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<?php |
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/** |
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* Created by PhpStorm. |
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* User: joshgulledge |
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* Date: 10/1/18 |
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* Time: 12:35 PM |
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*/ |
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namespace LCI\Blend\Helpers; |
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use LCI\Blend\Blendable\Blendable; |
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use LCI\Blend\Blender; |
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use LCI\Blend\Blendable\Context; |
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use LCI\Blend\Blendable\Chunk; |
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use LCI\Blend\Blendable\MediaSource; |
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use LCI\Blend\Blendable\Plugin; |
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use LCI\Blend\Blendable\Resource; |
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use LCI\Blend\Blendable\Snippet; |
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use LCI\Blend\Blendable\SystemSetting; |
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use LCI\Blend\Blendable\Template; |
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use LCI\Blend\Blendable\TemplateVariable; |
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use LCI\MODX\Console\Helpers\UserInteractionHandler; |
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/** |
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* Class BlendableLoader |
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* Simple class to help init blendable objects and blend/revert many |
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* @package LCI\Blend\Helpers |
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*/ |
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class BlendableLoader |
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{ |
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/** @var \modX */ |
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protected $modx; |
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/** @var Blender */ |
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protected $blender; |
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/** @var \LCI\MODX\Console\Helpers\UserInteractionHandler */ |
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protected $userInteractionHandler; |
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/** |
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* BlendableLoader constructor. |
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* @param \modX $modx |
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* @param Blender $blender |
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* @param \LCI\MODX\Console\Helpers\UserInteractionHandler $userInteractionHandler |
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*/ |
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public function __construct(Blender $blender, \modX $modx, UserInteractionHandler $userInteractionHandler) |
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{ |
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$this->modx = $modx; |
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$this->blender = $blender; |
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$this->userInteractionHandler = $userInteractionHandler; |
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} |
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/** |
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* Use this method with your IDE to help manually build a Chunk with PHP |
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* @param string $name |
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* @return Chunk |
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*/ |
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public function getBlendableChunk($name) |
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{ |
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/** @var \LCI\Blend\Blendable\Chunk $chunk */ |
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$chunk = new Chunk($this->modx, $this->blender, $name); |
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return $chunk->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $chunks |
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* @param string $seeds_dir |
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*/ |
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public function blendManyChunks($chunks = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($chunks as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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$blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->blendOneFromMany($blendChunk, $seed_key, 'Chunk', $seeds_dir); |
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} |
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} |
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/** |
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* @param array $chunks |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyChunks($chunks = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($chunks as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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$blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendChunk, $seed_key, 'Chunk', $seeds_dir); |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Chunk with PHP |
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* @param string $key |
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* @return Context |
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*/ |
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public function getBlendableContext($key) |
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{ |
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/** @var \LCI\Blend\Blendable\Context $chunk */ |
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$context = new Context($this->modx, $this->blender, $key); |
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return $context->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $contexts |
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* @param string $seeds_dir |
