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<?php |
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namespace modules\bataille\app\controller; |
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use core\App; |
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use core\HTML\flashmessage\FlashMessage; |
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use Intervention\Image\Point; |
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use modules\messagerie\app\controller\Messagerie; |
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class Faction extends PermissionsFaction { |
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protected $id_faction; |
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protected $id_autre_faction; |
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protected $nom_faction; |
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protected $points_faction; |
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//-------------------------- BUILDER ----------------------------------------------------------------------------// |
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public function __construct() { |
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} |
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//-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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//-------------------------- GETTER ----------------------------------------------------------------------------// |
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public function getIdFaction(){ |
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return $this->id_faction; |
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} |
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/** |
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* @param $id_faction |
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* @return bool |
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* permet de tester si le joueur est dans la faction affichée |
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*/ |
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private function getTestFactionPlayer($id_faction) { |
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$dbc = App::getDb(); |
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$id_ma_faction = 0; |
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$query = $dbc->select("ID_faction")->from("_bataille_infos_player")->where("ID_identite", "=", Bataille::getIdIdentite())->get(); |
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foreach ($query as $obj) { |
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$id_ma_faction = $obj->ID_faction; |
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} |
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if ($id_ma_faction == $id_faction) { |
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Bataille::setValues([ |
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"ma_faction" => true, |
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"id_identite_player" => Bataille::getIdIdentite() |
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]); |
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return true; |
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} |
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return false; |
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} |
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/** |
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* @return mixed |
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* fonction qui renvoi l'ID de la faction du joueur |
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*/ |
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public function getFactionPlayer($id_identite = null) { |
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$dbc = App::getDb(); |
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if ($id_identite === null) { |
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$id_identite = Bataille::getIdIdentite(); |
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} |
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$query = $dbc->select("ID_faction")->from("_bataille_infos_player") |
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->where("ID_identite", "=", $id_identite, "AND") |
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->where("ID_faction", ">", 0) |
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->get(); |
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if (count($query) > 0) { |
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foreach ($query as $obj) { |
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$this->id_faction = $obj->ID_faction; |
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$this->getInfosFaction(); |
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} |
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return true; |
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} |
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$this->id_faction = ""; |
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return false; |
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} |
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/** |
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* @param null $id_faction |
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* fonction qui récupère les infos de la faction |
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*/ |
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public function getInfosFaction($id_faction = null) { |
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$dbc = App::getDb(); |
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if ($id_faction === null) { |
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$id_faction = $this->id_faction; |
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} |
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$this->getTestFactionPlayer($id_faction); |
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$query = $dbc->select("identite.pseudo") |
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->select("_bataille_faction.ID_faction") |
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->select("_bataille_faction.nom_faction") |
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->select("_bataille_faction.points_faction") |
