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<?php |
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namespace Rottenwood\KingdomBundle\Command\Console; |
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use Rottenwood\KingdomBundle\Entity\Infrastructure\Item; |
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use Rottenwood\KingdomBundle\Entity\InventoryItem; |
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use Rottenwood\KingdomBundle\Entity\Items\ResourceWood; |
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use Rottenwood\KingdomBundle\Entity\RoomResource; |
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use Rottenwood\KingdomBundle\Entity\RoomTypes\Forest; |
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use Symfony\Bundle\FrameworkBundle\Command\ContainerAwareCommand; |
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use Symfony\Component\Console\Input\InputInterface; |
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use Symfony\Component\Console\Output\OutputInterface; |
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use Symfony\Component\Finder\Finder; |
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use Symfony\Component\Finder\SplFileInfo; |
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use Symfony\Component\Yaml\Parser; |
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/** {@inheritDoc} */ |
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class CreateItemsCommand extends ContainerAwareCommand |
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{ |
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const RESOURCE_QUANTITY = 10; |
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/** {@inheritDoc} */ |
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protected function configure() |
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{ |
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$this->setName('kingdom:create:items')->setDescription('Создание тестовых предметов'); |
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} |
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/** {@inheritDoc} */ |
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protected function execute(InputInterface $input, OutputInterface $output) |
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{ |
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$container = $this->getContainer(); |
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$itemRepository = $container->get('kingdom.item_repository'); |
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$humanRepository = $container->get('kingdom.human_repository'); |
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$em = $itemRepository->getEntityManager(); |
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$items = $itemRepository->findAllItems(); |
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$users = $humanRepository->findAllHumans(); |
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$rooms = $container->get('kingdom.room_repository')->findAllRooms(); |
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if (count($items)) { |
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$output->writeln( |
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sprintf('Уже создано %d предметов. Удалите их командой kingdom:purge:items', count($items)) |
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); |
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} else { |
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$output->writeln('Загрузка данных о предметах ... '); |
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$allNewItemsData = $this->parseItemsFromYaml(); |
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foreach ($allNewItemsData as $newItemType => $newItemsData) { |
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$newItemType = mb_convert_case($newItemType, MB_CASE_TITLE); |
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$itemClass = 'Rottenwood\\KingdomBundle\\Entity\\Items\\' . $newItemType; |
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foreach ($newItemsData as $newItemId => $newItemData) { |
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/** @var Item $newItem */ |
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$newItem = new $itemClass( |
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$newItemId, |
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$newItemData['name'][0], |
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$newItemData['name'][1], |
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$newItemData['name'][2], |
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$newItemData['name'][3], |
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$newItemData['name'][4], |
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$newItemData['name'][5], |
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$newItemData['desc'], |
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$newItemData['pic'], |
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is_array($newItemData['slots']) ? $newItemData['slots'] : [$newItemData['slots']] |
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); |
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$em->persist($newItem); |
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$output->writeln(sprintf('Создан предмет %s!', $newItem->getName())); |
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foreach ($users as $user) { |
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$inventoryItem = new InventoryItem($user, $newItem); |
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$em->persist($inventoryItem); |
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$output->writeln( |
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sprintf('Предмет "%s" передан персонажу %s.', $newItem->getName(), $user->getName()) |
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); |
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} |
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if ($newItem instanceof ResourceWood) { |
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foreach ($rooms as $room) { |
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if ($room->getType() instanceof Forest) { |
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$roomResource = new RoomResource($room, $newItem, self::RESOURCE_QUANTITY); |
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$em->persist($roomResource); |
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$output->writeln( |
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sprintf( |
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'Ресурс "%s" добавлен в комнату %s[%d/%d] в количестве %d единиц.', |
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$newItem->getName(), |
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$room->getName(), |
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$room->getX(), |
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$room->getY(), |
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$roomResource->getQuantity() |
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) |
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); |
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} |
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} |
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} |
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} |
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} |
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$em->flush(); |
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$output->writeln('Создано новых предметов: ' . count($itemRepository->findAll())); |
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} |
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} |
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/** |
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* Парсинг yaml-файлов с данными об игровых предметах |
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* @return array |
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*/ |
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private function parseItemsFromYaml(): array |
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{ |
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$yamlParser = new Parser(); |
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$fileFinder = new Finder(); |
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/** @var SplFileInfo[] $yamlFiles */ |
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$yamlFiles = $fileFinder->files()->in(__DIR__ . '/../../Resources/items')->name('*.yml'); |
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$yamlData = []; |
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foreach ($yamlFiles as $yamlFile) { |
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$yamlData = array_merge($yamlParser->parse(file_get_contents($yamlFile->getPathname())), $yamlData); |
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} |
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return $yamlData; |
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} |
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} |
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