| Total Complexity | 104 |
| Complexity/F | 7.43 |
| Lines of Code | 554 |
| Function Count | 14 |
| Duplicated Lines | 11 |
| Ratio | 1.99 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like node_modules/iconv-lite/encodings/dbcs-codec.js often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | "use strict"; |
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| 2 | var Buffer = require("safer-buffer").Buffer; |
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| 3 | |||
| 4 | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes. |
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| 5 | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. |
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| 6 | // To save memory and loading time, we read table files only when requested. |
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| 7 | |||
| 8 | exports._dbcs = DBCSCodec; |
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| 9 | |||
| 10 | var UNASSIGNED = -1, |
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| 11 | GB18030_CODE = -2, |
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| 12 | SEQ_START = -10, |
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| 13 | NODE_START = -1000, |
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| 14 | UNASSIGNED_NODE = new Array(0x100), |
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| 15 | DEF_CHAR = -1; |
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| 16 | |||
| 17 | for (var i = 0; i < 0x100; i++) |
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| 18 | UNASSIGNED_NODE[i] = UNASSIGNED; |
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| 19 | |||
| 20 | |||
| 21 | // Class DBCSCodec reads and initializes mapping tables. |
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| 22 | function DBCSCodec(codecOptions, iconv) { |
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| 23 | this.encodingName = codecOptions.encodingName; |
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| 24 | if (!codecOptions) |
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| 25 | throw new Error("DBCS codec is called without the data.") |
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| 26 | if (!codecOptions.table) |
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| 27 | throw new Error("Encoding '" + this.encodingName + "' has no data."); |
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| 28 | |||
| 29 | // Load tables. |
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| 30 | var mappingTable = codecOptions.table(); |
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| 31 | |||
| 32 | |||
| 33 | // Decode tables: MBCS -> Unicode. |
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| 34 | |||
| 35 | // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. |
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| 36 | // Trie root is decodeTables[0]. |
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| 37 | // Values: >= 0 -> unicode character code. can be > 0xFFFF |
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| 38 | // == UNASSIGNED -> unknown/unassigned sequence. |
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| 39 | // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. |
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| 40 | // <= NODE_START -> index of the next node in our trie to process next byte. |
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| 41 | // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. |
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| 42 | this.decodeTables = []; |
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| 43 | this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. |
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| 44 | |||
| 45 | // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. |
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| 46 | this.decodeTableSeq = []; |
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| 47 | |||
| 48 | // Actual mapping tables consist of chunks. Use them to fill up decode tables. |
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| 49 | for (var i = 0; i < mappingTable.length; i++) |
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| 50 | this._addDecodeChunk(mappingTable[i]); |
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| 51 | |||
| 52 | this.defaultCharUnicode = iconv.defaultCharUnicode; |
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| 53 | |||
| 54 | |||
| 55 | // Encode tables: Unicode -> DBCS. |
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| 56 | |||
| 57 | // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. |
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| 58 | // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. |
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| 59 | // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). |
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| 60 | // == UNASSIGNED -> no conversion found. Output a default char. |
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| 61 | // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. |
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| 62 | this.encodeTable = []; |
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| 63 | |||
| 64 | // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of |
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| 65 | // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key |
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| 66 | // means end of sequence (needed when one sequence is a strict subsequence of another). |
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| 67 | // Objects are kept separately from encodeTable to increase performance. |
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| 68 | this.encodeTableSeq = []; |
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| 69 | |||
| 70 | // Some chars can be decoded, but need not be encoded. |
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| 71 | var skipEncodeChars = {}; |
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| 72 | if (codecOptions.encodeSkipVals) |
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| 73 | for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { |
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| 74 | var val = codecOptions.encodeSkipVals[i]; |
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| 75 | if (typeof val === 'number') |
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| 76 | skipEncodeChars[val] = true; |
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| 77 | else |
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| 78 | for (var j = val.from; j <= val.to; j++) |
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| 79 | skipEncodeChars[j] = true; |
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| 80 | } |
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| 81 | |||
| 82 | // Use decode trie to recursively fill out encode tables. |
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| 83 | this._fillEncodeTable(0, 0, skipEncodeChars); |
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| 84 | |||
| 85 | // Add more encoding pairs when needed. |
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| 86 | if (codecOptions.encodeAdd) { |
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| 87 | for (var uChar in codecOptions.encodeAdd) |
