Defect::getMessage()
last analyzed

Size

Total Lines 1

Duplication

Lines 0
Ratio 0 %

Importance

Changes 0
Metric Value
dl 0
loc 1
c 0
b 0
f 0
nc 1
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<?php
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namespace Solidifier;
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use PhpParser\Node;
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abstract class Defect extends Event
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{
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    const
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        EVENT_NAME = 'defect';    
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    protected
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        $node,
0 ignored issues
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Coding Style introduced by
It is generally advisable to only define one property per statement.

Only declaring a single property per statement allows you to later on add doc comments more easily.

It is also recommended by PSR2, so it is a common style that many people expect.

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Coding Style introduced by
The visibility should be declared for property $node.

The PSR-2 coding standard requires that all properties in a class have their visibility explicitly declared. If you declare a property using

class A {
    var $property;
}

the property is implicitly global.

To learn more about the PSR-2, please see the PHP-FIG site on the PSR-2.

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        $context;
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    public function __construct(Node $node)
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    {
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        $this->node = $node;
0 ignored issues
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Coding Style introduced by
Equals sign not aligned with surrounding assignments; expected 4 spaces but found 1 space

This check looks for multiple assignments in successive lines of code. It will report an issue if the operators are not in a straight line.

To visualize

$a = "a";
$ab = "ab";
$abc = "abc";

will produce issues in the first and second line, while this second example

$a   = "a";
$ab  = "ab";
$abc = "abc";

will produce no issues.

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        $this->context = null;
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    }
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    public function getLine()
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    {
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        return $this->node->getLine();    
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    }
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    public function getNode()
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    {
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        return $this->node;
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    }
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    public function getContext()
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    {
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        if($this->context instanceof Node)
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        {
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            return $this->context;
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        }
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        return $this->node;
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    }
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    public function setContext(Node $contextNode)
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    {
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        $this->context = $contextNode;
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        return $this;
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    }
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    abstract public function getMessage();
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}