| Total Complexity | 64 |
| Total Lines | 512 |
| Duplicated Lines | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Complex classes like BlendableLoader often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use BlendableLoader, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 29 | class BlendableLoader |
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| 30 | { |
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| 31 | /** @var \modX */ |
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| 32 | protected $modx; |
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| 33 | |||
| 34 | /** @var Blender */ |
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| 35 | protected $blender; |
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| 36 | |||
| 37 | /** @var \LCI\MODX\Console\Helpers\UserInteractionHandler */ |
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| 38 | protected $userInteractionHandler; |
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| 39 | |||
| 40 | /** |
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| 41 | * BlendableLoader constructor. |
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| 42 | * @param \modX $modx |
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| 43 | * @param Blender $blender |
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| 44 | * @param \LCI\MODX\Console\Helpers\UserInteractionHandler $userInteractionHandler |
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| 45 | */ |
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| 46 | public function __construct(Blender $blender, \modX $modx, UserInteractionHandler $userInteractionHandler) |
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| 47 | { |
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| 48 | $this->modx = $modx; |
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| 49 | $this->blender = $blender; |
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| 50 | $this->userInteractionHandler = $userInteractionHandler; |
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| 51 | } |
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| 52 | |||
| 53 | /** |
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| 54 | * Use this method with your IDE to help manually build a Chunk with PHP |
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| 55 | * @param string $name |
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| 56 | * @return Chunk |
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| 57 | */ |
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| 58 | public function getBlendableChunk($name) |
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| 59 | { |
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| 60 | /** @var \LCI\Blend\Blendable\Chunk $chunk */ |
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| 61 | $chunk = new Chunk($this->modx, $this->blender, $name); |
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| 62 | return $chunk->setSeedsDir($this->blender->getSeedsDir()); |
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| 63 | } |
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| 64 | /** |
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| 65 | * @param array $chunks |
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| 66 | * @param string $seeds_dir |
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| 67 | */ |
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| 68 | public function blendManyChunks($chunks = [], $seeds_dir = '') |
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| 69 | { |
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| 70 | // will update if element does exist or create new |
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| 71 | foreach ($chunks as $seed_key) { |
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| 72 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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| 73 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 74 | |||
| 75 | $this->blendOneFromMany($blendChunk, $seed_key, 'Chunk', $seeds_dir); |
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| 76 | } |
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| 77 | } |
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| 78 | |||
| 79 | /** |
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| 80 | * @param array $chunks |
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| 81 | * @param string $seeds_dir |
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| 82 | */ |
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| 83 | public function revertBlendManyChunks($chunks = [], $seeds_dir = '') |
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| 84 | { |
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| 85 | // will update if system setting does exist or create new |
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| 86 | foreach ($chunks as $seed_key) { |
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| 87 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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| 88 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 89 | |||
| 90 | $this->revertOneFromMany($blendChunk, $seed_key, 'Chunk', $seeds_dir); |
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| 91 | } |
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| 92 | } |
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| 93 | |||
| 94 | /** |
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| 95 | * Use this method with your IDE to help manually build a Chunk with PHP |
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| 96 | * @param string $key |
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| 97 | * @return Context |
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| 98 | */ |
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| 99 | public function getBlendableContext($key) |
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| 100 | { |
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| 101 | /** @var \LCI\Blend\Blendable\Context $chunk */ |
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| 102 | $context = new Context($this->modx, $this->blender, $key); |
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| 103 | return $context->setSeedsDir($this->blender->getSeedsDir()); |
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| 104 | } |
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| 105 | |||
| 106 | /** |
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| 107 | * @param array $contexts |
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| 108 | * @param string $seeds_dir |
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| 109 | */ |
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| 110 | public function blendManyContexts($contexts = [], $seeds_dir = '') |
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| 111 | { |
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| 112 | // will update if element does exist or create new |
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| 113 | foreach ($contexts as $seed_key) { |
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| 114 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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| 115 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 116 | |||
| 117 | $this->blendOneFromMany($blendContext, $seed_key, 'Context', $seeds_dir); |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | /** |
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| 122 | * @param array $contexts |
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| 123 | * @param string $seeds_dir |
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| 124 | */ |
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| 125 | public function revertBlendManyContexts($contexts = [], $seeds_dir = '') |
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| 126 | { |
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| 127 | // will update if system setting does exist or create new |
