Complex classes like MissionsAleatoire often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use MissionsAleatoire, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
||
| 9 | class MissionsAleatoire { |
||
| 10 | private $last_check_mission; |
||
| 11 | |||
| 12 | |||
| 13 | //-------------------------- BUILDER ----------------------------------------------------------------------------// |
||
| 14 | /** |
||
| 15 | * MissionsAleatoire constructor. |
||
| 16 | * le constructeur s'occupe de vérifier le last_check des missions et au cas ou si il est plus vieux d'un jour |
||
| 17 | * appeler la fonction pour recharger les missions |
||
| 18 | */ |
||
| 19 | public function __construct() { |
||
| 49 | //-------------------------- END BUILDER ----------------------------------------------------------------------------// |
||
| 50 | |||
| 51 | |||
| 52 | |||
| 53 | //-------------------------- GETTER ----------------------------------------------------------------------------// |
||
| 54 | /** |
||
| 55 | * fonction qui récupere tous les types de missions et les return dans un array |
||
| 56 | */ |
||
| 57 | private function getTypeMission() { |
||
| 60 | |||
| 61 | /** |
||
| 62 | * @return int |
||
| 63 | * renvoi le nombre de missions encore disponibles dans la base |
||
| 64 | */ |
||
| 65 | private function getNbMissions() { |
||
| 83 | |||
| 84 | /** |
||
| 85 | * @param $id_mission |
||
| 86 | * @return mixed |
||
| 87 | * fonction qui récupère la durée d'une mission |
||
| 88 | */ |
||
| 89 | private function getTempsMission($id_mission) { |
||
| 100 | |||
| 101 | /** |
||
| 102 | * récupères les missions encore disponible dans la base |
||
| 103 | */ |
||
| 104 | public function getMissions() { |
||
| 117 | |||
| 118 | /** |
||
| 119 | * @param $id_mission |
||
| 120 | * @return array |
||
| 121 | * pour récupérer les infos d'une mission dans la bdd _core |
||
| 122 | */ |
||
| 123 | private function getInfosMission($id_mission) { |
||
| 142 | |||
| 143 | /** |
||
| 144 | * fonction qui récupère les missions qui sont en cours dans la base |
||
| 145 | */ |
||
| 146 | private function getMissionsCours() { |
||
| 163 | //-------------------------- END GETTER ----------------------------------------------------------------------------// |
||
| 164 | |||
| 165 | |||
| 166 | |||
| 167 | //-------------------------- SETTER ----------------------------------------------------------------------------// |
||
| 168 | /** |
||
| 169 | * fonction qui met a jour le last_ckeck_missions dans _bataille_base |
||
| 170 | * le met à la date du jour |
||
| 171 | */ |
||
| 172 | private function setUpdateLastCheckMissions() { |
||
| 182 | |||
| 183 | /** |
||
| 184 | * @param $id_mission |
||
| 185 | * fonction qui retire une mission de la liste des missions aleatoire des qu'on la lance |
||
| 186 | */ |
||
| 187 | private function setDeleteMission($id_mission) { |
||
| 193 | |||
| 194 | /** |
||
| 195 | * @param $type |
||
| 196 | * fonction qui recupere des missions aleatoirement de chaque type et qui les ajoute |
||
| 197 | * dans la table _bataille_mission_aleatoire |
||
| 198 | */ |
||
| 199 | private function setMissionsAleatoire() { |
||
| 224 | |||
| 225 | /** |
||
| 226 | * @param $id_mission |
||
| 227 | * @param $nombre_unite |
||
| 228 | * @param $nom_unite |
||
| 229 | * @param $type_unite |
||
| 230 | * fonction sert a lancer une mission |
||
| 231 | */ |
||
| 232 | public function setCommencerMission($id_mission, $nombre_unite, $nom_unite, $type_unite) { |
||
| 256 | |||
| 257 | /** |
||
| 258 | * fonctin qui termine les missions en cours et qui ajoutera les ressources + les points |
||
| 259 | * et qui au cas ou pourra tuer des inités |
||
| 260 | */ |
||
| 261 | public function setTerminerMissions() { |
||
| 291 | //-------------------------- END SETTER ----------------------------------------------------------------------------// |
||
| 292 | |||
| 293 | } |
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArrayis initialized the first time when the foreach loop is entered. You can also see that the value of thebarkey is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.