Passed
Push — master ( 52dd57...a4c9fa )
by Willy
02:14
created

OffensiveStatValueObject   A

Complexity

Total Complexity 13

Size/Duplication

Total Lines 190
Duplicated Lines 0 %

Coupling/Cohesion

Components 0
Dependencies 0

Test Coverage

Coverage 0%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
wmc 13
c 1
b 0
f 0
lcom 0
cbo 0
dl 0
loc 190
ccs 0
cts 75
cp 0
rs 10

13 Methods

Rating   Name   Duplication   Size   Complexity  
B __construct() 0 27 1
A getMainHandDmgMin() 0 4 1
A getMainHandDmgMax() 0 4 1
A getMainHandSpeed() 0 4 1
A getMainHandDps() 0 4 1
A getOffHandDmgMin() 0 4 1
A getOffHandDmgMax() 0 4 1
A getOffHandSpeed() 0 4 1
A getOffHandDps() 0 4 1
A getRangedDmgMin() 0 4 1
A getRangedDmgMax() 0 4 1
A getRangedSpeed() 0 4 1
A getRangedDps() 0 4 1
1
<?php
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namespace Kubinashi\BattlenetApi\WorldOfWarcraft\CharacterProfileApi\Stat\Model;
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/**
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 * @author  Willy Reiche
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 * @since   2017-08-26
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 * @version 1.0
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 */
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class OffensiveStatValueObject
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{
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    /**
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     * @var int
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     */
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    private $mainHandDmgMin;
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    /**
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     * @var int
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     */
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    private $mainHandDmgMax;
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    /**
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     * @var float
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     */
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    private $mainHandSpeed;
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    /**
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     * @var float
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     */
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    private $mainHandDps;
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    /**
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     * @var int
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     */
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    private $offHandDmgMin;
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    /**
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     * @var int
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     */
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    private $offHandDmgMax;
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    /**
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     * @var float
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     */
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    private $offHandSpeed;
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    /**
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     * @var float
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     */
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    private $offHandDps;
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    /**
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     * @var int
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     */
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    private $rangedDmgMin;
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    /**
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     * @var int
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     */
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    private $rangedDmgMax;
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    /**
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     * @var int
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     */
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    private $rangedSpeed;
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    /**
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     * @var float
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     */
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    private $rangedDps;
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    /**
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     * OffensiveStatValueObject constructor.
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     * @param int   $mainHandDmgMin
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     * @param int   $mainHandDmgMax
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     * @param float $mainHandSpeed
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     * @param float $mainHandDps
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     * @param int   $offHandDmgMin
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     * @param int   $offHandDmgMax
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     * @param float $offHandSpeed
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     * @param float $offHandDps
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     * @param int   $rangedDmgMin
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     * @param int   $rangedDmgMax
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     * @param int   $rangedSpeed
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     * @param float $rangedDps
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     */
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    public function __construct(
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        $mainHandDmgMin,
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        $mainHandDmgMax,
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        $mainHandSpeed,
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        $mainHandDps,
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        $offHandDmgMin,
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        $offHandDmgMax,
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        $offHandSpeed,
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        $offHandDps,
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        $rangedDmgMin,
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        $rangedDmgMax,
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        $rangedSpeed,
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        $rangedDps
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    ) {
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        $this->mainHandDmgMin = $mainHandDmgMin;
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        $this->mainHandDmgMax = $mainHandDmgMax;
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        $this->mainHandSpeed = $mainHandSpeed;
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        $this->mainHandDps = $mainHandDps;
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        $this->offHandDmgMin = $offHandDmgMin;
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        $this->offHandDmgMax = $offHandDmgMax;
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        $this->offHandSpeed = $offHandSpeed;
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        $this->offHandDps = $offHandDps;
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        $this->rangedDmgMin = $rangedDmgMin;
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        $this->rangedDmgMax = $rangedDmgMax;
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        $this->rangedSpeed = $rangedSpeed;
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        $this->rangedDps = $rangedDps;
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    }
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    /**
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     * @return int
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     */
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    public function getMainHandDmgMin()
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    {
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        return $this->mainHandDmgMin;
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    }
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    /**
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     * @return int
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     */
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    public function getMainHandDmgMax()
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    {
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        return $this->mainHandDmgMax;
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    }
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    /**
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     * @return float
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     */
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    public function getMainHandSpeed()
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    {
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        return $this->mainHandSpeed;
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    }
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    /**
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     * @return float
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     */
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    public function getMainHandDps()
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    {
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        return $this->mainHandDps;
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    }
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    /**
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     * @return int
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     */
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    public function getOffHandDmgMin()
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    {
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        return $this->offHandDmgMin;
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    }
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    /**
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     * @return int
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     */
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    public function getOffHandDmgMax()
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    {
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        return $this->offHandDmgMax;
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    }
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    /**
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     * @return float
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     */
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    public function getOffHandSpeed()
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    {
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        return $this->offHandSpeed;
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    }
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    /**
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     * @return float
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     */
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    public function getOffHandDps()
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    {
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        return $this->offHandDps;
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    }
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    /**
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     * @return int
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     */
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    public function getRangedDmgMin()
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    {
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        return $this->rangedDmgMin;
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    }
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    /**
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     * @return int
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     */
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    public function getRangedDmgMax()
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    {
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        return $this->rangedDmgMax;
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    }
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    /**
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     * @return int
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     */
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    public function getRangedSpeed()
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    {
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        return $this->rangedSpeed;
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    }
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    /**
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     * @return float
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     */
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    public function getRangedDps()
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    {
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        return $this->rangedDps;
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    }
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}
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