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->select("_bataille_faction.img_profil") |
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->select("_bataille_faction.description") |
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->from("_bataille_faction") |
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->from("identite") |
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->where("_bataille_faction.ID_faction", "=", $id_faction, "AND") |
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->where("_bataille_faction.ID_identite", "=", "identite.ID_identite", "", true) |
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->get(); |
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if ((count($query) == 1)) { |
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foreach ($query as $obj) { |
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Bataille::setValues(["faction" => [ |
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"id_faction" => $obj->ID_faction, |
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"nom" => $obj->nom_faction, |
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"points_faction" => $obj->points_faction, |
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"description" => $obj->description, |
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"url_img" => $obj->img_profil, |
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"pseudo_chef" => $obj->pseudo |
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]]); |
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$this->nom_faction = $obj->nom_faction; |
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} |
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} |
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} |
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/** |
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* @return array |
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* fonction qui récupère les membres d'un faction |
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*/ |
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public function getMembreFaction() { |
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$dbc = App::getDb(); |
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$query = $dbc->select() |
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->from("_bataille_infos_player") |
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->from("identite") |
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->where("_bataille_infos_player.ID_faction", "=", $this->id_faction, "AND") |
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->where("_bataille_infos_player.ID_identite", "=", "identite.ID_identite", "", true) |
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->orderBy("_bataille_infos_player.points", "DESC") |
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->get(); |
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$membre = []; |
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$liste_membre = []; |
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foreach ($query as $obj) { |
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$membre[] = [ |
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"id_identite" => $obj->ID_identite, |
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"pseudo" => $obj->pseudo, |
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"points" => $obj->points, |
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"rang_faction" => $obj->rang_faction, |
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"chef" => $this->getTestChefFaction($obj->ID_identite, $this->id_faction), |
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"permissions" => $this->getMembrePermissions($obj->ID_identite, $this->id_faction) |
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]; |
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$liste_membre[] = $obj->pseudo; |
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} |
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Bataille::setValues(["membres_faction" => $membre]); |
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return $liste_membre; |
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} |
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/** |
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* @param $nom_faction |
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* @return bool |
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* ajout d'une fonction pour tester si une faction existe ou non renvoi true si elle existe |
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*/ |
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protected function getFactionExist($nom_faction) { |
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$dbc = App::getDb(); |
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$query = $dbc->select("ID_faction")->from("_bataille_faction")->where("nom_faction", "=", $nom_faction)->get(); |
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if (count($query) > 0) { |
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foreach ($query as $obj) { |
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$this->id_autre_faction = $obj->ID_faction; |
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} |
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return true; |
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} |
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return false; |
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} |
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/** |
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* @return int |
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* fonciton qui renvoi le nombre d'invitations possible |
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* sachant que dès le niveau 3 on peut en envoyer 5 et ensuite une seule par niveau jusqu'au niveau 30 |
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*/ |
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private function getNbInvitationPossible() { |
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$dbc = App::getDb(); |
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$nb_inv = 5; |
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$nb_inv = (Bataille::getBatiment()->getNiveauBatiment("ambassade")+$nb_inv)-3; |