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| 128 | foreach ($contexts as $seed_key) { |
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| 129 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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| 130 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 131 | |||
| 132 | $this->revertOneFromMany($blendContext, $seed_key, 'Context', $seeds_dir); |
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| 133 | } |
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| 134 | } |
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| 135 | |||
| 136 | /** |
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| 137 | * @param string $name |
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| 138 | * @return \LCI\Blend\Blendable\MediaSource |
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| 139 | */ |
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| 140 | public function getBlendableMediaSource($name) |
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| 141 | { |
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| 142 | /** @var \LCI\Blend\Blendable\MediaSource $mediaSource */ |
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| 143 | $mediaSource = new MediaSource($this->modx, $this->blender, $name); |
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| 144 | return $mediaSource |
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| 145 | ->setFieldName($name) |
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| 146 | ->setSeedsDir($this->blender->getSeedsDir()); |
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| 147 | } |
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| 148 | |||
| 149 | /** |
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| 150 | * @param array $media_sources |
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| 151 | * @param string $seeds_dir |
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| 152 | */ |
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| 153 | public function blendManyMediaSources($media_sources = [], $seeds_dir = '') |
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| 161 | } |
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| 162 | } |
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| 163 | |||
| 164 | /** |
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| 165 | * @param array $media_sources |
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| 166 | * @param string $seeds_dir |
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| 167 | */ |
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| 168 | public function revertBlendManyMediaSources($media_sources = [], $seeds_dir = '') |
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| 169 | { |
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| 170 | // will update if system setting does exist or create new |
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| 171 | foreach ($media_sources as $seed_key) { |
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| 172 | /** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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| 173 | $blendMediaSource = new MediaSource($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 174 | |||
| 175 | $this->revertOneFromMany($blendMediaSource, $seed_key, 'MediaSource', $seeds_dir); |
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| 176 | } |
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| 177 | } |
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| 178 | |||
| 179 | /** |
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| 180 | * Use this method with your IDE to help manually build a Plugin with PHP |
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| 181 | * @param string $name |
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| 182 | * @return \LCI\Blend\Blendable\Plugin |
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| 183 | */ |
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| 184 | public function getBlendablePlugin($name) |
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| 185 | { |
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| 186 | /** @var \LCI\Blend\Blendable\Plugin $plugin */ |
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| 187 | $plugin = new Plugin($this->modx, $this->blender, $name); |
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| 188 | return $plugin->setSeedsDir($this->blender->getSeedsDir()); |
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| 189 | } |
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| 190 | |||
| 191 | /** |
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| 192 | * @param array $plugins |
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| 193 | * @param string $seeds_dir |
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| 194 | */ |
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| 195 | public function blendManyPlugins($plugins = [], $seeds_dir = '') |
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| 196 | { |
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| 197 | // will update if element does exist or create new |
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| 198 | foreach ($plugins as $seed_key) { |
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| 199 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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| 200 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 201 | |||
| 202 | $this->blendOneFromMany($blendPlugin, $seed_key, 'Plugin', $seeds_dir); |
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| 203 | } |
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| 204 | } |
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| 205 | |||
| 206 | /** |
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| 207 | * @param array $plugins |
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| 208 | * @param string $seeds_dir |
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| 209 | */ |
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| 210 | public function revertBlendManyPlugins($plugins = [], $seeds_dir = '') |
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| 211 | { |
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| 212 | // will update if system setting does exist or create new |
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| 213 | foreach ($plugins as $seed_key) { |
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| 214 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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| 215 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 216 | |||
| 217 | $this->revertOneFromMany($blendPlugin, $seed_key, 'Plugin', $seeds_dir); |
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| 218 | } |
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| 219 | } |
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| 220 | |||
| 221 | /** |
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| 222 | * Use this method with your IDE to help manually build a Snippet with PHP |
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| 223 | * @param string $name |
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| 224 | * @return \LCI\Blend\Blendable\Snippet |
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| 225 | */ |
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| 226 | public function getBlendableSnippet($name) |
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| 227 | { |
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| 228 | /** @var Snippet $snippet */ |
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| 229 | $snippet = new Snippet($this->modx, $this->blender, $name); |
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| 230 | return $snippet->setSeedsDir($this->blender->getSeedsDir()); |
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| 231 | } |
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| 232 | |||
| 233 | /** |
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| 234 | * @param array $snippets |
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| 235 | * @param string $seeds_dir |
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| 236 | */ |
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| 237 | public function blendManySnippets($snippets = [], $seeds_dir = '') |
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| 238 | { |
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| 239 | // will update if element does exist or create new |
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| 240 | foreach ($snippets as $seed_key) { |
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| 241 | /** @var \LCI\Blend\Blendable\Snippet $blendSnippet */ |
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| 242 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 243 | |||
| 244 | $this->blendOneFromMany($blendSnippet, $seed_key, 'Snippet', $seeds_dir); |
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| 245 | } |
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| 246 | } |
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| 247 | /** |
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| 248 | * @param array $snippets |
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| 249 | * @param string $seeds_dir |
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| 250 | */ |
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| 251 | public function revertBlendManySnippets($snippets = [], $seeds_dir = '') |
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| 252 | { |
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| 253 | // will update if system setting does exist or create new |
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| 254 | foreach ($snippets as $seed_key) { |
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| 255 | /** @var Snippet $blendSnippet */ |
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| 256 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 257 | |||
| 258 | $this->revertOneFromMany($blendSnippet, $seed_key, 'Snippet', $seeds_dir); |
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| 259 | } |
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| 260 | } |
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| 261 | |||
| 262 | /** |
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| 263 | * Use this method with your IDE to manually build a template |
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| 264 | * @param string $name |
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| 265 | * @return \LCI\Blend\Blendable\Template |
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| 266 | */ |
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| 267 | public function getBlendableTemplate($name) |
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| 268 | { |
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| 269 | /** @var \LCI\Blend\Blendable\Template $template */ |
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| 270 | $template = new Template($this->modx, $this->blender, $name); |
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| 271 | return $template->setSeedsDir($this->blender->getSeedsDir()); |
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| 272 | } |
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| 273 | |||
| 274 | /** |
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| 275 | * @param array $templates |
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| 276 | * @param string $seeds_dir |
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| 277 | * @param bool $overwrite |
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| 278 | */ |
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| 279 | public function blendManyTemplates($templates = [], $seeds_dir = '', $overwrite = false) |
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| 280 | { |
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| 281 | // will update if template does exist or create new |
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| 282 | foreach ($templates as $seed_key) { |
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| 283 | |||
| 284 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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| 285 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 286 | |||
| 287 | $this->blendOneFromMany($blendTemplate, $seed_key, 'Template', $seeds_dir, $overwrite); |
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| 288 | } |
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| 289 | } |
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| 290 | |||
| 291 | /** |
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| 292 | * @param array $templates |
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| 293 | * @param string $seeds_dir |
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| 294 | */ |
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| 295 | public function revertBlendManyTemplates($templates = [], $seeds_dir = '') |
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| 296 | { |
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| 297 | // will update if system setting does exist or create new |
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| 298 | foreach ($templates as $seed_key) { |
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| 299 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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| 300 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 301 | |||
| 302 | $this->revertOneFromMany($blendTemplate, $seed_key, 'Template', $seeds_dir); |
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| 303 | } |
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| 304 | } |
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| 305 | |||
| 306 | /** |
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| 307 | * Use this method with your IDE to manually build a template variable |
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| 308 | * @param string $name |
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| 309 | * @return TemplateVariable |
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| 310 | */ |
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| 311 | public function getBlendableTemplateVariable($name) |
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| 312 | { |
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| 313 | /** @var \LCI\Blend\Blendable\TemplateVariable $tv */ |
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| 314 | $tv = new TemplateVariable($this->modx, $this->blender, $name); |
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| 315 | return $tv->setSeedsDir($this->blender->getSeedsDir()); |
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| 316 | } |
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| 317 | |||
| 318 | /** |
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| 319 | * @param string $alias |
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| 320 | * @param string $context |
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| 321 | * @return \LCI\Blend\Blendable\Resource |
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| 322 | */ |
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| 323 | public function getBlendableResource($alias, $context = 'web') |
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| 324 | { |
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| 325 | /** @var \LCI\Blend\Blendable\Resource $resource */ |
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| 326 | $resource = new Resource($this->modx, $this->blender, $alias, $context); |
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| 327 | return $resource |
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| 328 | ->setSeedsDir($this->blender->getSeedsDir()); |
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| 329 | } |
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| 330 | /** |
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| 331 | * @param array $resources |
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| 332 | * @param string $seeds_dir |
