Complex classes like MissionsAleatoire often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use MissionsAleatoire, and based on these observations, apply Extract Interface, too.
1 | <?php |
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9 | class MissionsAleatoire { |
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10 | private $last_check_mission; |
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11 | |||
12 | |||
13 | //-------------------------- BUILDER ----------------------------------------------------------------------------// |
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14 | /** |
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15 | * MissionsAleatoire constructor. |
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16 | * le constructeur s'occupe de vérifier le last_check des missions et au cas ou si il est plus vieux d'un jour |
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17 | * appeler la fonction pour recharger les missions |
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18 | */ |
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19 | public function __construct() { |
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20 | $dbc = App::getDb(); |
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21 | |||
22 | $query = $dbc->select("last_check_mission")->from("_bataille_base")->where("ID_base", "=", Bataille::getIdBase())->get(); |
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23 | |||
24 | if (is_array($query) && (count($query) == 1)) { |
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25 | foreach ($query as $obj) { |
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26 | $this->last_check_mission = $obj->last_check_mission; |
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27 | } |
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28 | |||
29 | if ($this->last_check_mission == "") { |
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30 | $this->setUpdateLastCheckMissions(); |
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31 | $this->setMissionsAleatoire(); |
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32 | } |
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33 | else { |
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34 | $today = Bataille::getToday(); |
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35 | $interval = $today-$this->last_check_mission; |
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36 | |||
37 | if ($interval >= 10800) { |
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38 | $this->setUpdateLastCheckMissions(); |
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39 | $this->setMissionsAleatoire(); |
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40 | } |
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41 | } |
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42 | } |
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43 | |||
44 | $this->getNbMissions(); |
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45 | Bataille::setValues(["next_check_missions" => ($this->last_check_mission+10800)-Bataille::getToday()]); |
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46 | |||
47 | $this->getMissionsCours(); |
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48 | } |
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49 | //-------------------------- END BUILDER ----------------------------------------------------------------------------// |
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50 | |||
51 | |||
52 | |||
53 | //-------------------------- GETTER ----------------------------------------------------------------------------// |
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54 | /** |
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55 | * fonction qui récupere tous les types de missions et les return dans un array |
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56 | */ |
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57 | private function getTypeMission() { |
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58 | return explode(",", Bataille::getParam("type_missions")); |
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59 | } |
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60 | |||
61 | /** |
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62 | * @return int |
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63 | * renvoi le nombre de missions encore disponibles dans la base |
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64 | */ |
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65 | private function getNbMissions() { |
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83 | |||
84 | /** |
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85 | * @param $id_mission |
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86 | * @return mixed |
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87 | * fonction qui récupère la durée d'une mission |
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88 | */ |
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89 | private function getTempsMission($id_mission) { |
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100 | |||
101 | /** |
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102 | * récupères les missions encore disponible dans la base |
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103 | */ |
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104 | public function getMissions() { |
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117 | |||
118 | /** |
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119 | * @param $id_mission |
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120 | * @return array |
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121 | * pour récupérer les infos d'une mission dans la bdd _core |
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122 | */ |
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123 | private function getInfosMission($id_mission) { |
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141 | |||
142 | /** |
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143 | * fonction qui récupère les missions qui sont en cours dans la base |
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144 | */ |
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145 | private function getMissionsCours() { |
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162 | //-------------------------- END GETTER ----------------------------------------------------------------------------// |
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163 | |||
164 | |||
165 | |||
166 | //-------------------------- SETTER ----------------------------------------------------------------------------// |
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167 | /** |
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168 | * fonction qui met a jour le last_ckeck_missions dans _bataille_base |
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169 | * le met à la date du jour |
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170 | */ |
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171 | private function setUpdateLastCheckMissions() { |
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181 | |||
182 | /** |
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183 | * @param $id_mission |
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184 | * fonction qui retire une mission de la liste des missions aleatoire des qu'on la lance |
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185 | */ |
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186 | private function setDeleteMission($id_mission) { |
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192 | |||
193 | /** |
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194 | * @param $type |
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195 | * fonction qui recupere des missions aleatoirement de chaque type et qui les ajoute |
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196 | * dans la table _bataille_mission_aleatoire |
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197 | */ |
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198 | private function setMissionsAleatoire() { |
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223 | |||
224 | /** |
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225 | * @param $id_mission |
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226 | * @param $nombre_unite |
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227 | * @param $nom_unite |
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228 | * @param $type_unite |
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229 | * @param null $id_groupe |
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230 | * @return bool |
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231 | * fonction sert a lancer une mission |
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232 | */ |
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233 | public function setCommencerMission($id_mission, $nombre_unite, $nom_unite, $type_unite, $id_groupe = null) { |
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263 | |||
264 | /** |
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265 | * fonctin qui termine les missions en cours et qui ajoutera les ressources + les points |
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266 | * et qui au cas ou pourra tuer des inités |
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267 | */ |
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268 | public function setTerminerMissions() { |
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306 | //-------------------------- END SETTER ----------------------------------------------------------------------------// |
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307 | |||
308 | } |
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArray
is initialized the first time when the foreach loop is entered. You can also see that the value of thebar
key is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.