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| 88 | if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) |
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| 89 | this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); |
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| 90 | } |
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| 91 | |||
| 92 | this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; |
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| 93 | if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; |
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| 94 | if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); |
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| 95 | |||
| 96 | |||
| 97 | // Load & create GB18030 tables when needed. |
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| 98 | if (typeof codecOptions.gb18030 === 'function') { |
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| 99 | this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. |
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| 100 | |||
| 101 | // Add GB18030 decode tables. |
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| 102 | var thirdByteNodeIdx = this.decodeTables.length; |
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| 103 | var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
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| 104 | |||
| 105 | var fourthByteNodeIdx = this.decodeTables.length; |
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| 106 | var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
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| 107 | |||
| 108 | for (var i = 0x81; i <= 0xFE; i++) { |
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| 109 | var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; |
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| 110 | var secondByteNode = this.decodeTables[secondByteNodeIdx]; |
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| 111 | for (var j = 0x30; j <= 0x39; j++) |
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| 112 | secondByteNode[j] = NODE_START - thirdByteNodeIdx; |
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| 113 | } |
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| 114 | for (var i = 0x81; i <= 0xFE; i++) |
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| 115 | thirdByteNode[i] = NODE_START - fourthByteNodeIdx; |
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| 116 | for (var i = 0x30; i <= 0x39; i++) |
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| 117 | fourthByteNode[i] = GB18030_CODE |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | DBCSCodec.prototype.encoder = DBCSEncoder; |
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| 122 | DBCSCodec.prototype.decoder = DBCSDecoder; |
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| 123 | |||
| 124 | // Decoder helpers |
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| 125 | DBCSCodec.prototype._getDecodeTrieNode = function(addr) { |
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| 126 | var bytes = []; |
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| 127 | for (; addr > 0; addr >>= 8) |
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| 128 | bytes.push(addr & 0xFF); |
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| 129 | if (bytes.length == 0) |
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| 130 | bytes.push(0); |
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| 131 | |||
| 132 | var node = this.decodeTables[0]; |
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| 133 | for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. |
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| 134 | var val = node[bytes[i]]; |
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| 135 | |||
| 136 | if (val == UNASSIGNED) { // Create new node. |
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| 137 | node[bytes[i]] = NODE_START - this.decodeTables.length; |
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| 138 | this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); |
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| 139 | } |
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| 140 | else if (val <= NODE_START) { // Existing node. |
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| 141 | node = this.decodeTables[NODE_START - val]; |
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| 142 | } |
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| 143 | else |
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| 144 | throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); |
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| 145 | } |
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| 146 | return node; |
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| 147 | } |
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| 148 | |||
| 149 | |||
| 150 | DBCSCodec.prototype._addDecodeChunk = function(chunk) { |
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| 151 | // First element of chunk is the hex mbcs code where we start. |
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| 152 | var curAddr = parseInt(chunk[0], 16); |
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| 153 | |||
| 154 | // Choose the decoding node where we'll write our chars. |
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| 155 | var writeTable = this._getDecodeTrieNode(curAddr); |
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| 156 | curAddr = curAddr & 0xFF; |
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| 157 | |||
| 158 | // Write all other elements of the chunk to the table. |
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| 159 | for (var k = 1; k < chunk.length; k++) { |
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| 160 | var part = chunk[k]; |
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| 161 | if (typeof part === "string") { // String, write as-is. |
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| 162 | for (var l = 0; l < part.length;) { |
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| 163 | var code = part.charCodeAt(l++); |
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| 164 | if (0xD800 <= code && code < 0xDC00) { // Decode surrogate |
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| 165 | var codeTrail = part.charCodeAt(l++); |
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| 166 | if (0xDC00 <= codeTrail && codeTrail < 0xE000) |
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| 167 | writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); |
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| 168 | else |
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| 169 | throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); |
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| 170 | } |
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| 171 | else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) |
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| 172 | var len = 0xFFF - code + 2; |
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| 173 | var seq = []; |
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| 174 | for (var m = 0; m < len; m++) |
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| 175 | seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. |
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| 176 | |||
