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1 | <?php |
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2 | |||
3 | namespace Ps2alerts\Api\Command; |
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4 | |||
5 | use Ps2alerts\Api\Command\BaseCommand; |
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6 | use Symfony\Component\Console\Input\InputInterface; |
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7 | use Symfony\Component\Console\Output\OutputInterface; |
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8 | |||
9 | class LeaderboardOutfitsCommand extends BaseCommand |
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10 | { |
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11 | protected $redis; |
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12 | |||
13 | protected function configure() |
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14 | { |
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15 | parent::configure(); // See BaseCommand.php |
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16 | $this |
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17 | ->setName('Leaderboards:Outfits') |
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18 | ->setDescription('Processes all outfit leaderboards'); |
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19 | |||
20 | $this->redis = $this->container->get('redis'); |
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21 | } |
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22 | |||
23 | View Code Duplication | protected function execute(InputInterface $input, OutputInterface $output) |
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24 | { |
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25 | $start = microtime(true); |
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26 | $output->writeln("Running Player Leaderboards"); |
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27 | |||
28 | $this->playerLeaderboards($output); |
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29 | |||
30 | $end = microtime(true); |
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31 | $output->writeln("Processing took ".gmdate("H:i:s", ($end - $start))); |
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32 | } |
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33 | |||
34 | public function playerLeaderboards(OutputInterface $output) |
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35 | { |
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36 | $metrics = [ |
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37 | 'playerKills', |
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38 | 'playerDeaths', |
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39 | 'playerTeamkills', |
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40 | 'playerSuicides', |
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41 | 'headshots' |
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42 | ]; |
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43 | $servers = [0, 1, 10, 13, 17, 25, 1000, 2000]; |
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44 | |||
45 | foreach ($servers as $server) { |
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46 | foreach ($metrics as $metric) { |
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47 | $this->markAsBeingUpdated($metric, $server); |
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48 | } |
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49 | } |
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50 | |||
51 | foreach ($servers as $server) { |
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52 | foreach ($metrics as $metric) { |
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53 | $count = 0; |
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54 | $limit = 10000; |
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55 | $ladderLimit = 10000; |
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56 | $pos = 1; |
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57 | |||
58 | $output->writeln("Running metric: {$metric} for server {$server}"); |
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59 | |||
60 | $list = "ps2alerts:api:leaderboards:players:{$metric}:list-{$server}"; |
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61 | |||
62 | // Delete the list for reprocessing |
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63 | if ($this->redis->exists($list)) { |
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64 | $this->redis->del($list); |
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65 | } |
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66 | |||
67 | // Continue with loop until we don't have a count % modulus returning from the query |
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68 | while ($count < $ladderLimit && $count % $limit === 0 || $count === 0) { |
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69 | $per = ($count / $ladderLimit) * 100; |
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70 | $output->writeln("========= {$count} / {$ladderLimit} ({$per}%) ========="); |
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71 | |||
72 | $query = $this->auraFactory->newSelect(); |
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73 | $query->cols(['*']); |
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74 | $query->from('ws_players_total'); |
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75 | |||
76 | if ($server !== 0) { |
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77 | $query->where('playerServer', $server); |
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78 | } |
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79 | |||
80 | $query->orderBy([$metric . ' DESC']); |
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81 | $query->limit($limit); |
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82 | $query->offset($count); |
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83 | |||
84 | $statement = $this->db->prepare($query->getStatement()); |
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85 | $statement->execute($query->getBindValues()); |
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86 | |||
87 | $count = $count + $statement->rowCount(); |
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88 | |||
89 | while ($player = $statement->fetch(\PDO::FETCH_OBJ)) { |
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90 | $playerPosKey = "ps2alerts:api:leaderboards:players:pos:{$player->playerID}"; |
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91 | |||
92 | // If player record doesn't exist |
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93 | if (!$this->redis->exists($playerPosKey)) { |
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94 | $data = [ |
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95 | 'id' => $player->playerID, |
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96 | 'updated' => date('U', strtotime('now')) |
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97 | ]; |
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98 | } else { |
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99 | $data = json_decode($this->redis->get($playerPosKey), true); |
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100 | } |
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101 | |||
102 | // For first time running |
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103 | if (!empty($data[$server][$metric])) { |
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104 | $data[$server][$metric]['old'] = $data[$server][$metric]['new']; |
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105 | } else { |
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106 | $data[$server][$metric]['old'] = 0; |
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107 | } |
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108 | |||
109 | $data[$server][$metric]['new'] = $pos; |
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110 | $data['updated'] = date('U', strtotime('now')); |
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111 | |||
112 | $this->redis->set($playerPosKey, json_encode($data)); |
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113 | $this->redis->rpush($list, $player->playerID); |
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114 | |||
115 | $pos++; |
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116 | } |
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117 | } |
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118 | |||
119 | $this->markAsComplete($metric, $server); |
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120 | } |
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121 | } |
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122 | } |
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123 | |||
124 | /** |
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125 | * @param string $metric |
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126 | * @param integer $server |
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127 | */ |
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128 | public function markAsBeingUpdated($metric, $server) |
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129 | { |
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130 | $key = "ps2alerts:api:leaderboards:status:{$metric}:{$server}"; |
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131 | |||
132 | // Create the key if it doesn't exist for some reason (1st runs) |
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133 | if (!$this->redis->exists($key)) { |
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134 | $data = [ |
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135 | 'beingUpdated' => 1, |
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136 | 'lastUpdated' => 'never' |
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137 | ]; |
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138 | } else { |
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139 | $data = $this->redis->get($key); |
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140 | $data['beingUpdated'] = 1; |
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141 | } |
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142 | |||
143 | $this->redis->set($key, json_encode($data)); |
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144 | } |
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145 | |||
146 | /** |
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147 | * @param string $metric |
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148 | * @param integer $server |
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149 | */ |
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150 | public function markAsComplete($metric, $server) |
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151 | { |
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152 | $key = "ps2alerts:api:leaderboards:status:{$metric}:{$server}"; |
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153 | |||
154 | $data = [ |
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155 | 'beingUpdated' => 0, |
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156 | 'lastUpdated' => date('U', strtotime('now')) |
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157 | ]; |
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158 | |||
159 | $this->redis->set($key, json_encode($data)); |
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160 | } |
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161 | } |
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162 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.