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1 | <?php |
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2 | |||
3 | namespace Ps2alerts\Api\Command; |
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4 | |||
5 | use Ps2alerts\Api\Command\BaseCommand; |
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6 | use Symfony\Component\Console\Input\InputArgument; |
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7 | use Symfony\Component\Console\Input\InputInterface; |
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8 | use Symfony\Component\Console\Output\OutputInterface; |
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9 | |||
10 | class LeaderboardPlayersCommand extends BaseCommand |
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11 | { |
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12 | protected $redis; |
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13 | |||
14 | View Code Duplication | protected function configure() |
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15 | { |
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16 | parent::configure(); // See BaseCommand.php |
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17 | $this |
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18 | ->setName('Leaderboards:Players') |
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19 | ->setDescription('Processes player leaderboards') |
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20 | ->addArgument( |
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21 | 'server', |
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22 | InputArgument::REQUIRED |
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23 | ); |
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24 | |||
25 | $this->redis = $this->container->get('redis'); |
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26 | } |
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27 | |||
28 | View Code Duplication | protected function execute(InputInterface $input, OutputInterface $output) |
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This method seems to be duplicated in your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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29 | { |
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30 | $start = microtime(true); |
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31 | $output->writeln("Running Player Leaderboards"); |
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32 | |||
33 | $this->playerLeaderboards($input, $output); |
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34 | |||
35 | $end = microtime(true); |
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36 | $output->writeln("Processing took ".gmdate("H:i:s", ($end - $start))); |
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37 | } |
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38 | |||
39 | public function playerLeaderboards(InputInterface $input, OutputInterface $output) |
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40 | { |
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41 | $metrics = [ |
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42 | 'playerKills', |
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43 | 'playerDeaths', |
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44 | 'playerTeamkills', |
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45 | 'playerSuicides', |
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46 | 'headshots' |
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47 | ]; |
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48 | $serverArg = $input->getArgument('server'); |
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49 | |||
50 | // Allows server 0, meaning all servers but not to process every server |
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51 | if ($serverArg === 'all') { |
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52 | $servers = [0, 1, 10, 13, 17, 25, 1000, 2000]; |
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53 | } else { |
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54 | $servers = [$serverArg]; |
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55 | } |
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56 | |||
57 | foreach ($servers as $server) { |
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58 | foreach ($metrics as $metric) { |
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59 | $this->markAsBeingUpdated($metric, $server); |
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60 | } |
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61 | } |
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62 | |||
63 | foreach ($servers as $server) { |
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64 | foreach ($metrics as $metric) { |
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65 | $count = 0; |
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66 | $limit = 10000; |
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67 | $ladderLimit = 10000; |
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68 | $pos = 1; |
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69 | |||
70 | $output->writeln("Running metric: {$metric} for server {$server}"); |
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71 | |||
72 | $idList = "ps2alerts:api:leaderboards:players:{$metric}:listById-{$server}"; |
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73 | $nameList = "ps2alerts:api:leaderboards:players:{$metric}:listByName-{$server}"; |
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74 | |||
75 | // Delete the lists for reprocessing |
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76 | if ($this->redis->exists($idList)) { |
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77 | $this->redis->del($idList); |
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78 | } |
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79 | if ($this->redis->exists($nameList)) { |
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80 | $this->redis->del($nameList); |
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81 | } |
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82 | |||
83 | // Continue with loop until we don't have a count % modulus returning from the query |
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84 | while ($count < $ladderLimit && $count % $limit === 0 || $count === 0) { |
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85 | $per = ($count / $ladderLimit) * 100; |
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86 | $output->writeln("========= {$count} / {$ladderLimit} ({$per}%) ========="); |
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87 | |||
88 | $query = $this->auraFactory->newSelect(); |
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89 | $query->cols(['*']); |
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90 | $query->from('ws_players_total'); |
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91 | if ($server != 0) { |
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92 | $query->where("playerServer = ?", $server); |
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93 | } |
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94 | $query->orderBy([$metric.' DESC']); |
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95 | $query->limit($limit); |
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96 | $query->offset($count); |
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97 | |||
98 | $statement = $this->db->prepare($query->getStatement()); |
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99 | $statement->execute($query->getBindValues()); |
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100 | |||
101 | $count = $count + $statement->rowCount(); |
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102 | |||
103 | $output->writeln('Processing records...'); |
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104 | |||
105 | while ($player = $statement->fetch(\PDO::FETCH_OBJ)) { |
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106 | $playerPosKey = "ps2alerts:api:leaderboards:players:pos:{$player->playerID}"; |
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107 | |||
108 | // If player record doesn't exist |
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109 | if (!$this->redis->exists($playerPosKey)) { |
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110 | $data = [ |
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111 | 'updated' => [ |
