Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like Bataille often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Bataille, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 6 | class Bataille { |
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| 7 | private static $ressource; |
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| 8 | private static $base; |
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| 9 | private static $batiment; |
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| 10 | private static $points; |
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| 11 | private static $map; |
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| 12 | private static $database; |
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| 13 | private static $nation; |
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| 14 | |||
| 15 | private static $id_base; |
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| 16 | |||
| 17 | public static $values = []; |
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| 18 | |||
| 19 | |||
| 20 | //-------------------------- BUILDER ----------------------------------------------------------------------------// |
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| 21 | public function __construct() { |
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| 24 | //-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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| 25 | |||
| 26 | |||
| 27 | |||
| 28 | //-------------------------- GETTER ----------------------------------------------------------------------------// |
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| 29 | /** |
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| 30 | * @return array |
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| 31 | * get array of all values wich will be used in the page |
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| 32 | */ |
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| 33 | public static function getValues() { |
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| 36 | |||
| 37 | //initilisation of all classes of battle |
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| 38 | //initialisation of Ressource class |
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| 39 | public static function getRessource() { |
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| 46 | |||
| 47 | //initialisation of Base class |
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| 48 | public static function getBase() { |
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| 55 | |||
| 56 | //initialisation of Batiment class |
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| 57 | public static function getBatiment() { |
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| 64 | |||
| 65 | //initialisation of Batiment class |
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| 66 | public static function getPoints() { |
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| 73 | |||
| 74 | //initialisation of Batiment class |
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| 75 | public static function getMap() { |
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| 82 | |||
| 83 | //initialisation of Database Core connexion |
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| 84 | public static function getDb() { |
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| 90 | |||
| 91 | /** |
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| 92 | * @return mixe |
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| 93 | * récupère l'ID_identité du joueur |
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| 94 | */ |
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| 95 | public static function getIdIdentite() { |
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| 98 | |||
| 99 | /** |
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| 100 | * @return mixed |
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| 101 | * renvoi l'id_base du joueur |
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| 102 | */ |
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| 103 | public static function getIdBase() { |
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| 112 | |||
| 113 | /** |
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| 114 | * @return mixed |
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| 115 | * renvoi le premier ID_base du joueur (première base et base princ du joueur) |
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| 116 | */ |
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| 117 | View Code Duplication | public static function getFirstBase() { |
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| 130 | |||
| 131 | /** |
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| 132 | * @param $id_base |
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| 133 | * @return array |
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| 134 | * fonction qui renvoi les posisitons en x et y d'une base |
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| 135 | */ |
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| 136 | private static function getPosistionBase($id_base) { |
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| 152 | |||
| 153 | /** |
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| 154 | * @return int |
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| 155 | * return now timestamp |
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| 156 | */ |
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| 157 | public static function getToday() { |
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| 161 | |||
| 162 | /** |
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| 163 | * @param null $id_base -> sert si definit a recuperer l'id identite de la abse en question |
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| 164 | * @return mixed |
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| 165 | * recupere la date de la derniere connexion |
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| 166 | */ |
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| 167 | public static function getLastConnexion($id_base = null) { |
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| 189 | |||
| 190 | /** |
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| 191 | * @param $nom_ressource |
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| 192 | * @param $ressource |
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| 193 | * @return array |
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| 194 | * fonction qui permet de renvyer la couleur rouge si pas assez de ressource pour construire le batiment |
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| 195 | * ou pour creer une unité... |
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| 196 | */ |
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| 197 | public static function getTestAssezRessourceBase($nom_ressource, $ressource) { |
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| 213 | |||
| 214 | /** |
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| 215 | * @param $id_base |
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| 216 | * @param null $vitesse = vitesse de l'unité en question |
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| 217 | * @return number |
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| 218 | * fonction qui renvoi le temps de trajet entre la base du joueur et une autre base en secondes |
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| 219 | */ |
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| 220 | public static function getDureeTrajet($id_base, $vitesse = 1) { |
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| 234 | |||
| 235 | /** |
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| 236 | * @param null $id_identite |
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| 237 | * get nation of a player |
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| 238 | */ |
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| 239 | public static function getNation($id_identite = null) { |
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| 259 | |||
| 260 | /** |
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| 261 | * @param $posx |
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| 262 | * @param $posy |
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| 263 | * @return int |
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| 264 | * fonction qui renvoi un ID_base en fonction de sa posx et posy et 0 si base inexistante |
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| 265 | */ |
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| 266 | View Code Duplication | public static function getBaseExistPosition($posx, $posy) { |
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| 280 | |||
| 281 | /** |
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| 282 | * @return int |
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| 283 | * fonction qui permet de récupérer le nombre de joueurs sur le serveur |
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| 284 | */ |
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| 285 | public static function getNombreJoueur() { |
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| 296 | |||
| 297 | /** |
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| 298 | * @param $param |
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| 299 | * @return mixed |
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| 300 | * fonction qui sert à récupérer un parametre spécifique pour un batiment |
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| 301 | * par exemple la vitesse d'un marchand ou le nombred'emplacment de la base |
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| 302 | */ |
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| 303 | public static function getParam($param) { |
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| 312 | //-------------------------- END GETTER ----------------------------------------------------------------------------// |
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| 313 | |||
| 314 | |||
| 315 | |||
| 316 | //-------------------------- SETTER ----------------------------------------------------------------------------// |
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| 317 | /** |
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| 318 | * set la date de derniere connexion a now |
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| 319 | */ |
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| 320 | public static function setLastConnexion($id_base = null) { |
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| 337 | |||
| 338 | /** |
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| 339 | * @param $values |
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| 340 | * can set values while keep older infos |
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| 341 | */ |
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| 342 | public static function setValues($values) { |
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| 345 | //-------------------------- END SETTER ----------------------------------------------------------------------------// |
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| 346 | } |
Instead of super-globals, we recommend to explicitly inject the dependencies of your class. This makes your code less dependent on global state and it becomes generally more testable: