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<?php |
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namespace modules\bataille\app\controller; |
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use core\App; |
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use core\functions\DateHeure; |
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use core\HTML\flashmessage\FlashMessage; |
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class Unite { |
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private $coef_unite; |
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private $pour_recruter; |
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private $temps_recrutement; |
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//-------------------------- BUILDER ----------------------------------------------------------------------------// |
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public function __construct() { |
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$this->coef_unite = Bataille::getParam("coef_niveau_unite"); |
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} |
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//-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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//-------------------------- GETTER ----------------------------------------------------------------------------// |
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/** |
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* @param $unite |
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* @param $niveau |
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* @param $type |
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* @return array |
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* récupère les caractéristiques de l'unité en fonction de son niveau |
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*/ |
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public function getCaracteristiqueUnite($unite, $niveau, $type) { |
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$dbc1 = Bataille::getDb(); |
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$query = $dbc1->select() |
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->from("unites") |
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->where("nom", "=", $unite, "AND") |
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->where("type", "=", $type, "") |
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->get(); |
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if ((is_array($query)) && (count($query) == 1)) { |
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foreach ($query as $obj) { |
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$base_carac = unserialize($obj->caracteristique); |
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$ressource = unserialize($obj->pour_recruter); |
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$temps_recrutement = DateHeure::Secondeenheure(round($obj->temps_recrutement-($obj->temps_recrutement*Bataille::getBatiment()->getNiveauBatiment("caserne")/100))); |
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} |
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$coef = $this->coef_unite*$niveau; |
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if ($niveau == 1) $coef = 1; |
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return [ |
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"caracteristique" => [ |
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"attaque" => round($base_carac["attaque"]*$coef), |
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"defense" => round($base_carac["defense"]*$coef), |
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"resistance" => round($base_carac["resistance"]*$coef), |
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"vitesse" => $base_carac["vitesse"] |
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], |
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"cout_recruter" => [ |
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"eau" => $ressource["eau"], |
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"electricite" => $ressource["electricite"], |
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"fer" => $ressource["fer"], |
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"fuel" => $ressource["fuel"], |
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], |
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"temps_recrutement" => $temps_recrutement |
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]; |
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} |
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else { |
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return []; |
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} |
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} |
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/** |
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* @return array |
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* fonction qui renvoit tous les types d'unités qu'il est possible de recruter |
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*/ |
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private function getAllType() { |
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return explode(",", Bataille::getParam("type_unite")); |
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} |
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/** |
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* @param $type |
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* fonction qui permet de récupérer les unités qu'i est possible de recruter en fonction |
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* du type (batiment sur lequel on a cliqué) |
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*/ |
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public function getUnitePossibleRecruter($type) { |
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//on recup toutes les unites deja recherchée donc que l'on peut faire |
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$unites = Bataille::getCentreRecherche()->getAllRechercheType($type); |
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//recupérer les caractéristiques de l'unité en question |
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for ($i=0 ; $i<count($unites) ; $i++) { |
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$unites[$i] += $this->getCaracteristiqueUnite($unites[$i]["recherche"], $unites[$i]["niveau"], $type); |
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$unites[$i] += ["type" => $type]; |
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} |
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Bataille::setValues(["unites" => $unites]); |
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} |
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/** |
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* fonction qui renvoi les unité en cours de recrutement |
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*/ |
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public function getRecrutement() { |
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$dbc = App::getDb(); |
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$query = $dbc->select()->from("_bataille_recrutement")->where("ID_base", "=", Bataille::getIdBase())->get(); |
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if ((is_array($query)) && (count($query) > 0)) { |
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$today = Bataille::getToday(); |
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foreach ($query as $obj) { |
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if ($obj->date_fin-$today <= 0) { |
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$this->setTerminerRecrutement($obj->ID_recrutement); |
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} |
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else { |
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$recrutement[] = [ |
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"nom" => $obj->nom, |
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"type" => $obj->type, |
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"nombre" => $obj->nombre, |
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"date_fin_recrutement" => $obj->date_fin-$today, |
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"id_recrutement" => $obj->ID_recrutement |
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]; |
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} |
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} |
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Bataille::setValues(["recrutement" => $recrutement]); |
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} |
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} |
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/** |
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* @param null $id_base |
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* @param null $id_groupe |
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* fonction qui récupère toutes les unités qui sont dans la base |
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*/ |
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public function getAllUnites($id_base = null, $id_groupe = null) { |
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if ($id_base == null) $id_base = Bataille::getIdBase(); |
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$types = $this->getAllType(); |
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$count_type = count($types); |
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$unites = []; |
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for ($i=0 ; $i<$count_type ; $i++) { |
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$type_unite = $this->getAllUniteType($types[$i], $id_base, $id_groupe); |
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$unites = array_merge($unites, $type_unite); |
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} |
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if (count($unites) > 0) { |
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if ($id_groupe == null) { |
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Bataille::setValues(["unites" => $unites]); |
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} |
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return $unites; |
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} |
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} |
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/** |
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* @param $type |
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* @param $id_base |
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* @param null $id_groupe |
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* @return array |
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* fonction qui récupère toutes les unités en fonction d'un type précis |
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*/ |
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private function getAllUniteType($type, $id_base, $id_groupe = null) { |
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$dbc = App::getDb(); |
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$groupe = "(ID_groupe IS NULL OR ID_groupe = 0)"; |
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if ($id_groupe != null) { |
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$groupe = "ID_groupe = ".$id_groupe; |
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} |
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$query = $dbc->select("nom")->from("_bataille_unite") |
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->where("type", "=", $type, "AND") |
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->where("ID_base", "=", $id_base, "AND") |
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->where($groupe, "", "", "AND", true) |
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->where("(ID_mission IS NULL OR ID_mission = 0)", "", "", "", true) |
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->orderBy("nom") |
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->get(); |
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if ((is_array($query)) && (count($query) > 0)) { |
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$count = 1; |
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$nom = ""; |
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foreach ($query as $obj) { |
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if ($nom != $obj->nom) { |
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$count = 1; |
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} |
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$unite[] = $unites[$type][$obj->nom] = [ |
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"nom" => $obj->nom, |
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"nombre" => $count++ |
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]; |
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$nom = $obj->nom; |
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} |
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return $unites; |
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} |
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return []; |
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} |
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/** |
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* @param $type |
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* @param $nom |
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* @return int |
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* renvoi le nombre d'unite en fonction d'un type et d'un nom qui ne sont ni dans un groupe ni |
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* en mission |
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*/ |
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protected function getNombreUniteNom($type, $nom) { |
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$dbc = App::getDb(); |
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$query = $dbc->select("nom")->from("_bataille_unite") |
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->where("type", "=", $type, "AND") |
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->where("nom", "=", $nom, "AND") |
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->where("ID_base", "=", Bataille::getIdBase(), "AND") |
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->where("(ID_groupe IS NULL OR ID_groupe = 0)", "", "", "AND", true) |
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->where("(ID_mission IS NULL OR ID_mission = 0)", "", "", "", true) |
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->orderBy("nom") |
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->get(); |
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return count($query); |
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} |
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/** |
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* @return int |
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* fonction qui renvoi le nombre d'unité vivante dans la base qui consomme de la nourriture |
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*/ |
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View Code Duplication |
public function getNombreUniteHumaine() { |
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$dbc = App::getDb(); |
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$query = $dbc->select("ID_unite")->from("_bataille_unite") |
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->where("type", "=", "infanterie", "AND") |
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->where("ID_base", "=", Bataille::getIdBase()) |
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->get(); |
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return count($query); |
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} |
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/** |
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* @param $id_mission |
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* @return int |
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* fonction qui renvoi le nombre d'unités envoyées sur une mission en particulier |
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*/ |
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View Code Duplication |
public function getUnitesMission($id_mission) { |
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$dbc = App::getDb(); |
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$query = $dbc->select("ID_unite")->from("_bataille_unite") |
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->where("ID_mission", "=", $id_mission, "AND") |
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->where("ID_base", "=", Bataille::getIdBase()) |
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->get(); |
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return count($query); |
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} |
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/** |
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* @param $type |
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* @param $nom |
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* récupération du temmp de recrutement + les ressources nécéssaires |
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*/ |
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private function getInfosRecrutementUnite($type, $nom) { |
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$dbc1 = Bataille::getDb(); |
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$query = $dbc1->select("temps_recrutement") |
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->select("pour_recruter") |
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->from("unites") |
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->where("nom", "=", $nom, "AND") |
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->where("type", "=", $type, "") |
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->get(); |
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if ((is_array($query)) && (count($query) == 1)) { |
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foreach ($query as $obj) { |
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$this->pour_recruter = unserialize($obj->pour_recruter); |
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$this->temps_recrutement = round($obj->temps_recrutement-($obj->temps_recrutement*Bataille::getBatiment()->getNiveauBatiment("caserne")/100)); |
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} |
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} |
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} |
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//-------------------------- END GETTER ----------------------------------------------------------------------------// |
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//-------------------------- SETTER ----------------------------------------------------------------------------// |
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/** |
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* @param $nom -> nom de l'unité à recruter |
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* @param $type -> type de l'unité à recruter |
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* @param $nombre -> nombre d'unité à recruter |
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* fonction qui permet d'initialiser le début du recrutement d'unités |
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*/ |
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public function setCommencerRecruter($nom, $type, $nombre) { |
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$dbc = App::getDb(); |
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$this->getInfosRecrutementUnite($type, $nom); |
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//on test si on a assez de ressource pour recruter les unites |
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//on test si assez de ressources dans la base |
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$retirer_eau = intval($this->pour_recruter["eau"])*$nombre; |
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$retirer_electricite = intval($this->pour_recruter["electricite"])*$nombre; |
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$retirer_fer = intval($this->pour_recruter["fer"])*$nombre; |
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$retirer_fuel = intval($this->pour_recruter["fuel"])*$nombre; |
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$eau = Bataille::getTestAssezRessourceBase("eau", $retirer_eau); |
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$electricite = Bataille::getTestAssezRessourceBase("electricite", $retirer_electricite); |
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$fer = Bataille::getTestAssezRessourceBase("fer", $retirer_fer); |
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$fuel = Bataille::getTestAssezRessourceBase("fuel", $retirer_fuel); |
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if (($eau["class"] || $electricite["class"] || $fer["class"] || $fuel["class"]) == "rouge" ) { |