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112 | 'daily' => date('U'), |
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113 | 'weekly' => date('U'), |
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114 | 'monthly' => date('U'), |
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115 | ] |
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116 | ]; |
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117 | } else { |
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118 | $data = json_decode($this->redis->get($playerPosKey), true); |
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119 | } |
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120 | |||
121 | $deadlines = [ |
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122 | 'daily', |
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123 | 'weekly', |
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124 | 'monthly' |
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125 | ]; |
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126 | |||
127 | foreach ($deadlines as $deadline) { |
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128 | // Create the array if empty |
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129 | if (empty($data[$server][$metric][$deadline])) { |
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130 | $data[$server][$metric][$deadline] = []; |
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131 | } |
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132 | |||
133 | $row = $data[$server][$metric][$deadline]; |
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134 | // If new record for the metric |
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135 | if (empty($row)) { |
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136 | $row['old']['pos'] = 0; |
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137 | $row['old']['val'] = 0; |
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138 | $row['new']['pos'] = 0; |
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139 | $row['new']['val'] = 0; |
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140 | } |
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141 | |||
142 | // Flip new to old |
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143 | if (!empty($row)) { |
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144 | $row['old']['pos'] = $row['new']['pos']; |
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145 | $row['old']['val'] = $row['new']['val']; |
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146 | } |
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147 | |||
148 | $dateObj = new \DateTime('now'); |
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149 | $interval = 'PT0H'; // Default to now. |
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150 | |||
151 | if ($deadline === 'weekly') { |
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152 | $interval = 'P7D'; |
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153 | } else if ($deadline === 'monthly') { |
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154 | $interval = 'P1M'; |
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155 | } |
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156 | |||
157 | $dateObj->sub(new \DateInterval($interval)); |
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158 | $deadlineTime = $dateObj->format('U'); |
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159 | |||
160 | if ($data['updated'][$deadline] <= $deadlineTime) { |
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161 | // Update with new data |
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162 | $col = $metric; |
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163 | if ($metric === 'playerTeamkills') { |
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164 | $col = 'playerTeamKills'; #fml |
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165 | } |
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166 | |||
167 | $row['new']['pos'] = $pos; |
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168 | $row['new']['val'] = (int) $player->$col; |
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169 | $data['updated'][$deadline] = date('U'); |
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170 | |||
171 | $data[$server][$metric][$deadline] = $row; // Replace |
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172 | |||
173 | $this->redis->set($playerPosKey, json_encode($data)); |
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174 | } |
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175 | } |
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176 | |||
177 | $this->redis->rpush($idList, $player->playerID); |
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178 | $this->redis->rpush($nameList, $player->playerName); |
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179 | $pos++; |
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180 | } |
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181 | } |
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182 | |||
183 | $this->markMetricAsComplete($metric, $server); |
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184 | } |
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185 | $this->markAsComplete($server); |
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186 | } |
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187 | } |
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188 | |||
189 | public function markAsBeingUpdated($metric, $server) |
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190 | { |
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191 | $key = "ps2alerts:api:leaderboards:status:{$server}"; |
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192 | |||
193 | // Create the key if it doesn't exist for some reason (1st runs) |
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194 | if (!$this->redis->exists($key)) { |
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195 | $data = [ |
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196 | 'beingUpdated' => 1, |
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197 | 'lastUpdated' => date('U'), |
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198 | $metric => date('U'), |
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199 | ]; |
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200 | } else { |
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201 | $data = json_decode($this->redis->get($key), true); |
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202 | $data['beingUpdated'] = 1; |
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203 | $data[$metric] = date('U'); |
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204 | } |
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205 | |||
206 | $this->redis->set($key, json_encode($data)); |
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207 | } |
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208 | |||
209 | public function markMetricAsComplete($metric, $server) |
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210 | { |
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211 | $key = "ps2alerts:api:leaderboards:status:{$server}"; |
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212 | |||
213 | $data = json_decode($this->redis->get($key), true); |
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214 | $data[$metric] = date('U'); |
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215 | $this->redis->set($key, json_encode($data)); |
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216 | } |
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217 | |||
218 | public function markAsComplete($server) |
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219 | { |
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220 | $key = "ps2alerts:api:leaderboards:status:{$server}"; |
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221 | |||
222 | $data = json_decode($this->redis->get($key), true); |
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223 | |||
224 | $data['beingUpdated'] = 0; |
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225 | $data['lastUpdated'] = date('U'); |
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226 | $this->redis->set($key, json_encode($data)); |
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227 | } |
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228 | } |
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229 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.