Complex classes like MissionsAleatoire often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use MissionsAleatoire, and based on these observations, apply Extract Interface, too.
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9 | class MissionsAleatoire { |
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10 | private $last_check_mission; |
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11 | |||
12 | |||
13 | //-------------------------- BUILDER ----------------------------------------------------------------------------// |
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14 | /** |
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15 | * MissionsAleatoire constructor. |
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16 | * le constructeur s'occupe de vérifier le last_check des missions et au cas ou si il est plus vieux d'un jour |
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17 | * appeler la fonction pour recharger les missions |
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18 | */ |
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19 | public function __construct() { |
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49 | //-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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50 | |||
51 | |||
52 | |||
53 | //-------------------------- GETTER ----------------------------------------------------------------------------// |
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54 | /** |
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55 | * fonction qui récupere tous les types de missions et les return dans un array |
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56 | */ |
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57 | private function getTypeMission() { |
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60 | |||
61 | /** |
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62 | * @return int |
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63 | * renvoi le nombre de missions encore disponibles dans la base |
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64 | */ |
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65 | private function getNbMissions() { |
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83 | |||
84 | /** |
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85 | * @param $id_mission |
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86 | * @return mixed |
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87 | * fonction qui récupère la durée d'une mission |
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88 | */ |
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89 | private function getTempsMission($id_mission) { |
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100 | |||
101 | /** |
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102 | * récupères les missions encore disponible dans la base |
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103 | */ |
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104 | public function getMissions() { |
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117 | |||
118 | /** |
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119 | * @param $id_mission |
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120 | * @return array |
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121 | * pour récupérer les infos d'une mission dans la bdd _core |
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122 | */ |
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123 | private function getInfosMission($id_mission) { |
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142 | |||
143 | /** |
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144 | * fonction qui récupère les missions qui sont en cours dans la base |
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145 | */ |
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146 | private function getMissionsCours() { |
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163 | //-------------------------- END GETTER ----------------------------------------------------------------------------// |
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164 | |||
165 | |||
166 | |||
167 | //-------------------------- SETTER ----------------------------------------------------------------------------// |
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168 | /** |
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169 | * fonction qui met a jour le last_ckeck_missions dans _bataille_base |
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170 | * le met à la date du jour |
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171 | */ |
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172 | private function setUpdateLastCheckMissions() { |
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182 | |||
183 | /** |
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184 | * @param $id_mission |
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185 | * fonction qui retire une mission de la liste des missions aleatoire des qu'on la lance |
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186 | */ |
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187 | private function setDeleteMission($id_mission) { |
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193 | |||
194 | /** |
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195 | * @param $type |
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196 | * fonction qui recupere des missions aleatoirement de chaque type et qui les ajoute |
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197 | * dans la table _bataille_mission_aleatoire |
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198 | */ |
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199 | private function setMissionsAleatoire() { |
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224 | |||
225 | /** |
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226 | * @param $id_mission |
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227 | * @param $nombre_unite |
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228 | * @param $nom_unite |
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229 | * @param $type_unite |
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230 | * fonction sert a lancer une mission |
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231 | */ |
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232 | public function setCommencerMission($id_mission, $nombre_unite, $nom_unite, $type_unite) { |
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256 | |||
257 | /** |
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258 | * fonctin qui termine les missions en cours et qui ajoutera les ressources + les points |
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259 | * et qui au cas ou pourra tuer des inités |
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260 | */ |
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261 | public function setTerminerMissions() { |
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291 | //-------------------------- END SETTER ----------------------------------------------------------------------------// |
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292 | |||
293 | } |
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArray
is initialized the first time when the foreach loop is entered. You can also see that the value of thebar
key is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.