|
1
|
|
|
<?php |
|
2
|
|
|
|
|
3
|
|
|
namespace Rottenwood\KingdomBundle\Command\Game; |
|
4
|
|
|
|
|
5
|
|
|
use Doctrine\DBAL\LockMode; |
|
6
|
|
|
use Doctrine\ORM\EntityManager; |
|
7
|
|
|
use Rottenwood\KingdomBundle\Command\Infrastructure\AbstractGameCommand; |
|
8
|
|
|
use Rottenwood\KingdomBundle\Command\Infrastructure\CommandResponse; |
|
9
|
|
|
use Rottenwood\KingdomBundle\Entity\Infrastructure\Item; |
|
10
|
|
|
use Rottenwood\KingdomBundle\Entity\Items\ResourceWood; |
|
11
|
|
|
use Rottenwood\KingdomBundle\Entity\Room; |
|
12
|
|
|
use Rottenwood\KingdomBundle\Entity\RoomResource; |
|
13
|
|
|
use Rottenwood\KingdomBundle\Entity\RoomTypes\Grass; |
|
14
|
|
|
use Rottenwood\KingdomBundle\Service\UserService; |
|
15
|
|
|
|
|
16
|
|
|
/** |
|
17
|
|
|
* Добыча древесины |
|
18
|
|
|
* Применение в js: Kingdom.Websocket.command('obtainWood') |
|
19
|
|
|
*/ |
|
20
|
|
|
class ObtainWood extends AbstractGameCommand |
|
21
|
|
|
{ |
|
22
|
|
|
|
|
23
|
|
|
private $quantityToObtain = 1; |
|
24
|
|
|
private $waitState = 5; |
|
25
|
|
|
|
|
26
|
|
|
/** |
|
27
|
|
|
* @return CommandResponse |
|
28
|
|
|
*/ |
|
29
|
|
|
public function execute(): CommandResponse |
|
30
|
|
|
{ |
|
31
|
|
|
$resourceRepository = $this->container->get('kingdom.room_resource_repository'); |
|
32
|
|
|
$em = $resourceRepository->getEntityManager(); |
|
33
|
|
|
$userService = $this->container->get('kingdom.user_service'); |
|
34
|
|
|
$room = $this->user->getRoom(); |
|
35
|
|
|
$resources = $resourceRepository->findByRoom($room); |
|
36
|
|
|
|
|
37
|
|
|
$result = []; |
|
38
|
|
|
foreach ($resources as $resource) { |
|
39
|
|
|
$resourceItem = $resource->getItem(); |
|
40
|
|
|
$resourceQuantity = $resource->getQuantity(); |
|
41
|
|
|
|
|
42
|
|
|
if ($resourceItem instanceof ResourceWood && $resourceQuantity > 0) { |
|
43
|
|
|
$result = $this->obtain($resource, $em, $result, $userService, $resourceItem, $room); |
|
44
|
|
|
} elseif ($resourceItem instanceof ResourceWood && $resourceQuantity === 0) { |
|
45
|
|
|
//TODO[Rottenwood]: Отвечать за удаление ресурсов из комнат должен листнер на postflush |
|
46
|
|
|
$em->remove($resource); |
|
47
|
|
|
} |
|
48
|
|
|
} |
|
49
|
|
|
|
|
50
|
|
|
$em->flush(); |
|
51
|
|
|
|
|
52
|
|
|
$this->result->setData($result); |
|
53
|
|
|
|
|
54
|
|
|
return $this->result; |
|
55
|
|
|
} |
|
56
|
|
|
|
|
57
|
|
|
/** |
|
58
|
|
|
* Добыча ресурсов |
|
59
|
|
|
* //TODO[Rottenwood]: Рефакторинг. Перенести в ObtainService |
|
60
|
|
|
* @param RoomResource $resource |
|
61
|
|
|
* @param EntityManager $em |
|
62
|
|
|
* @param array $result |
|
63
|
|
|
