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""" |
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* PyDMXControl: A Python 3 module to control DMX using uDMX. |
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* Featuring fixture profiles, built-in effects and a web control panel. |
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* <https://github.com/MattIPv4/PyDMXControl/> |
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* Copyright (C) 2018 Matt Cowley (MattIPv4) ([email protected]) |
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""" |
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from math import floor |
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from typing import Union, List, Tuple |
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import pygame |
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from ._Part import Part |
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View Code Duplication |
class Pipe(Part): |
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def __init__(self, size: int, x: int, y: int, rotation: int = 0, *, |
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color: Union[List[int], Tuple[int]] = (90, 90, 90)): |
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super().__init__() |
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self.__rotation = rotation |
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self.__length = size |
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self.__color = color |
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self.set_pos(x, y) |
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def design_render(self, screen: 'Screen') -> Tuple[int, int, pygame.Surface]: |
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# Create the surface |
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surface = pygame.Surface((self.__length * screen.block_size, screen.block_size), pygame.SRCALPHA, 32) |
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surface = surface.convert_alpha() |
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# Draw the rect |
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rect = pygame.Rect(0, 0, self.__length * screen.block_size, screen.block_size) |
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pygame.draw.rect(surface, self.__color, rect) |
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# Rotate |
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surface = pygame.transform.rotate(surface, self.__rotation) |
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# Render |
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x, y = surface.get_size() |
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x = int((self._x * screen.block_size) - floor(x / 2)) |
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y = int((self._y * screen.block_size) - floor(y / 2)) |
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return x, y, surface |
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