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FlashMessage::setFlash("Pas assez de ressources pour recruter autant d'unités"); |
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return false; |
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} |
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else { |
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//on retire les ressources |
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Bataille::getRessource()->setUpdateRessource($retirer_eau, $retirer_electricite, $retirer_fer, $retirer_fuel, 0, "-"); |
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$date_fin = Bataille::getToday()+($this->temps_recrutement *$nombre); |
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$dbc->insert("nom", $nom) |
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->insert("type", $type) |
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->insert("nombre", $nombre) |
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->insert("date_fin", $date_fin) |
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->insert("ID_base", Bataille::getIdBase()) |
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->into("_bataille_recrutement") |
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->set(); |
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return true; |
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} |
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} |
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/** |
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* @param $id_recrutement |
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* fonction appellée dans celle qui récupère les recrutement uniquement quand celui ci est finit |
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* fonction qui sert à terminer un rcrutement et ajouter les unités dans la base |
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*/ |
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private function setTerminerRecrutement($id_recrutement) { |
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$dbc = App::getDb(); |
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$query = $dbc->select()->from("_bataille_recrutement")->where("ID_recrutement", "=", $id_recrutement)->get(); |
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if ((is_array($query)) && (count($query) == 1)) { |
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foreach ($query as $obj) { |
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$nombre = $obj->nombre; |
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$nom = $obj->nom; |
339
|
|
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$type = $obj->type; |
340
|
|
|
} |
341
|
|
|
|
342
|
|
|
for ($i=0 ; $i<$nombre ; $i++) { |
|
|
|
|
343
|
|
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$dbc->insert("nom", $nom) |
|
|
|
|
344
|
|
|
->insert("type", $type) |
|
|
|
|
345
|
|
|
->insert("ID_base", Bataille::getIdBase()) |
346
|
|
|
->into("_bataille_unite") |
347
|
|
|
->set(); |
348
|
|
|
} |
349
|
|
|
|
350
|
|
|
$dbc->delete()->from("_bataille_recrutement")->where("ID_recrutement", "=", $id_recrutement)->del(); |
351
|
|
|
} |
352
|
|
|
} |
353
|
|
|
|
354
|
|
|
/** |
355
|
|
|
* @param $nombre_unite |
356
|
|
|
* @param $nom_unite |
357
|
|
|
* @param $type_unite |
358
|
|
|
* @param $id_mission |
359
|
|
|
* @return bool |
360
|
|
|
* permet de lancer des unites en expédition en ajoutant à chaque unité un id_mission |
361
|
|
|
*/ |
362
|
|
|
public function setCommencerExpedition($nombre_unite, $nom_unite, $type_unite, $id_mission) { |
363
|
|
|
$dbc = App::getDb(); |
364
|
|
|
|
365
|
|
|
$nombre_unite_base = $this->getNombreUniteNom($type_unite, $nom_unite); |
366
|
|
|
|
367
|
|
|
if ($nombre_unite > $nombre_unite_base) { |
368
|
|
|
FlashMessage::setFlash("Pas assez d'unités ".$nom_unite." disponibles dans la base pour partir en mission"); |
369
|
|
|
return false; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
$dbc->update("ID_mission", $id_mission) |
373
|
|
|
->from("_bataille_unite") |
374
|
|
|
->where("type", "=", $type_unite, "AND") |
375
|
|
|
->where("nom", "=", $nom_unite, "AND") |
376
|
|
|
->where("ID_base", "=", Bataille::getIdBase()) |
377
|
|
|
->limit($nombre_unite, "no") |
378
|
|
|
->set(); |
379
|
|
|
|
380
|
|
|
return true; |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
/** |
384
|
|
|
* @param $id_mission |
385
|
|
|
* @param $pourcentage_perte |
386
|
|
|
* @return int |
387
|
|
|
* fonction qui termine une expdedition au niveau des troupes, cette fonction s'occupe d'en |
388
|
|
|
* supprimer de la bdd en fonction du nombre de troupe envoyé et du cpourcentage de perte |
389
|
|
|
*/ |
390
|
|
|
public function setTerminerExpedition($id_mission, $pourcentage_perte) { |
391
|
|
|
$dbc = App::getDb(); |
392
|
|
|
$perte = rand(0, $pourcentage_perte); |
393
|
|
|
|
394
|
|
|
$query = $dbc->select()->from("_bataille_unite")->where("ID_mission", "=", $id_mission, "AND") |
395
|
|
|
->where("ID_base", "=", Bataille::getIdBase()) |
396
|
|
|
->get(); |
397
|
|
|
|
398
|
|
|
//test si il y aura des unités à tuer |
399
|
|
|
$nombre_unite = count($query); |
400
|
|
|
$unite_tuees = 0; |
401
|
|
|
if ((is_array($query)) && ($nombre_unite > 0)) { |
402
|
|
|
$unite_tuees = round($nombre_unite*$perte/100); |
403
|
|
|
} |
404
|
|
|
|
405
|
|
|
//si oui on en delete aléatoirement |
406
|
|
|
if ($unite_tuees > 0) { |
407
|
|
|
$dbc->delete()->from("_bataille_unite")->where("ID_mission", "=", $id_mission, "AND") |
408
|
|
|
->where("ID_base", "=", Bataille::getIdBase()) |
409
|
|
|
->orderBy("RAND() ") |
410
|
|
|
->limit($unite_tuees) |
411
|
|
|
->del(); |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
$dbc->update("ID_mission", 0) |
415
|
|
|
->from("_bataille_unite") |
416
|
|
|
->where("ID_base", "=", Bataille::getIdBase(), "AND") |
417
|
|
|
->where("ID_mission", "=", $id_mission, "", true) |
418
|
|
|
->set(); |
419
|
|
|
|
420
|
|
|
//renvoi le nombre d'unites qui ont réussi àrentrer à la base |
421
|
|
|
return $nombre_unite-$unite_tuees; |
422
|
|
|
} |
423
|
|
|
|
424
|
|
|
/** |
425
|
|
|
* @param $nombre |
426
|
|
|
* fonction qui permet de tuer des unites |
427
|
|
|
*/ |
428
|
|
|
public function setTuerUnites($nombre) { |
429
|
|
|
$dbc = App::getDb(); |
430
|
|
|
|
431
|
|
|
if ($nombre > 0) { |
432
|
|
|
$dbc->delete()->from("_bataille_unite") |
433
|
|
|
->where("ID_base", "=", Bataille::getIdBase(), "AND") |
434
|
|
|
->where("type", "=", "infanterie", "AND") |
435
|
|
|
->where("(ID_mission IS NULL OR ID_mission = 0)", "", "", "", true) |
436
|
|
|
->orderBy("RAND() ") |
437
|
|
|
->limit($nombre) |
438
|
|
|
->del(); |
439
|
|
|
} |
440
|
|
|
} |
441
|
|
|
//-------------------------- END SETTER ----------------------------------------------------------------------------// |
442
|
|
|
} |
If you define a variable conditionally, it can happen that it is not defined for all execution paths.
Let’s take a look at an example:
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.
Available Fixes
Check for existence of the variable explicitly:
Define a default value for the variable:
Add a value for the missing path: