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""" |
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* PyDMXControl: A Python 3 module to control DMX using uDMX. |
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* Featuring fixture profiles, built-in effects and a web control panel. |
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* <https://github.com/MattIPv4/PyDMXControl/> |
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* Copyright (C) 2018 Matt Cowley (MattIPv4) ([email protected]) |
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""" |
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from math import floor |
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from typing import Union, List, Tuple |
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import pygame |
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from ._Part import Part |
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class Rect(Part): |
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def __init__(self, width: Union[int, float], height: Union[int, float], x: Union[int, float], y: Union[int, float], |
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*, outline_color: Union[List[int], Tuple[int, int, int]] = (255, 0, 0), |
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fill_color: Union[List[int], Tuple[int, int, int]] = (255, 0, 0, int(255 * 0.1)), ): |
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super().__init__() |
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self.__width = width |
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self.__height = height |
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self.__outline = outline_color |
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self.__fill = fill_color |
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self.set_pos(x, y) |
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def design_render(self, screen: 'Screen') -> Tuple[int, int, pygame.Surface]: |
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# Create the surface |
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width = int(self.__width * screen.block_size) |
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height = int(self.__height * screen.block_size) |
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surface = pygame.Surface((width, height), pygame.SRCALPHA, 32) |
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surface = surface.convert_alpha() |
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# Draw the rect |
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rect = pygame.Rect(0, 0, width, height) |
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pygame.draw.rect(surface, self.__fill, rect) |
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pygame.draw.rect(surface, self.__outline, rect, int(screen.block_size / 4 * 3)) |
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# Render |
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return int(self._x * screen.block_size), int(self._y * screen.block_size), surface |
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