| Conditions | 8 |
| Paths | 74 |
| Total Lines | 79 |
| Code Lines | 51 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 88 | public function replayEvents(OutputInterface $output, $increments) |
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| 89 | { |
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| 90 | $preparationProgress = new ProgressBar($output, 3); |
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| 91 | $preparationProgress->setFormat('event_replay'); |
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| 92 | |||
| 93 | $preparationProgress->setMessage('Starting Transaction'); |
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| 94 | $this->connectionHelper->beginTransaction(); |
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| 95 | $preparationProgress->advance(); |
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| 96 | |||
| 97 | try { |
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| 98 | $preparationProgress->setMessage('Removing data from Read Tables'); |
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| 99 | $this->wipeReadTables($output); |
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| 100 | $preparationProgress->advance(); |
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| 101 | |||
| 102 | $preparationProgress->setMessage('Determining amount of events to replay...'); |
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| 103 | $totalEvents = $this->eventHydrator->getCount(); |
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| 104 | |||
| 105 | $preparationProgress->advance(); |
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| 106 | |||
| 107 | if ($totalEvents == 0) { |
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| 108 | // Spaces are needed to overwrite the previous message. |
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| 109 | $preparationProgress->setMessage('There are no events to replay. Done. '); |
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| 110 | $preparationProgress->finish(); |
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| 111 | return; |
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| 112 | } else { |
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| 113 | $defaultMessage = sprintf( |
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| 114 | 'Found <comment>%s</comment> Events, replaying in increments of <comment>%d</comment>', |
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| 115 | $totalEvents, |
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| 116 | $increments |
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| 117 | ); |
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| 118 | $preparationProgress->setMessage($defaultMessage); |
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| 119 | $preparationProgress->finish(); |
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| 120 | } |
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| 121 | |||
| 122 | $replayProgress = new ProgressBar($output, $totalEvents); |
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| 123 | $replayProgress->setFormat('event_replay'); |
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| 124 | $replayProgress->setMessage($defaultMessage); |
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| 125 | |||
| 126 | for ($count = 0; $count < $totalEvents; $count += $increments) { |
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| 127 | /** @var DomainEventStream $eventStream */ |
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| 128 | $eventStream = $this->eventHydrator->getFromTill($increments, $count); |
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| 129 | |||
| 130 | if ($output->getVerbosity() >= OutputInterface::VERBOSITY_DEBUG) { |
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| 131 | $messages = []; |
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| 132 | foreach ($eventStream->getIterator() as $event) { |
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| 133 | /** @var DomainMessage $event */ |
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| 134 | $messages[] = sprintf( |
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| 135 | ' > <info>Publishing Event "<comment>%s</comment>" for UUID <comment>"%s</comment>"</info>', |
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| 136 | $event->getType(), |
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| 137 | $event->getId() |
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| 138 | ); |
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| 139 | } |
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| 140 | |||
| 141 | $output->writeln($messages); |
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| 142 | } |
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| 143 | |||
| 144 | $this->eventBus->publish($eventStream); |
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| 145 | $this->eventBus->flush(); |
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| 146 | |||
| 147 | unset($eventStream); |
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| 148 | $steps = (($count + $increments < $totalEvents) ? $increments : ($totalEvents - $count)); |
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| 149 | $replayProgress->advance($steps); |
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| 150 | } |
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| 151 | |||
| 152 | $this->connectionHelper->commit(); |
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| 153 | $replayProgress->finish(); |
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| 154 | |||
| 155 | $output->writeln(['', '<info>Done</info>', '']); |
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| 156 | } catch (Exception $e) { |
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| 157 | $this->connectionHelper->rollBack(); |
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| 158 | if (isset($replayProgress)) { |
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| 159 | $replayProgress->setMessage(sprintf('<error>ERROR OCCURRED: "%s"</error>', $e->getMessage())); |
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| 160 | $replayProgress->finish(); |
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| 161 | } |
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| 162 | |||
| 163 | throw $e; |
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| 164 | } |
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| 165 | |||
| 166 | } |
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| 167 | |||
| 205 |