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| 333 | * @param bool $overwrite |
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| 334 | * |
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| 335 | * @return bool |
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| 336 | */ |
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| 337 | public function blendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
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| 338 | { |
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| 339 | $saved = true; |
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| 340 | // will update if resource does exist or create new |
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| 341 | foreach ($resources as $context => $seeds) { |
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| 342 | |||
| 343 | foreach ($seeds as $seed_key) { |
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| 344 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
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| 345 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
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| 346 | |||
| 347 | $this->blendOneFromMany($blendResource, $seed_key, 'Resource', $seeds_dir, $overwrite); |
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| 348 | } |
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| 349 | |||
| 350 | } |
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| 351 | |||
| 352 | return $saved; |
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| 353 | } |
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| 354 | |||
| 355 | /** |
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| 356 | * @param array $resources |
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| 357 | * @param string $seeds_dir |
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| 358 | * |
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| 359 | * @return bool |
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| 360 | */ |
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| 361 | public function revertBlendManyResources($resources = [], $seeds_dir = '') |
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| 362 | { |
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| 363 | $saved = true; |
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| 364 | // will update if resource does exist or create new |
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| 365 | foreach ($resources as $context => $seeds) { |
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| 366 | |||
| 367 | foreach ($seeds as $seed_key) { |
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| 368 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
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| 369 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
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| 370 | |||
| 371 | if(!$this->revertOneFromMany($blendResource, $seed_key, 'Resource', $seeds_dir)) { |
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| 372 | $saved = false; |
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| 373 | } |
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| 374 | } |
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| 375 | |||
| 376 | } |
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| 377 | |||
| 378 | return $saved; |
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| 379 | } |
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| 380 | |||
| 381 | /** |
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| 382 | * @param string $key |
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| 383 | * @return \LCI\Blend\Blendable\SystemSetting |
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| 384 | */ |
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| 385 | public function getBlendableSystemSetting($key = '') |
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| 386 | { |
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| 387 | /** @var \LCI\Blend\Blendable\SystemSetting $systemSetting */ |
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| 388 | $systemSetting = new SystemSetting($this->modx, $this->blender, $key); |
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| 389 | return $systemSetting->setSeedsDir($this->blender->getSeedsDir()); |
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| 390 | } |
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| 391 | |||
| 392 | /** |
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| 393 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
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| 394 | * @param string $seeds_dir |
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| 395 | * |
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| 396 | * @return bool |
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| 397 | */ |
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| 398 | public function blendManySystemSettings($settings = [], $seeds_dir = '') |
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| 435 | } |
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| 436 | |||
| 437 | /** |
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| 438 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
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| 439 | * @param string $seeds_dir |
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| 440 | * |
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| 441 | * @return bool |
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| 442 | */ |
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| 443 | public function revertBlendManySystemSettings($settings = [], $seeds_dir = '') |
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| 483 | } |
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| 484 | |||
| 485 | /** |
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| 486 | * @param Blendable $blendable |
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| 487 | * @param string $seed_key |
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| 488 | * @param string $object_type |
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| 489 | * @param string $seeds_dir |
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| 490 | * @param bool $overwrite |
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| 491 | * |
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| 492 | * @return bool |
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| 493 | */ |
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| 494 | protected function blendOneFromMany($blendable, $seed_key, $object_type, $seeds_dir, $overwrite = false) |
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| 495 | { |
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| 496 | if (!empty($seeds_dir)) { |
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| 497 | $blendable->setSeedsDir($seeds_dir); |
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| 498 | } |
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| 517 | } |
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| 518 | |||
| 519 | /** |
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| 520 | * @param Blendable $blendable |
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| 521 | * @param string $seed_key |
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| 522 | * @param string $object_type |
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| 523 | * @param string $seeds_dir |
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| 524 | * |
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| 525 | * @return bool |
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| 526 | */ |
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| 527 | protected function revertOneFromMany($blendable, $seed_key, $object_type, $seeds_dir) |
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| 541 | } |
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| 542 | |||
| 543 | } |
The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths