Complex classes like Bataille often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Bataille, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 6 | class Bataille { |
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| 7 | private static $ressource; |
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| 8 | private static $base; |
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| 9 | private static $batiment; |
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| 10 | private static $unite; |
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| 11 | private static $groupe_unite; |
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| 12 | private static $centre_recherche; |
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| 13 | private static $missions_aleatoire; |
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| 14 | private static $database; |
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| 15 | private static $nation; |
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| 16 | |||
| 17 | private static $id_base; |
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| 18 | |||
| 19 | public static $values = []; |
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| 20 | |||
| 21 | |||
| 22 | //-------------------------- BUILDER ----------------------------------------------------------------------------// |
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| 23 | public function __construct() { |
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| 26 | //-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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| 27 | |||
| 28 | |||
| 29 | |||
| 30 | //-------------------------- GETTER ----------------------------------------------------------------------------// |
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| 31 | /** |
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| 32 | * @return array |
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| 33 | * get array of all values wich will be used in the page |
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| 34 | */ |
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| 35 | public static function getValues() { |
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| 38 | |||
| 39 | //initilisation of all classes of battle |
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| 40 | //initialisation of Ressource class |
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| 41 | public static function getRessource() { |
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| 48 | |||
| 49 | //initialisation of Base class |
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| 50 | public static function getBase() { |
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| 57 | |||
| 58 | //initialisation of Batiment class |
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| 59 | public static function getBatiment() { |
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| 66 | |||
| 67 | //initialisation of Unite class |
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| 68 | public static function getUnite() { |
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| 69 | if (self::$unite == null) { |
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| 70 | self::$unite = new Unite(); |
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| 71 | } |
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| 72 | |||
| 73 | return self::$unite; |
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| 74 | } |
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| 75 | |||
| 76 | //initialisation of GroupeUnite class |
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| 77 | public static function getGoupeUnite() { |
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| 78 | if (self::$groupe_unite == null) { |
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| 79 | self::$groupe_unite = new GroupeUnite(); |
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| 80 | } |
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| 81 | |||
| 82 | return self::$groupe_unite; |
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| 83 | } |
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| 84 | |||
| 85 | //initialisation of CentreRecherche class |
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| 86 | public static function getCentreRecherche() { |
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| 87 | if (self::$centre_recherche == null) { |
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| 88 | self::$centre_recherche = new CentreRecherche(); |
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| 89 | } |
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| 90 | |||
| 91 | return self::$centre_recherche; |
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| 92 | } |
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| 93 | |||
| 94 | //initialisation of MissionsAleatoire class |
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| 95 | public static function getMissionsAleatoire() { |
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| 96 | if (self::$missions_aleatoire == null) { |
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| 97 | self::$missions_aleatoire = new MissionsAleatoire(); |
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| 98 | } |
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| 99 | |||
| 100 | return self::$missions_aleatoire; |
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| 101 | } |
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| 102 | |||
| 103 | //initialisation of Database Core connexion |
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| 104 | public static function getDb() { |
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| 105 | require_once("config.config.php"); |
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| 106 | |||
| 107 | if (self::$database == null) { |
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| 108 | self::$database = new Database($type_co, $dbname, $dbuser, $dbpass, $dbhost); |
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| 109 | } |
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| 110 | return self::$database; |
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| 111 | } |
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| 112 | |||
| 113 | /** |
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| 114 | * @return mixe |
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| 115 | * récupère l'ID_identité du joueur |
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| 116 | */ |
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| 117 | public static function getIdIdentite() { |
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| 120 | |||
| 121 | /** |
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| 122 | * @return mixed |
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| 123 | * renvoi l'id_base du joueur |
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| 124 | */ |
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| 125 | public static function getIdBase() { |
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| 134 | |||
| 135 | /** |
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| 136 | * @return mixed |
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| 137 | * renvoi le premier ID_base du joueur (première base et base princ du joueur) |
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| 138 | */ |
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| 139 | public static function getFirstBase() { |
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| 152 | |||
| 153 | /** |
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| 154 | * @param $id_base |
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| 155 | * @return array |
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| 156 | * fonction qui renvoi les posisitons en x et y d'une base |
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| 157 | */ |
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| 158 | private static function getPosistionBase($id_base) { |
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| 159 | $dbc = App::getDb(); |
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| 160 | |||
| 161 | $posx = 0; |
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| 162 | $posy = 0; |
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| 163 | |||
| 164 | $query = $dbc->select("posx") |
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| 165 | ->select("posy") |
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| 166 | ->from("_bataille_base") |
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| 167 | ->where("ID_base", "=", $id_base) |
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| 168 | ->get(); |
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| 169 | |||
| 170 | foreach ($query as $obj) { |
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| 171 | $posx = $obj->posx; |
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| 172 | $posy = $obj->posy; |
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| 173 | } |
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| 174 | |||
| 175 | return ["posx" => $posx, "posy" => $posy]; |
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| 176 | } |
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| 177 | |||
| 178 | /** |
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| 179 | * @return int |
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| 180 | * return now timestamp |
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| 181 | */ |
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| 182 | public static function getToday() { |
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| 186 | |||
| 187 | /** |
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| 188 | * @param string $nom_ressource |
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| 189 | * @param $ressource |
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| 190 | * @return array |
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| 191 | * fonction qui permet de renvyer la couleur rouge si pas assez de ressource pour construire le batiment |
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| 192 | * ou pour creer une unité... |
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| 193 | */ |
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| 194 | public static function getTestAssezRessourceBase($nom_ressource, $ressource) { |
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| 209 | |||
| 210 | /** |
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| 211 | * @param $id_base |
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| 212 | * @param integer $vitesse = vitesse de l'unité en question |
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| 213 | * @return number |
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| 214 | * fonction qui renvoi le temps de trajet entre la base du joueur et une autre base en secondes |
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| 215 | */ |
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| 216 | public static function getDureeTrajet($id_base, $vitesse = 1) { |
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| 230 | |||
| 231 | /** |
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| 232 | * @param null $id_identite |
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| 233 | * get nation of a player |
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| 234 | */ |
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| 235 | public static function getNation($id_identite = null) { |
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| 255 | |||
| 256 | /** |
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| 257 | * @param $posx |
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| 258 | * @param $posy |
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| 259 | * @return int |
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| 260 | * fonction qui renvoi un ID_base en fonction de sa posx et posy et 0 si base inexistante |
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| 261 | */ |
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| 262 | public static function getBaseExistPosition($posx, $posy) { |
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| 276 | |||
| 277 | /** |
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| 278 | * @param string $param |
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| 279 | * @return mixed |
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| 280 | * fonction qui sert à récupérer un parametre spécifique pour un batiment |
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| 281 | * par exemple la vitesse d'un marchand ou le nombred'emplacment de la base |
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| 282 | */ |
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| 283 | public static function getParam($param) { |
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| 292 | //-------------------------- END GETTER ----------------------------------------------------------------------------// |
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| 293 | |||
| 294 | |||
| 295 | |||
| 296 | //-------------------------- SETTER ----------------------------------------------------------------------------// |
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| 297 | /** |
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| 298 | * @param $values |
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| 299 | * can set values while keep older infos |
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| 300 | */ |
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| 301 | public static function setValues($values) { |
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| 304 | //-------------------------- END SETTER ----------------------------------------------------------------------------// |
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| 305 | } |
This check marks access to variables or properties that have not been declared yet. While PHP has no explicit notion of declaring a variable, accessing it before a value is assigned to it is most likely a bug.