| 177 | writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; |
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| 178 | this.decodeTableSeq.push(seq); |
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| 179 | } |
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| 180 | else |
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| 181 | writeTable[curAddr++] = code; // Basic char |
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| 182 | } |
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| 183 | } |
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| 184 | else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. |
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| 185 | var charCode = writeTable[curAddr - 1] + 1; |
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| 186 | for (var l = 0; l < part; l++) |
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| 187 | writeTable[curAddr++] = charCode++; |
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| 188 | } |
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| 189 | else |
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| 190 | throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); |
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| 191 | } |
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| 192 | if (curAddr > 0xFF) |
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| 193 | throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); |
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| 194 | } |
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| 195 | |||
| 196 | // Encoder helpers |
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| 197 | DBCSCodec.prototype._getEncodeBucket = function(uCode) { |
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| 198 | var high = uCode >> 8; // This could be > 0xFF because of astral characters. |
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| 199 | if (this.encodeTable[high] === undefined) |
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| 200 | this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. |
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| 201 | return this.encodeTable[high]; |
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| 202 | } |
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| 203 | |||
| 204 | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { |
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| 205 | var bucket = this._getEncodeBucket(uCode); |
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| 206 | var low = uCode & 0xFF; |
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| 207 | if (bucket[low] <= SEQ_START) |
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| 208 | this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. |
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| 209 | else if (bucket[low] == UNASSIGNED) |
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| 210 | bucket[low] = dbcsCode; |
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| 211 | } |
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| 212 | |||
| 213 | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { |
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| 214 | |||
| 215 | // Get the root of character tree according to first character of the sequence. |
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| 216 | var uCode = seq[0]; |
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| 217 | var bucket = this._getEncodeBucket(uCode); |
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| 218 | var low = uCode & 0xFF; |
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| 219 | |||
| 220 | var node; |
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| 221 | if (bucket[low] <= SEQ_START) { |
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| 222 | // There's already a sequence with - use it. |
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| 223 | node = this.encodeTableSeq[SEQ_START-bucket[low]]; |
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| 224 | } |
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| 225 | else { |
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| 226 | // There was no sequence object - allocate a new one. |
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| 227 | node = {}; |
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| 228 | if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. |
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| 229 | bucket[low] = SEQ_START - this.encodeTableSeq.length; |
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| 230 | this.encodeTableSeq.push(node); |
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| 231 | } |
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| 232 | |||
| 233 | // Traverse the character tree, allocating new nodes as needed. |
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| 234 | for (var j = 1; j < seq.length-1; j++) { |
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| 235 | var oldVal = node[uCode]; |
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| 236 | if (typeof oldVal === 'object') |
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| 237 | node = oldVal; |
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| 238 | else { |
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| 239 | node = node[uCode] = {} |
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| 240 | if (oldVal !== undefined) |
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| 241 | node[DEF_CHAR] = oldVal |
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| 242 | } |
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| 243 | } |
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| 244 | |||
| 245 | // Set the leaf to given dbcsCode. |
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| 246 | uCode = seq[seq.length-1]; |
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| 247 | node[uCode] = dbcsCode; |
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| 248 | } |
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| 249 | |||
| 250 | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { |
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| 251 | var node = this.decodeTables[nodeIdx]; |
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| 252 | for (var i = 0; i < 0x100; i++) { |
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| 253 | var uCode = node[i]; |
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| 254 | var mbCode = prefix + i; |
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| 255 | if (skipEncodeChars[mbCode]) |
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| 256 | continue; |
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| 257 | |||
| 258 | if (uCode >= 0) |
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| 259 | this._setEncodeChar(uCode, mbCode); |
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| 260 | else if (uCode <= NODE_START) |
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| 261 | this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); |
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| 262 | else if (uCode <= SEQ_START) |
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| 263 | this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); |
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| 264 | } |
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| 265 | } |