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*/ |
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public function blendManyContexts($contexts = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($contexts as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Context $blendContext */ |
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$blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->blendOneFromMany($blendContext, $seed_key, 'Context', $seeds_dir); |
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} |
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} |
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/** |
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* @param array $contexts |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyContexts($contexts = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($contexts as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Context $blendContext */ |
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$blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendContext, $seed_key, 'Context', $seeds_dir); |
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} |
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} |
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/** |
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* @param string $name |
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* @return \LCI\Blend\Blendable\MediaSource |
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*/ |
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public function getBlendableMediaSource($name) |
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{ |
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/** @var \LCI\Blend\Blendable\MediaSource $mediaSource */ |
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$mediaSource = new MediaSource($this->modx, $this->blender, $name); |
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return $mediaSource |
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->setFieldName($name) |
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->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $media_sources |
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* @param string $seeds_dir |
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*/ |
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public function blendManyMediaSources($media_sources = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($media_sources as $seed_key) { |
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/** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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$blendMediaSource = new MediaSource($this->modx, $this->blender); |
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$this->blendOneFromMany($blendMediaSource, $seed_key, 'MediaSource', $seeds_dir); |
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} |
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} |
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/** |
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* @param array $media_sources |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyMediaSources($media_sources = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($media_sources as $seed_key) { |
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/** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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$blendMediaSource = new MediaSource($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendMediaSource, $seed_key, 'MediaSource', $seeds_dir); |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Plugin with PHP |
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* @param string $name |
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* @return \LCI\Blend\Blendable\Plugin |
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*/ |
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public function getBlendablePlugin($name) |
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{ |
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/** @var \LCI\Blend\Blendable\Plugin $plugin */ |
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$plugin = new Plugin($this->modx, $this->blender, $name); |
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return $plugin->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $plugins |
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* @param string $seeds_dir |
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*/ |
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public function blendManyPlugins($plugins = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($plugins as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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$blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->blendOneFromMany($blendPlugin, $seed_key, 'Plugin', $seeds_dir); |
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} |
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} |
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/** |
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* @param array $plugins |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyPlugins($plugins = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($plugins as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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$blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendPlugin, $seed_key, 'Plugin', $seeds_dir); |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Snippet with PHP |
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* @param string $name |
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* @return \LCI\Blend\Blendable\Snippet |
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*/ |
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public function getBlendableSnippet($name) |
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{ |
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/** @var Snippet $snippet */ |
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$snippet = new Snippet($this->modx, $this->blender, $name); |
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return $snippet->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $snippets |
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* @param string $seeds_dir |
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*/ |
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public function blendManySnippets($snippets = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($snippets as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Snippet $blendSnippet */ |