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$query = $dbc->select("ID_identite")->from("_bataille_faction_invitation")->where("ID_faction", "=", $this->id_faction)->get(); |
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$nb_invitation_envoyees = count($query); |
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$nb_inv = $nb_inv-$nb_invitation_envoyees-count($this->getMembreFaction()); |
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if ($nb_inv <= 0) { |
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return 0; |
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} |
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return $nb_inv; |
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} |
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/** |
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* @return array |
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* foncitons qui renvoit les informations sur les joueurs invités à rejoindre la faction |
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*/ |
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public function getInvitationsEnvoyees() { |
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$dbc = App::getDb(); |
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$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
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$invitations = []; |
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$pseudos = []; |
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if ($permissions_membre == "chef" || in_array("INVITER_MEMBRE", $permissions_membre)) { |
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$query = $dbc->select()->from("_bataille_faction_invitation, identite, _bataille_infos_player") |
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->where("_bataille_faction_invitation.ID_faction", "=", $this->id_faction, "AND") |
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->where("_bataille_faction_invitation.ID_identite", "=", "identite.ID_identite", "AND", true) |
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->where("_bataille_faction_invitation.ID_identite", "=", "_bataille_infos_player.ID_identite", "", true)->get(); |
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} |
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if (count($query) > 0) { |
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foreach ($query as $obj) { |
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$invitations[] = [ |
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"id_identite" => $obj->ID_identite, |
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"points" => $obj->points, |
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"pseudo" => $obj->pseudo, |
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"vacances" => $obj->mode_vacances, |
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]; |
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$pseudos[] = $obj->pseudo; |
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} |
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} |
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Bataille::setValues(["invitations" => $invitations, "nb_invitation_possible" => $this->getNbInvitationPossible()]); |
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return $pseudos; |
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} |
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/** |
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* fonction qui renvoi les invitations recues par un joueur |
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*/ |
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public function getInvitationsMembre() { |
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$dbc = App::getDb(); |
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$query = $dbc->select()->from("_bataille_faction_invitation, _bataille_faction") |
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->where("_bataille_faction_invitation.ID_identite", "=", Bataille::getIdIdentite(), "AND") |
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->where("_bataille_faction_invitation.ID_faction", "=", "_bataille_faction.ID_faction", "", true)->get(); |
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if (count($query) > 0) { |
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foreach ($query as $obj) { |
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$invitations[] = [ |
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"id_faction" => $obj->ID_faction, |
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"nom_faction" => $obj->nom_faction, |
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"points_faction" => $obj->points_faction, |
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]; |
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Bataille::setValues(["invitations" => $invitations]); |
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} |
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} |
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} |
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//-------------------------- END GETTER ----------------------------------------------------------------------------// |
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//-------------------------- SETTER ----------------------------------------------------------------------------// |
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/** |
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* @param $nom_faction |
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* @param $description |
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* @return bool |
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* fonction qui permet de créer une faction quand l'ambassade est au lvl 3 |
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*/ |
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public function setCreerFaction($nom_faction, $description) { |
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$dbc = App::getDb(); |
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if (Bataille::getBatiment()->getNiveauBatiment("ambassade") >= 3) { |
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if ($this->getFactionExist($nom_faction) == true) { |
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FlashMessage::setFlash("Une faction"); |
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return false; |
