
246
|
|
|
//on test si assez de ressources dans la base |
247
|
|
|
$retirer_eau = $pour_recruter["eau"]*$nombre; |
|
|
|
|
248
|
|
|
$retirer_electricite = $pour_recruter["electricite"]*$nombre; |
249
|
|
|
$retirer_fer = $pour_recruter["fer"]*$nombre; |
250
|
|
|
$retirer_fuel = $pour_recruter["fuel"]*$nombre; |
251
|
|
|
$eau = Bataille::getTestAssezRessourceBase("eau", $retirer_eau); |
252
|
|
|
$electricite = Bataille::getTestAssezRessourceBase("electricite", $retirer_electricite); |
253
|
|
|
$fer = Bataille::getTestAssezRessourceBase("fer", $retirer_fer); |
254
|
|
|
$fuel = Bataille::getTestAssezRessourceBase("fuel", $retirer_fuel); |
255
|
|
|
|
256
|
|
|
|
257
|
|
|
if (($eau["class"] || $electricite["class"] || $fer["class"] || $fuel["class"]) == "rouge" ) { |
258
|
|
|
FlashMessage::setFlash("Pas assez de ressources pour recruter autant d'unités"); |
259
|
|
|
return false; |
260
|
|
|
} |
261
|
|
|
else { |
262
|
|
|
//on retire les ressources |
263
|
|
|
Bataille::getRessource()->setUpdateRessource($retirer_eau, $retirer_electricite, $retirer_fer, $retirer_fuel, 0, "-"); |
264
|
|
|
|
265
|
|
|
$date_fin = Bataille::getToday()+($temps_recrutement*$nombre); |
|
|
|
|
266
|
|
|
|
267
|
|
|
$dbc->insert("nom", $nom) |
268
|
|
|
->insert("type", $type) |
269
|
|
|
->insert("nombre", $nombre) |
270
|
|
|
->insert("date_fin", $date_fin) |
271
|
|
|
->insert("ID_base", Bataille::getIdBase()) |
272
|
|
|
->into("_bataille_recrutement") |
273
|
|
|
->set(); |
274
|
|
|
|
275
|
|
|
return true; |
276
|
|
|
} |
277
|
|
|
} |
278
|
|
|
|
279
|
|
|
/** |
280
|
|
|
* @param $id_recrutement |
281
|
|
|
* fonction appellée dans celle qui récupère les recrutement uniquement quand celui ci est finit |
282
|
|
|
* fonction qui sert à terminer un rcrutement et ajouter les unités dans la base |
283
|
|
|
*/ |
284
|
|
|
private function setTerminerRecrutement($id_recrutement) { |
285
|
|
|
$dbc = App::getDb(); |
286
|
|
|
|
287
|
|
|
$query = $dbc->select()->from("_bataille_recrutement")->where("ID_recrutement", "=", $id_recrutement)->get(); |
288
|
|
|
|
289
|
|
|
if ((is_array($query)) && (count($query) == 1)) { |
290
|
|
|
foreach ($query as $obj) { |
291
|
|
|
$nombre = $obj->nombre; |
292
|
|
|
$nom = $obj->nom; |
293
|
|
|
$type = $obj->type; |
294
|
|
|
} |
295
|
|
|
|
296
|
|
|
for ($i=0 ; $i<$nombre ; $i++) { |
|
|
|
|
297
|
|
|
$dbc->insert("nom", $nom) |
|
|
|
|
298
|
|
|
->insert("type", $type) |
|
|
|
|
299
|
|
|
->insert("ID_base", Bataille::getIdBase()) |
300
|
|
|
->into("_bataille_unite") |
301
|
|
|
->set(); |
302
|
|
|
} |
303
|
|
|
|
304
|
|
|
$dbc->delete()->from("_bataille_recrutement")->where("ID_recrutement", "=", $id_recrutement)->del(); |
305
|
|
|
} |
306
|
|
|
} |
307
|
|
|
|
308
|
|
|
/** |
309
|
|
|
* @param $nombre_unite |
310
|
|
|
* @param $nom_unite |
311
|
|
|
* @param $type_unite |
312
|
|
|
* @param $id_mission |
313
|
|
|
* @return bool |
314
|
|
|
* permet de lancer des unites en expédition en ajoutant à chaque unité un id_mission |
315
|
|
|
*/ |
316
|
|
|
public function setCommencerExpedition($nombre_unite, $nom_unite, $type_unite, $id_mission) { |
317
|
|
|
$dbc = App::getDb(); |
318
|
|
|
|
319
|
|
|
$nombre_unite_base = $this->getNombreUniteNom($type_unite, $nom_unite); |
320
|
|
|
|
321
|
|
|
if ($nombre_unite > $nombre_unite_base) { |
322
|
|
|
FlashMessage::setFlash("Pas assez d'unités ".$nom_unite." disponibles dans la base pour partir en mission"); |
323
|
|
|
return false; |
324
|
|
|
} |
325
|
|
|
|
326
|
|
|
$dbc->update("ID_mission", $id_mission) |
327
|
|
|
->from("_bataille_unite") |
328
|
|
|
->where("type", "=", $type_unite, "AND") |
329
|
|
|
->where("nom", "=", $nom_unite, "AND") |
330
|
|
|
->where("ID_base", "=", Bataille::getIdBase()) |
331
|
|
|
->limit($nombre_unite, "no") |
332
|
|
|
->set(); |
333
|
|
|
|
334
|
|
|
return true; |
335
|
|
|
} |
336
|
|
|
//-------------------------- END SETTER ----------------------------------------------------------------------------// |
337
|
|
|
} |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.