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$blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->blendOneFromMany($blendSnippet, $seed_key, 'Snippet', $seeds_dir); |
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} |
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} |
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/** |
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* @param array $snippets |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManySnippets($snippets = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($snippets as $seed_key) { |
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/** @var Snippet $blendSnippet */ |
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$blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendSnippet, $seed_key, 'Snippet', $seeds_dir); |
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} |
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} |
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/** |
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* Use this method with your IDE to manually build a template |
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* @param string $name |
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* @return \LCI\Blend\Blendable\Template |
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*/ |
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public function getBlendableTemplate($name) |
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{ |
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/** @var \LCI\Blend\Blendable\Template $template */ |
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$template = new Template($this->modx, $this->blender, $name); |
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return $template->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $templates |
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* @param string $seeds_dir |
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* @param bool $overwrite |
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*/ |
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public function blendManyTemplates($templates = [], $seeds_dir = '', $overwrite = false) |
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{ |
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// will update if template does exist or create new |
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foreach ($templates as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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$blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->blendOneFromMany($blendTemplate, $seed_key, 'Template', $seeds_dir, $overwrite); |
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} |
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} |
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/** |
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* @param array $templates |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyTemplates($templates = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($templates as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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$blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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$this->revertOneFromMany($blendTemplate, $seed_key, 'Template', $seeds_dir); |
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} |
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} |
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/** |
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* Use this method with your IDE to manually build a template variable |
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* @param string $name |
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* @return TemplateVariable |
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*/ |
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public function getBlendableTemplateVariable($name) |
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{ |
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/** @var \LCI\Blend\Blendable\TemplateVariable $tv */ |
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$tv = new TemplateVariable($this->modx, $this->blender, $name); |
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return $tv->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param string $alias |
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* @param string $context |
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* @return \LCI\Blend\Blendable\Resource |
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*/ |
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public function getBlendableResource($alias, $context = 'web') |
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{ |
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/** @var \LCI\Blend\Blendable\Resource $resource */ |
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$resource = new Resource($this->modx, $this->blender, $alias, $context); |
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return $resource |
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->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $resources |
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* @param string $seeds_dir |
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* @param bool $overwrite |
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* |
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* @return bool |
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*/ |
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public function blendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
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{ |
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$saved = true; |
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// will update if resource does exist or create new |
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foreach ($resources as $context => $seeds) { |
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|
343
|
|
|
foreach ($seeds as $seed_key) { |
344
|
|
|
/** @var \LCI\Blend\Blendable\Resource $blendResource */ |
345
|
|
|
$blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
346
|
|
|
|
347
|
|
|
$this->blendOneFromMany($blendResource, $seed_key, 'Resource', $seeds_dir, $overwrite); |
348
|
|
|
} |
349
|
|
|
|
350
|
|
|
} |
351
|
|
|
|
352
|
|
|
return $saved; |
353
|
|
|
} |
354
|
|
|
|
355
|
|
|
/** |
356
|
|
|
* @param array $resources |
357
|
|
|
* @param string $seeds_dir |
358
|
|
|
* |
359
|
|
|
* @return bool |
360
|
|
|
*/ |
361
|
|
|
public function revertBlendManyResources($resources = [], $seeds_dir = '') |
362
|
|
|
{ |
363
|
|
|
$saved = true; |
364
|
|
|
// will update if resource does exist or create new |
365
|
|
|
foreach ($resources as $context => $seeds) { |
366
|
|
|
|
367
|
|
|
foreach ($seeds as $seed_key) { |
368
|
|
|
/** @var \LCI\Blend\Blendable\Resource $blendResource */ |
369
|
|
|
$blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
370
|
|
|
|
371
|
|
|
if(!$this->revertOneFromMany($blendResource, $seed_key, 'Resource', $seeds_dir)) { |
372
|
|
|
$saved = false; |
373
|
|
|
} |
374
|
|
|
} |
375
|
|
|
|
376
|
|
|
} |
377
|
|
|
|
378
|
|
|
return $saved; |
379
|
|
|
} |
380
|
|
|
|
381
|
|
|
/** |
382
|
|
|
* @param string $key |
383
|
|
|
* @return \LCI\Blend\Blendable\SystemSetting |
384
|
|
|
*/ |
385
|
|
|
public function getBlendableSystemSetting($key = '') |
386
|
|
|
{ |
387
|
|
|
/** @var \LCI\Blend\Blendable\SystemSetting $systemSetting */ |
388
|
|
|
$systemSetting = new SystemSetting($this->modx, $this->blender, $key); |
389
|
|
|
return $systemSetting->setSeedsDir($this->blender->getSeedsDir()); |
390
|
|
|
} |
391
|
|
|
|
392
|
|
|
/** |
393
|
|
|
* @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
394
|
|
|
* @param string $seeds_dir |
395
|
|
|
* |
396
|
|
|
* @return bool |
397
|
|
|
*/ |
398
|
|
|
public function blendManySystemSettings($settings = [], $seeds_dir = '') |
399
|
|
|
{ |
400
|
|
|
$success = true; |
401
|
|
|
// will update if system setting does exist or create new |
402
|
|
|
foreach ($settings as $data) { |
403
|
|
|
if (isset($data['columns'])) { |
404
|
|
|
$setting = $data['columns']; |
405
|
|
|
} else { |
406
|
|
|
$setting = $data; |
407
|
|
|
$data['columns'] = $data; |
408
|
|
|
} |
409
|
|
|
|
410
|
|
|
if (isset($setting['key'])) { |
411
|
|
|
$key = $setting['key']; |
412
|
|
|
|
413
|
|
|
} elseif (isset($setting['name'])) { |
414
|
|
|
$key = $setting['name']; |
415
|
|
|
|
416
|
|
|
} else { |
417
|
|
|
// Error: no name/key |
418
|
|
|
$success = false; |
419
|
|
|
continue; |
420
|
|
|
} |
421
|
|
|
|
422
|
|
|
$systemSetting = $this->getBlendableSystemSetting($key); |
423
|
|
|
if (!empty($seeds_dir)) { |
424
|
|
|
$systemSetting->setSeedsDir($seeds_dir); |
425
|
|
|
} |
426
|
|
|
|
427
|
|
|
if ($systemSetting->blendFromArray($data, true)) { |
428
|
|
|
$this->blender->out($systemSetting->getFieldName().' setting has been blended'); |
429
|
|
|
} else { |
430
|
|
|
$success = false; |
431
|
|
|
} |
432
|
|
|
} |
433
|
|
|
|
434
|
|
|
return $success; |
435
|
|
|
} |
436
|
|
|
|
437
|
|
|
/** |
438
|
|
|
* @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
439
|
|
|
* @param string $seeds_dir |
440
|
|
|
* |
441
|
|
|
* @return bool |
442
|
|
|
*/ |
443
|
|
|
public function revertBlendManySystemSettings($settings = [], $seeds_dir = '') |
444
|
|
|
{ |
445
|
|
|
$success = true; |
446
|
|
|
// will update if system setting does exist or create new |
447
|
|
|
foreach ($settings as $data) { |
448
|
|
|
if (isset($data['columns'])) { |
449
|
|
|
$setting = $data['columns']; |
450
|
|
|
} else { |
451
|
|
|
$setting = $data; |
452
|
|
|
$data['columns'] = $data; |
453
|
|
|
} |
454
|
|
|
|
455
|
|
|
if (isset($setting['key'])) { |
456
|
|
|
$key = $setting['key']; |
457
|
|
|
|
458
|
|
|
} elseif (isset($setting['name'])) { |
459
|
|
|
$key = $setting['name']; |
460
|
|
|
|
461
|
|
|
} else { |
462
|
|
|
// Error: no name/key |
463
|
|
|
$success = false; |
464
|
|
|
continue; |
465
|
|
|
} |
466
|
|
|
|
467
|
|
|
$systemSetting = $this->getBlendableSystemSetting($key); |
468
|
|
|
|
469
|
|
|
if (!empty($seeds_dir)) { |
470
|
|
|
$systemSetting->setSeedsDir($seeds_dir); |
471
|
|
|
} |
472
|
|
|
|
473
|
|
|
if ($systemSetting->revertBlend()) { |
474
|
|
|
$this->blender->out($systemSetting->getFieldName().' setting has been reverted to '.$seeds_dir); |
475
|
|
|
|
476
|
|
|
} else { |
477
|
|
|
$this->blender->outError($systemSetting->getFieldName().' setting was not reverted'); |
478
|
|
|
$success = false; |
479
|
|
|
} |
480
|
|
|
} |
481
|
|
|
|
482
|
|
|
return $success; |
483
|
|
|
} |
484
|
|
|
|
485
|
|
|
/** |
486
|
|
|
* @param Blendable $blendable |
487
|
|
|
* @param string $seed_key |
488
|
|
|
* @param string $object_type |
489
|
|
|
* @param string $seeds_dir |
490
|
|
|
* @param bool $overwrite |
491
|
|
|
* |
492
|
|
|
* @return bool |
493
|
|
|
*/ |
494
|
|
|
protected function blendOneFromMany($blendable, $seed_key, $object_type, $seeds_dir, $overwrite = false) |
495
|
|
|
{ |
496
|
|
|
if (!empty($seeds_dir)) { |
497
|
|
|
$blendable->setSeedsDir($seeds_dir); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
if ($success = $blendable->blendFromSeed($seed_key, $overwrite)) { |
501
|
|
|
$this->blender->outSuccess($seed_key.' ' . $object_type . ' has been blended into primary key: ' . |
502
|
|
|
$blendable->getXPDOSimpleObject()->getPrimaryKey()); |
503
|
|
|
|
504
|
|
|
} elseif ($blendable->isExists()) { |
505
|
|
|
$this->blender->outError($seed_key.' ' . $object_type .' already exists'); |
506
|
|
|
if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
507
|
|
|
if ($success = $blendable->blendFromSeed($seed_key, true)) { |
508
|
|
|
$this->blender->out($seed_key.' has been blended'); |
509
|
|
|
} |
510
|
|
|
} |
511
|
|
|
|
512
|
|
|
} else { |
513
|
|
|
$this->blender->outError('There was an error saving the ' . $object_type . ' for seed key '. $seed_key); |
514
|
|
|
} |
515
|
|
|
|
516
|
|
|
return $success; |
517
|
|
|
} |
518
|
|
|
|
519
|
|
|
/** |
520
|
|
|
* @param Blendable $blendable |
521
|
|
|
* @param string $seed_key |
522
|
|
|
* @param string $object_type |
523
|
|
|
* @param string $seeds_dir |
524
|
|
|
* |
525
|
|
|
* @return bool |
526
|
|
|
*/ |
527
|
|
|
protected function revertOneFromMany($blendable, $seed_key, $object_type, $seeds_dir) |
528
|
|
|
{ |
529
|
|
|
if (!empty($seeds_dir)) { |
530
|
|
|
$blendable->setSeedsDir($seeds_dir); |
531
|
|
|
} |
532
|
|
|
|
533
|
|
|
if ($success = $blendable->revertBlend()) { |
534
|
|
|
$this->blender->outSuccess($seed_key.' ' . $object_type . ' has been reverted to '.$seeds_dir); |
535
|
|
|
|
536
|
|
|
} else { |
537
|
|
|
$this->blender->outError($seed_key.' chunk was not reverted'); |
538
|
|
|
} |
539
|
|
|
|
540
|
|
|
return $success; |
541
|
|
|
} |
542
|
|
|
|
543
|
|
|
} |
The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths