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<?php |
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namespace App\Controller; |
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; |
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use Symfony\Component\HttpFoundation\Response; |
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use Symfony\Component\HttpFoundation\Request; |
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use Symfony\Component\HttpFoundation\Session\SessionInterface; |
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use Symfony\Component\Routing\Annotation\Route; |
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use App\GameProj\BlackjackGameProj; |
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class BlackjackControllerProj extends AbstractController |
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{ |
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#[Route("/proj/doc", name: "about_proj")] |
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public function doc(): Response |
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{ |
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return $this->render('gameproj/doc.html.twig'); |
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} |
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#[Route("/proj", name: "proj")] |
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public function home(SessionInterface $session): Response |
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{ |
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$playerBank = $session->get('player_bank', 1000.00); |
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$playerName = $session->get('player_name'); |
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if (!$playerName) { |
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return $this->render('gameproj/set_name.html.twig'); |
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} |
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return $this->render('gameproj/home.html.twig', [ |
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'playerBank' => $playerBank, |
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'playerName' => $playerName |
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]); |
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} |
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#[Route("/proj/set-name", name: "set_name", methods: ["POST"])] |
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public function setName(Request $request, SessionInterface $session): Response |
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{ |
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$playerName = $request->request->get('player_name'); |
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if ($playerName) { |
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$session->set('player_name', $playerName); |
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} |
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return $this->redirectToRoute('proj'); |
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} |
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#[Route("/proj/start", name: "start_game_proj")] |
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public function startGame(Request $request, SessionInterface $session): Response |
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{ |
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$playerName = $session->get('player_name', 'Player'); |
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$playerBank = $session->get('player_bank', 1000.00); |
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$numberOfHands = (int)$request->request->get('hands', 1); |
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$totalBet = (float)$request->request->get('bet', 10.00); |
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$includeComputer = $request->request->has('include_computer'); |
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$computerStrategy = $request->request->get('computer_strategy', 'dumb'); |
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$game = new BlackjackGameProj($playerName, $playerBank, $numberOfHands, $totalBet, $includeComputer ? $numberOfHands - 1 : null, $computerStrategy); |
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$game->dealInitialCards(); |
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$game->checkForBlackjack(); |
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$session->set('game', $game); |
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return $this->redirectToRoute('play_proj'); |
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} |
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#[Route("/proj/play", name: "play_proj")] |
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public function play(SessionInterface $session): Response |
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{ |
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if (!$session->has('game')) { |
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return $this->redirectToRoute('proj'); |
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} |
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$game = $session->get('game'); |
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while ($game->getCurrentHand() !== null && $game->isComputerHand($game->getCurrentHand())) { |
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$game->playComputerHand(); |
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$game->nextHand(); |
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if ($game->isGameOver()) { |
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$game->finishGame(); |
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$session->set('game', $game); |
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return $this->redirectToRoute('game_result_proj'); |
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} |
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} |
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$hands = $game->getHands(); |
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$bustProbabilities = []; |
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$handValues = []; |
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foreach ($hands as $index => $hand) { |
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$bustProbabilities[$index] = $game->getBustProbability($index); |
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$handValues[$index] = $game->getHandValue($hand['hand']); |
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} |
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return $this->render('gameproj/play.html.twig', [ |
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'playerName' => $game->getPlayerName(), |
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'hands' => $hands, |
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'dealerHand' => $game->getDealerHand(), |
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'bustProbabilities' => $bustProbabilities, |
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'handValues' => $handValues, |
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'dealerValue' => $game->getHandValue($game->getDealerHand()), |
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'currentHand' => $game->getCurrentHand(), |
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'playerBank' => $game->getPlayerBank(), |
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'isComputerHand' => array_map([$game, 'isComputerHand'], array_keys($hands)), |
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]); |
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} |
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#[Route("/proj/play/hit", name: "game_hit_proj")] |
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public function hit(SessionInterface $session): Response |
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{ |
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$game = $session->get('game'); |
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$currentHand = $game->getCurrentHand(); |
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$game->hitHand($currentHand); |
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if ($game->isHandBusted($currentHand)) { |
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$game->nextHand(); |
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} |
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while ($game->getCurrentHand() !== null && $game->isComputerHand($game->getCurrentHand())) { |
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$game->playComputerHand(); |
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$game->nextHand(); |
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} |
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if ($game->isGameOver()) { |
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$game->finishGame(); |
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$session->set('game', $game); |
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return $this->redirectToRoute('game_result_proj'); |
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} |
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$session->set('game', $game); |
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return $this->redirectToRoute('play_proj'); |
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} |
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#[Route("/proj/play/stand", name: "game_stand_proj")] |
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public function stand(SessionInterface $session): Response |
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{ |
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$game = $session->get('game'); |
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$game->standHand($game->getCurrentHand()); |
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$game->nextHand(); |
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if ($game->isGameOver()) { |
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$game->finishGame(); |
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$session->set('game', $game); |
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return $this->redirectToRoute('game_result_proj'); |
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} |
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$session->set('game', $game); |
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return $this->redirectToRoute('play_proj'); |
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} |
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#[Route("/proj/play/result", name: "game_result_proj")] |
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public function result(SessionInterface $session): Response |
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{ |
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$game = $session->get('game'); |
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$hands = $game->getHands(); |
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$handValues = []; |
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foreach ($hands as $index => $hand) { |
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$handValues[$index] = $game->getHandValue($hand['hand']); |
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} |
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return $this->render('gameproj/result.html.twig', [ |
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'playerName' => $game->getPlayerName(), |
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'hands' => $hands, |
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'dealerHand' => $game->getDealerHand(), |
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'handValues' => $handValues, |
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'dealerValue' => $game->getHandValue($game->getDealerHand()), |
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'playerBank' => $game->getPlayerBank(), |
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'isComputerHand' => array_map([$game, 'isComputerHand'], array_keys($hands)), |
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]); |
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} |
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#[Route("/proj/play/play_again", name: "game_play_again_proj")] |
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public function playAgain(SessionInterface $session): Response |
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{ |
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$game = $session->get('game'); |
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$session->set('player_bank', $game->getPlayerBank()); |
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$session->remove('game'); |
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return $this->redirectToRoute('proj'); |
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} |
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} |
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