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# -*- coding: utf-8 -*- |
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from il2fb.commons.structures import BaseStructure |
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class GroundRoutePoint(BaseStructure): |
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__slots__ = ['pos', 'is_checkpoint', 'delay', 'section_length', 'speed', ] |
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def __init__(self, pos, is_checkpoint, delay=None, section_length=None, |
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speed=None): |
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self.pos = pos |
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self.is_checkpoint = is_checkpoint |
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self.delay = delay |
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self.section_length = section_length |
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self.speed = speed |
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def __repr__(self): |
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return "<GroundRoutePoint '{0};{1}'>".format(self.pos.x, self.pos.y) |
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class Building(BaseStructure): |
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__slots__ = ['id', 'belligerent', 'code', 'pos', 'rotation_angle', ] |
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def __init__(self, id, belligerent, code, pos, rotation_angle): |
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self.id = id |
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self.belligerent = belligerent |
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self.code = code |
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self.pos = pos |
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self.rotation_angle = rotation_angle |
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def __repr__(self): |
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return "<Building '{0}'>".format(self.id) |
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class StaticCamera(BaseStructure): |
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__slots__ = ['belligerent', 'pos', ] |
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def __init__(self, belligerent, pos): |
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self.belligerent = belligerent |
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self.pos = pos |
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def __repr__(self): |
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return ( |
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"<StaticCamera '{0};{1};{2}'>" |
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.format(self.pos.x, self.pos.y, self.pos.z) |
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) |
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class FrontMarker(BaseStructure): |
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__slots__ = ['id', 'belligerent', 'pos', ] |
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def __init__(self, id, belligerent, pos): |
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self.id = id |
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self.belligerent = belligerent |
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self.pos = pos |
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def __repr__(self): |
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return "<FrontMarker '{0}'>".format(self.id) |
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class Rocket(BaseStructure): |
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__slots__ = [ |
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'id', 'code', 'belligerent', 'pos', 'rotation_angle', 'delay', 'count', |
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'period', 'destination', |
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] |
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def __init__(self, id, code, belligerent, pos, rotation_angle, delay, |
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count, period, destination): |
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self.id = id |
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self.code = code |
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self.belligerent = belligerent |
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self.pos = pos |
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self.rotation_angle = rotation_angle |
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self.delay = delay |
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self.count = count |
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self.period = period |
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self.destination = destination |
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def __repr__(self): |
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return "<Rocket '{0}'>".format(self.id) |
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class StationaryObject(BaseStructure): |
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__slots__ = [ |
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'id', 'belligerent', 'code', 'pos', 'rotation_angle', 'type', |
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] |
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def __init__(self, id, belligerent, code, pos, rotation_angle, type): |
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self.id = id |
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self.belligerent = belligerent |
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self.code = code |
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self.pos = pos |
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self.rotation_angle = rotation_angle |
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self.type = type |
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def __repr__(self): |
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return "<StationaryObject '{0}'>".format(self.id) |
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class StationaryArtillery(StationaryObject): |
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__slots__ = StationaryObject.__slots__ + [ |
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'awakening_time', 'range', 'skill', 'use_spotter', |
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] |
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def __init__(self, id, belligerent, code, pos, rotation_angle, type, |
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awakening_time, range, skill, use_spotter): |
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super(StationaryArtillery, self).__init__( |
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id, belligerent, code, pos, rotation_angle, type) |
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self.awakening_time = awakening_time |
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self.range = range |
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self.skill = skill |
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self.use_spotter = use_spotter |
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class StationaryAircraft(StationaryObject): |
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__slots__ = StationaryObject.__slots__ + [ |
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'air_force', 'allows_spawning', 'is_restorable', 'skin', |
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'show_markings', |
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] |
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def __init__(self, id, belligerent, code, pos, rotation_angle, type, |
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air_force, allows_spawning, is_restorable, skin, |
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show_markings): |
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super(StationaryAircraft, self).__init__( |
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id, belligerent, code, pos, rotation_angle, type) |
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self.air_force = air_force |
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self.allows_spawning = allows_spawning |
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self.is_restorable = is_restorable |
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self.skin = skin |
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self.show_markings = show_markings |
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class StationaryShip(StationaryObject): |
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__slots__ = StationaryObject.__slots__ + [ |
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'awakening_time', 'recharge_time', 'skill', |
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] |
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def __init__(self, id, belligerent, code, pos, rotation_angle, type, |
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awakening_time, recharge_time, skill): |
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super(StationaryShip, self).__init__( |
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id, belligerent, code, pos, rotation_angle, type) |
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self.awakening_time = awakening_time |
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self.recharge_time = recharge_time |
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self.skill = skill |
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class FlightRoutePoint(BaseStructure): |
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__slots__ = ['type', 'pos', 'speed', 'formation', 'radio_silence', ] |
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def __init__(self, type, pos, speed, formation, radio_silence): |
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self.type = type |
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self.pos = pos |
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self.speed = speed |
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self.formation = formation |
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self.radio_silence = radio_silence |
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def __repr__(self): |
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return ( |
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"<FlightRoutePoint '{0};{1};{2}'>" |
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.format(self.pos.x, self.pos.y, self.pos.z) |
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) |
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class FlightRouteTakeoffPoint(FlightRoutePoint): |
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__slots__ = FlightRoutePoint.__slots__ + ['delay', 'spacing', ] |
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def __init__(self, type, pos, speed, formation, radio_silence, delay, |
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spacing): |
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super(FlightRouteTakeoffPoint, self).__init__( |
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type, pos, speed, formation, radio_silence) |
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self.delay = delay |
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self.spacing = spacing |
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class FlightRoutePatrolPoint(FlightRoutePoint): |
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__slots__ = FlightRoutePoint.__slots__ + [ |
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'patrol_cycles', 'patrol_timeout', |
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'pattern_angle', 'pattern_side_size', 'pattern_altitude_difference', |
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] |
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def __init__(self, type, pos, speed, formation, radio_silence, |
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patrol_cycles, patrol_timeout, pattern_angle, |
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pattern_side_size, pattern_altitude_difference): |
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super(FlightRoutePatrolPoint, self).__init__( |
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type, pos, speed, formation, radio_silence) |
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self.patrol_cycles = patrol_cycles |
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self.patrol_timeout = patrol_timeout |
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self.pattern_angle = pattern_angle |
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self.pattern_side_size = pattern_side_size |
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self.pattern_altitude_difference = pattern_altitude_difference |
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class FlightRouteAttackPoint(FlightRoutePoint): |
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__slots__ = FlightRoutePoint.__slots__ + [ |
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'target_id', 'target_route_point', |
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] |
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def __init__(self, type, pos, speed, formation, radio_silence, target_id, |
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target_route_point): |
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super(FlightRouteAttackPoint, self).__init__( |
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type, pos, speed, formation, radio_silence) |
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self.target_id = target_id |
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self.target_route_point = target_route_point |
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