* @param UserService $userService |
|
64
|
|
|
* @param Item $resourceItem |
|
65
|
|
|
* @param Room $room |
|
66
|
|
|
* @return array |
|
67
|
|
|
*/ |
|
68
|
|
|
public function obtain( |
|
69
|
|
|
RoomResource $resource, |
|
70
|
|
|
EntityManager $em, |
|
71
|
|
|
array $result, |
|
72
|
|
|
UserService $userService, |
|
73
|
|
|
Item $resourceItem, |
|
74
|
|
|
Room $room |
|
75
|
|
|
): array { |
|
76
|
|
|
if ($this->user->isBusy()) { |
|
77
|
|
|
$this->result->setWaitstate($this->user->getWaitstate()); |
|
78
|
|
|
|
|
79
|
|
|
return []; |
|
80
|
|
|
} |
|
81
|
|
|
|
|
82
|
|
|
$userService->addWaitstate($this->user, $this->waitState); |
|
83
|
|
|
$this->reduceQuantity($em, $resource->getId(), $userService); |
|
84
|
|
|
|
|
85
|
|
|
$result['obtained'] = $this->quantityToObtain; |
|
86
|
|
|
|
|
87
|
|
|
$resourceQuantity = $resource->getQuantity(); |
|
88
|
|
|
$result['resources'][$resourceItem->getId()] = $resourceQuantity; |
|
89
|
|
|
|
|
90
|
|
|
if ($resourceQuantity <= 0) { |
|
91
|
|
|
/** @var Grass[] $grassTypes */ |
|
92
|
|
|
$grassTypes = $em->getRepository(Grass::class)->findAll(); |
|
93
|
|
|
$grassType = $grassTypes[array_rand($grassTypes)]; |
|
94
|
|
|
$room->setType($grassType); |
|
95
|
|
|
$result['typeChanged'] = true; |
|
96
|
|
|
|
|
97
|
|
|
$em->remove($resource); |
|
98
|
|
|
} |
|
99
|
|
|
|
|
100
|
|
|
return $result; |
|
101
|
|
|
} |
|
102
|
|
|
|
|
103
|
|
|
/** |
|
104
|
|
|
* Транзакция с локированием добываемого ресурса |
|
105
|
|
|
* @param EntityManager $em |
|
106
|
|
|
* @param int $resourceId |
|
107
|
|
|
* @param UserService $userService |
|
108
|
|
|
* @return void |
|
109
|
|
|
* @throws \Doctrine\DBAL\ConnectionException |
|
110
|
|
|
* @throws \Exception |
|
111
|
|
|
*/ |
|
112
|
|
|
private function reduceQuantity(EntityManager $em, int $resourceId, UserService $userService) |
|
113
|
|
|
{ |
|
114
|
|
|
$em->getConnection()->beginTransaction(); |
|
115
|
|
|
|
|
116
|
|
|
try { |
|
117
|
|
|
/** @var RoomResource $resourceToUpdate */ |
|
118
|
|
|
$resourceToUpdate = $em->find(RoomResource::class, $resourceId, LockMode::PESSIMISTIC_READ); |
|
119
|
|
|
$resourceToUpdate->reduceQuantity($this->quantityToObtain); |
|
120
|
|
|
|
|
121
|
|
|
$userService->takeItems($this->user, $resourceToUpdate->getItem(), $this->quantityToObtain); |
|
122
|
|
|
|
|
123
|
|
|
$em->persist($resourceToUpdate); |
|
124
|
|
|
$em->flush(); |
|
125
|
|
|
$em->getConnection()->commit(); |
|
126
|
|
|
} catch (\Exception $e) { |
|
127
|
|
|
$em->getConnection()->rollback(); |
|
128
|
|
|
throw $e; |
|
129
|
|
|
} |
|
130
|
|
|
} |
|
131
|
|
|
} |
|
132
|
|
|
|