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| 266 | |||
| 267 | |||
| 268 | |||
| 269 | // == Encoder ================================================================== |
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| 270 | |||
| 271 | function DBCSEncoder(options, codec) { |
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| 272 | // Encoder state |
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| 273 | this.leadSurrogate = -1; |
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| 274 | this.seqObj = undefined; |
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| 275 | |||
| 276 | // Static data |
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| 277 | this.encodeTable = codec.encodeTable; |
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| 278 | this.encodeTableSeq = codec.encodeTableSeq; |
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| 279 | this.defaultCharSingleByte = codec.defCharSB; |
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| 280 | this.gb18030 = codec.gb18030; |
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| 281 | } |
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| 282 | |||
| 283 | DBCSEncoder.prototype.write = function(str) { |
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| 284 | var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), |
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| 285 | leadSurrogate = this.leadSurrogate, |
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| 286 | seqObj = this.seqObj, nextChar = -1, |
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| 287 | i = 0, j = 0; |
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| 288 | |||
| 289 | while (true) { |
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| 290 | // 0. Get next character. |
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| 291 | if (nextChar === -1) { |
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| 292 | if (i == str.length) break; |
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| 293 | var uCode = str.charCodeAt(i++); |
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| 294 | } |
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| 295 | else { |
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| 296 | var uCode = nextChar; |
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| 297 | nextChar = -1; |
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| 298 | } |
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| 299 | |||
| 300 | // 1. Handle surrogates. |
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| 301 | if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. |
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| 302 | if (uCode < 0xDC00) { // We've got lead surrogate. |
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| 303 | if (leadSurrogate === -1) { |
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| 304 | leadSurrogate = uCode; |
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| 305 | continue; |
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| 306 | } else { |
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| 307 | leadSurrogate = uCode; |
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| 308 | // Double lead surrogate found. |
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| 309 | uCode = UNASSIGNED; |
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| 310 | } |
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| 311 | } else { // We've got trail surrogate. |
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| 312 | if (leadSurrogate !== -1) { |
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| 313 | uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); |
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| 314 | leadSurrogate = -1; |
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| 315 | } else { |
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| 316 | // Incomplete surrogate pair - only trail surrogate found. |
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| 317 | uCode = UNASSIGNED; |
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| 318 | } |
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| 319 | |||
| 320 | } |
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| 321 | } |
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| 322 | else if (leadSurrogate !== -1) { |
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| 323 | // Incomplete surrogate pair - only lead surrogate found. |
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| 324 | nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. |
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| 325 | leadSurrogate = -1; |
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| 326 | } |
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| 327 | |||
| 328 | // 2. Convert uCode character. |
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| 329 | var dbcsCode = UNASSIGNED; |
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| 330 | if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence |
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| 331 | var resCode = seqObj[uCode]; |
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| 332 | if (typeof resCode === 'object') { // Sequence continues. |
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| 333 | seqObj = resCode; |
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| 334 | continue; |
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| 335 | |||
| 336 | } else if (typeof resCode == 'number') { // Sequence finished. Write it. |
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| 337 | dbcsCode = resCode; |
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| 338 | |||
| 339 | } else if (resCode == undefined) { // Current character is not part of the sequence. |
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| 340 | |||
| 341 | // Try default character for this sequence |
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| 342 | resCode = seqObj[DEF_CHAR]; |
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| 343 | if (resCode !== undefined) { |
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| 344 | dbcsCode = resCode; // Found. Write it. |
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| 345 | nextChar = uCode; // Current character will be written too in the next iteration. |
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| 346 | |||
| 347 | } else { |
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| 348 | // TODO: What if we have no default? (resCode == undefined) |
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| 349 | // Then, we should write first char of the sequence as-is and try the rest recursively. |
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| 350 | // Didn't do it for now because no encoding has this situation yet. |
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| 351 | // Currently, just skip the sequence and write current char. |
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| 352 | } |
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| 353 | } |
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| 354 | seqObj = undefined; |
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| 355 | } |
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| 356 | else if (uCode >= 0) { // Regular character |
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| 357 | var subtable = this.encodeTable[uCode >> 8]; |
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| 358 | if (subtable !== undefined) |
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| 359 | dbcsCode = subtable[uCode & 0xFF]; |
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| 360 | |||
| 361 | if (dbcsCode <= SEQ_START) { // Sequence start |
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| 362 | seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; |
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| 363 | continue; |
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| 364 | } |
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| 365 | |||
| 366 | if (dbcsCode == UNASSIGNED && this.gb18030) { |
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| 367 | // Use GB18030 algorithm to find character(s) to write. |
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| 368 | var idx = findIdx(this.gb18030.uChars, uCode); |
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| 369 | if (idx != -1) { |
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| 370 | var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); |
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| 371 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; |
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| 372 | newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; |
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| 373 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; |
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| 374 | newBuf[j++] = 0x30 + dbcsCode; |
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| 375 | continue; |
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| 376 | } |
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| 377 | } |
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| 378 | } |
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| 379 | |||
| 380 | // 3. Write dbcsCode character. |
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| 381 | if (dbcsCode === UNASSIGNED) |
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| 382 | dbcsCode = this.defaultCharSingleByte; |
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| 383 | |||
| 384 | if (dbcsCode < 0x100) { |
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| 385 | newBuf[j++] = dbcsCode; |
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| 386 | } |
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| 387 | else if (dbcsCode < 0x10000) { |
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| 388 | newBuf[j++] = dbcsCode >> 8; // high byte |
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| 389 | newBuf[j++] = dbcsCode & 0xFF; // low byte |
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| 390 | } |
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| 391 | else { |
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| 392 | newBuf[j++] = dbcsCode >> 16; |
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| 393 | newBuf[j++] = (dbcsCode >> 8) & 0xFF; |
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| 394 | newBuf[j++] = dbcsCode & 0xFF; |
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| 395 | } |
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| 396 | } |
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| 397 | |||
| 398 | this.seqObj = seqObj; |
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| 399 | this.leadSurrogate = leadSurrogate; |
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| 400 | return newBuf.slice(0, j); |
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| 401 | } |
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| 402 | |||
| 403 | DBCSEncoder.prototype.end = function() { |
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| 404 | if (this.leadSurrogate === -1 && this.seqObj === undefined) |
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| 405 | return; // All clean. Most often case. |
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| 406 | |||
| 407 | var newBuf = Buffer.alloc(10), j = 0; |
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| 408 | |||
| 409 | if (this.seqObj) { // We're in the sequence. |
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| 410 | var dbcsCode = this.seqObj[DEF_CHAR]; |
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| 411 | if (dbcsCode !== undefined) { // Write beginning of the sequence. |
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| 412 | if (dbcsCode < 0x100) { |
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| 413 | newBuf[j++] = dbcsCode; |
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| 414 | } |
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| 415 | else { |
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| 416 | newBuf[j++] = dbcsCode >> 8; // high byte |
||
| 417 | newBuf[j++] = dbcsCode & 0xFF; // low byte |
||
| 418 | } |
||
| 419 | } else { |
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| 420 | // See todo above. |
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| 421 | } |
||
| 422 | this.seqObj = undefined; |
||
| 423 | } |
||
| 424 | |||
| 425 | if (this.leadSurrogate !== -1) { |
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| 426 | // Incomplete surrogate pair - only lead surrogate found. |
||
| 427 | newBuf[j++] = this.defaultCharSingleByte; |
||
| 428 | this.leadSurrogate = -1; |
||
| 429 | } |
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| 430 | |||
| 431 | return newBuf.slice(0, j); |
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| 432 | } |
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| 433 | |||
| 434 | // Export for testing |
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| 435 | DBCSEncoder.prototype.findIdx = findIdx; |
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| 436 | |||
| 437 | |||
| 438 | // == Decoder ================================================================== |
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| 439 | |||
| 440 | function DBCSDecoder(options, codec) { |
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| 441 | // Decoder state |
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| 442 | this.nodeIdx = 0; |
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| 443 | this.prevBuf = Buffer.alloc(0); |
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| 444 | |||
| 445 | // Static data |
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| 446 | this.decodeTables = codec.decodeTables; |
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| 447 | this.decodeTableSeq = codec.decodeTableSeq; |
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| 448 | this.defaultCharUnicode = codec.defaultCharUnicode; |
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| 449 | this.gb18030 = codec.gb18030; |
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| 450 | } |
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| 451 | |||
| 452 | DBCSDecoder.prototype.write = function(buf) { |
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| 453 | var newBuf = Buffer.alloc(buf.length*2), |
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| 454 | nodeIdx = this.nodeIdx, |
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| 455 | prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, |
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| 456 | seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. |
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| 457 | uCode; |
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| 458 | |||
| 459 | if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. |
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| 460 | prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); |
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| 461 | |||
| 462 | for (var i = 0, j = 0; i < buf.length; i++) { |
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| 463 | var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; |
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| 464 | |||
| 465 | // Lookup in current trie node. |
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| 466 | var uCode = this.decodeTables[nodeIdx][curByte]; |
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| 467 | |||
| 468 | if (uCode >= 0) { |
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| 469 | // Normal character, just use it. |
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| 470 | } |
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| 471 | else if (uCode === UNASSIGNED) { // Unknown char. |
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| 472 | // TODO: Callback with seq. |
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| 473 | //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
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| 474 | i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). |
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| 475 | uCode = this.defaultCharUnicode.charCodeAt(0); |
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| 476 | } |
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| 477 | else if (uCode === GB18030_CODE) { |
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| 478 | var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
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| 479 | var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); |
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| 480 | var idx = findIdx(this.gb18030.gbChars, ptr); |
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| 481 | uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; |
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| 482 | } |
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| 483 | else if (uCode <= NODE_START) { // Go to next trie node. |
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| 484 | nodeIdx = NODE_START - uCode; |
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| 485 | continue; |
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| 486 | } |
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| 487 | else if (uCode <= SEQ_START) { // Output a sequence of chars. |
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| 488 | var seq = this.decodeTableSeq[SEQ_START - uCode]; |
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| 489 | for (var k = 0; k < seq.length - 1; k++) { |
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| 490 | uCode = seq[k]; |
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| 491 | newBuf[j++] = uCode & 0xFF; |
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| 492 | newBuf[j++] = uCode >> 8; |
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| 493 | } |
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| 494 | uCode = seq[seq.length-1]; |
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| 495 | } |
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| 496 | else |
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| 497 | throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); |
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| 498 | |||
| 499 | // Write the character to buffer, handling higher planes using surrogate pair. |
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| 500 | if (uCode > 0xFFFF) { |
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| 501 | uCode -= 0x10000; |
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| 502 | var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); |
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| 503 | newBuf[j++] = uCodeLead & 0xFF; |
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| 504 | newBuf[j++] = uCodeLead >> 8; |
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| 505 | |||
| 506 | uCode = 0xDC00 + uCode % 0x400; |
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| 507 | } |
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| 508 | newBuf[j++] = uCode & 0xFF; |
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| 509 | newBuf[j++] = uCode >> 8; |
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| 510 | |||
| 511 | // Reset trie node. |
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| 512 | nodeIdx = 0; seqStart = i+1; |
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| 513 | } |
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| 514 | |||
| 515 | this.nodeIdx = nodeIdx; |
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| 516 | this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); |
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| 517 | return newBuf.slice(0, j).toString('ucs2'); |
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| 518 | } |
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| 519 | |||
| 520 | DBCSDecoder.prototype.end = function() { |
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| 521 | var ret = ''; |
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| 522 | |||
| 523 | // Try to parse all remaining chars. |
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| 524 | while (this.prevBuf.length > 0) { |
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| 525 | // Skip 1 character in the buffer. |
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| 526 | ret += this.defaultCharUnicode; |
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| 527 | var buf = this.prevBuf.slice(1); |
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| 528 | |||
| 529 | // Parse remaining as usual. |
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| 530 | this.prevBuf = Buffer.alloc(0); |
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| 531 | this.nodeIdx = 0; |
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| 532 | if (buf.length > 0) |
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| 533 | ret += this.write(buf); |
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| 534 | } |
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| 535 | |||
| 536 | this.nodeIdx = 0; |
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| 537 | return ret; |
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| 538 | } |
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| 539 | |||
| 540 | // Binary search for GB18030. Returns largest i such that table[i] <= val. |
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| 541 | function findIdx(table, val) { |
||
| 542 | if (table[0] > val) |
||
| 543 | return -1; |
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| 544 | |||
| 545 | var l = 0, r = table.length; |
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| 546 | while (l < r-1) { // always table[l] <= val < table[r] |
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| 547 | var mid = l + Math.floor((r-l+1)/2); |
||
| 548 | if (table[mid] <= val) |
||
| 549 | l = mid; |
||
| 550 | else |
||
| 551 | r = mid; |
||
| 552 | } |
||
| 553 | return l; |
||
| 554 | } |
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| 555 | |||
| 556 |