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} |
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if (strlen($nom_faction) < 2) { |
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FlashMessage::setFlash("Le nom de votre faction est trop court"); |
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return false; |
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} |
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$points_chef = Points::getPointsJoueur(); |
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$dbc->insert("nom_faction", $nom_faction)->insert("description", $description) |
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->insert("ID_identite", Bataille::getIdIdentite())->insert("points_faction", $points_chef) |
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->into("_bataille_faction")->set(); |
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$id = $dbc->lastInsertId(); |
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$dbc->update("ID_faction", $id)->from("_bataille_infos_player")->where("ID_identite", "=", Bataille::getIdIdentite())->set(); |
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FlashMessage::setFlash("Votre faction a bien été créée", "success"); |
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return true; |
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} |
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FlashMessage::setFlash("Votre ambassade n'est pas au niveau 3"); |
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return false; |
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} |
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/** |
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* @param $id_identite |
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* @return bool |
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* fonction qui permet de renvoyer un membre d'un faction |
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*/ |
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public function setRenvoyerMembre($id_identite) { |
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$dbc = App::getDb(); |
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$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
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if ($permissions_membre == "chef" || in_array("RENVOYER_MEMBRE", $permissions_membre)) { |
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$dbc->update("ID_faction", 0) |
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->update("rang_faction", "") |
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->from("_bataille_infos_player") |
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->where("ID_identite", "=", $id_identite, "AND") |
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->where("ID_faction", "=", $this->id_faction, "", true) |
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->set(); |
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$this->setSupprilerAllPermissions($id_identite); |
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FlashMessage::setFlash("Le membre a bien été renvoyé de la faction", "success"); |
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return true; |
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} |
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FlashMessage::setFlash("Vous n'avez pas l'autorisation de renvoyer un membre"); |
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return false; |
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} |
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/** |
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* @param $pseudo |
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* @return bool |
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* fonction qui permet d'inviter un membre à rejoindre la faction |
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*/ |
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public function setInviterMembre($pseudo) { |
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$dbc = App::getDb(); |
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$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
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if ($permissions_membre == "chef" || in_array("INVITER_MEMBRE", $permissions_membre)) { |
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$id_identite = Bataille::getPlayerExist($pseudo); |
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if ($id_identite== false) { |
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FlashMessage::setFlash("Ce joueur n'existe pas"); |
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return false; |
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} |
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if (in_array($pseudo, $this->getMembreFaction())) { |
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FlashMessage::setFlash("Ce joueur est déjà dans votre faction ou est en attente d'invitation, vous ne pouvez pas l'inviter à nouveau"); |
345
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return false; |
346
|
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} |
347
|
|
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if (in_array($pseudo, $this->getInvitationsEnvoyees())) { |
348
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FlashMessage::setFlash("Ce joueur est déjà dans votre faction ou est en attente d'invitation, vous ne pouvez pas l'inviter à nouveau"); |
349
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return false; |
350
|
|
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} |
351
|
|
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if ($this->getNbInvitationPossible() < 1) { |
352
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FlashMessage::setFlash("Plus d'invitations possible, votre leader doit augmenter son ambassade"); |
353
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return false; |
354
|
|
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} |
355
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|
356
|
|
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$infos = [ |
357
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"nom_faction" => $this->nom_faction, |
358
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"id_faction" => $this->id_faction |
359
|
|
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]; |
360
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|
361
|
|
|
require(MODULEROOT."bataille/app/controller/rapports/invitation-faction.php"); |
362
|
|
|
|
363
|
|
|
$messagerie = new Messagerie(); |
364
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|
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$messagerie->setEnvoyerMessage("Invitation rejoindre faction", $id_identite, $message); |
|
|
|
|
365
|
|
|
|
366
|
|
|
$dbc->insert("ID_faction", $this->id_faction)->insert("ID_identite", $id_identite) |
367
|
|
|
->into("_bataille_faction_invitation")->set(); |
368
|
|
|
FlashMessage::setFlash("L'invitation a bien été envoyée", "success"); |
369
|
|
|
return true; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
FlashMessage::setFlash("Vous n'avez pas l'autorisation d'inviter un membre"); |
373
|
|
|
return false; |
374
|
|
|
} |
375
|
|
|
|
376
|
|
|
/** |
377
|
|
|
* @param $id_identite |
378
|
|
|
*/ |
379
|
|
|
public function setChangerChef($id_identite) { |
380
|
|
|
$dbc = App::getDb(); |
381
|
|
|
$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
382
|
|
|
|
383
|
|
|
if ($permissions_membre == "chef") { |
384
|
|
|
$dbc->update("ID_identite", $id_identite)->from("_bataille_faction") |
385
|
|
|
->where("ID_faction", "=", $this->id_faction)->set(); |
386
|
|
|
|
387
|
|
|
FlashMessage::setFlash("Le chef de la faction a bien été changé", "success"); |
388
|
|
|
|
389
|
|
|
return true; |
390
|
|
|
} |
391
|
|
|
|
392
|
|
|
FlashMessage::setFlash("Vous n'êtes pas le chef de la faction vous ne pouvez donc pas le changer"); |
393
|
|
|
return false; |
394
|
|
|
} |
395
|
|
|
|
396
|
|
|
/** |
397
|
|
|
* @param $id_identite |
398
|
|
|
* @return bool |
399
|
|
|
* fonction qui permet de supprimer une invitation a rejoindre la faction |
400
|
|
|
*/ |
401
|
|
View Code Duplication |
public function setSupprimerInvitation($id_identite) { |
|
|
|
|
402
|
|
|
$dbc = App::getDb(); |
403
|
|
|
$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
404
|
|
|
|
405
|
|
|
if ($permissions_membre == "chef" || in_array("INVITER_MEMBRE", $permissions_membre)) { |
406
|
|
|
$dbc->delete()->from("_bataille_faction_invitation")->where("ID_faction", "=", $this->id_faction, "AND") |
407
|
|
|
->where("ID_identite", "=", $id_identite)->del(); |
408
|
|
|
|
409
|
|
|
FlashMessage::setFlash("L'invitation a bien été supprimée", "success"); |
410
|
|
|
return true; |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
FlashMessage::setFlash("Vous n'avez pas l'autorisation de supprimer une invitation"); |
414
|
|
|
return false; |
415
|
|
|
} |
416
|
|
|
|
417
|
|
|
/** |
418
|
|
|
* @return bool |
419
|
|
|
* fonction qui permet à un joueur de quitter sa faction |
420
|
|
|
*/ |
421
|
|
|
public function setQuitterFaction() { |
422
|
|
|
$dbc = App::getDb(); |
423
|
|
|
$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
424
|
|
|
|
425
|
|
|
if ($permissions_membre == "chef") { |
426
|
|
|
FlashMessage::setFlash("Merci de définir un nouveau chef avant de quitter votre faction"); |
427
|
|
|
return false; |
428
|
|
|
} |
429
|
|
|
|
430
|
|
|
Points::setRejoindreQuitterFaction("del"); |
431
|
|
|
|
432
|
|
|
$dbc->update("ID_faction", 0) |
433
|
|
|
->update("rang_faction", "")->from("_bataille_infos_player")->where("ID_identite", "=", Bataille::getIdIdentite())->set(); |
434
|
|
|
|
435
|
|
|
$this->setSupprilerAllPermissions(Bataille::getIdIdentite()); |
436
|
|
|
|
437
|
|
|
FlashMessage::setFlash("Vous avez quitter votre faction", "success"); |
438
|
|
|
return true; |
439
|
|
|
} |
440
|
|
|
|
441
|
|
|
/** |
442
|
|
|
* @param $id_faction |
443
|
|
|
* @return bool |
444
|
|
|
* fonction qui permet à un joueur de rejoindre une faction |
445
|
|
|
*/ |
446
|
|
View Code Duplication |
public function setAccepterInvitationPlayer($id_faction) { |
|
|
|
|
447
|
|
|
$dbc = App::getDb(); |
448
|
|
|
|
449
|
|
|
$dbc->update("ID_faction", $id_faction) |
450
|
|
|
->update("rang_faction", "")->from("_bataille_infos_player")->where("ID_identite", "=", Bataille::getIdIdentite())->set(); |
451
|
|
|
|
452
|
|
|
$this->setSupprimerInvitationPlayer($id_faction); |
453
|
|
|
|
454
|
|
|
Points::setRejoindreQuitterFaction(); |
455
|
|
|
|
456
|
|
|
FlashMessage::setFlash("Vous avez rejoint une faction", "success"); |
457
|
|
|
return true; |
458
|
|
|
} |
459
|
|
|
|
460
|
|
|
/** |
461
|
|
|
* @param $id_faction |
462
|
|
|
* @return bool |
463
|
|
|
* permet à un joueur de supprimer une invitation qu'il a reçu |
464
|
|
|
*/ |
465
|
|
View Code Duplication |
public function setSupprimerInvitationPlayer($id_faction) { |
|
|
|
|
466
|
|
|
$dbc = App::getDb(); |
467
|
|
|
|
468
|
|
|
$dbc->delete()->from("_bataille_faction_invitation")->where("ID_faction", "=", $id_faction, "AND") |
469
|
|
|
->where("ID_identite", "=", Bataille::getIdIdentite())->del(); |
470
|
|
|
|
471
|
|
|
FlashMessage::setFlash("L'invitation a bien été supprimée", "success"); |
472
|
|
|
return true; |
473
|
|
|
} |
474
|
|
|
|
475
|
|
|
/** |
476
|
|
|
* @param $id_identite |
477
|
|
|
* @param $rang |
478
|
|
|
* @return bool |
479
|
|
|
* permet de definir le rang d'un joueur au sein de la faction (juste le nom pas les permissions |
480
|
|
|
*/ |
481
|
|
View Code Duplication |
public function setRang($id_identite, $rang) { |
|
|
|
|
482
|
|
|
$dbc = App::getDb(); |
483
|
|
|
$permissions_membre = $this->getPermissionsMembre($this->id_faction); |
484
|
|
|
|
485
|
|
|
if ($permissions_membre == "chef" || in_array("GERER_RANG_MEMBRE", $permissions_membre)) { |
486
|
|
|
$dbc->update("rang_faction", $rang)->from("_bataille_infos_player")->where("ID_identite", "=", $id_identite, "AND") |
487
|
|
|
->where("ID_faction", "=", $this->id_faction)->set(); |
488
|
|
|
|
489
|
|
|
FlashMessage::setFlash("Le rang du joueur a bien été mis à jour", "success"); |
490
|
|
|
return true; |
491
|
|
|
} |
492
|
|
|
|
493
|
|
|
FlashMessage::setFlash("Vous n'avez pas l'autorisation de définir le rang des joueurs"); |
494
|
|
|
return false; |
495
|
|
|
} |
496
|
|
|
//-------------------------- END SETTER ----------------------------------------------------------------------------// |
497
|
|
|
} |
If you define a variable conditionally, it can happen that it is not defined for all execution paths.
Let’s take a look at an example:
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.
Available Fixes
Check for existence of the variable explicitly:
Define a default value for the variable:
Add a value for the missing path: