HuasoFoundries /
jpgraph
| 1 | <?php |
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| 2 | |||
| 3 | /** |
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| 4 | * JPGraph v4.0.3 |
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| 5 | */ |
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| 6 | |||
| 7 | namespace Amenadiel\JpGraph\Graph; |
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| 8 | |||
| 9 | /** |
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| 10 | * @class RectPattern3DPlane |
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| 11 | * // Implements "3D" plane pattern |
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| 12 | */ |
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| 13 | class RectPattern3DPlane extends RectPattern |
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| 14 | { |
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| 15 | private $alpha = 50; // Parameter that specifies the distance |
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| 16 | // to "simulated" horizon in pixel from the |
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| 17 | // top of the band. Specifies how fast the lines |
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| 18 | // converge. |
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| 19 | |||
| 20 | public function __construct($aColor = 'black', $aWeight = 1) |
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| 21 | { |
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| 22 | parent::__construct($aColor, $aWeight); |
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| 23 | $this->SetDensity(10); // Slightly larger default |
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| 24 | } |
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| 25 | |||
| 26 | public function SetHorizon($aHorizon) |
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| 27 | { |
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| 28 | $this->alpha = $aHorizon; |
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| 29 | } |
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| 30 | |||
| 31 | public function DoPattern($aImg) |
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| 32 | { |
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| 33 | // "Fake" a nice 3D grid-effect. |
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| 34 | $x0 = $this->rect->x + $this->rect->w / 2; |
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| 35 | $y0 = $this->rect->y; |
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| 36 | $x1 = $x0; |
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| 37 | $y1 = $this->rect->ye; |
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| 38 | $x0_right = $x0; |
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| 39 | $x1_right = $x1; |
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| 40 | |||
| 41 | // BTW "apa" means monkey in Swedish but is really a shortform for |
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| 42 | // "alpha+a" which was the labels I used on paper when I derived the |
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| 43 | // geometric to get the 3D perspective right. |
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| 44 | // $apa is the height of the bounding rectangle plus the distance to the |
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| 45 | // artifical horizon (alpha) |
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| 46 | $apa = $this->rect->h + $this->alpha; |
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| 47 | |||
| 48 | // Three cases and three loops |
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| 49 | // 1) The endpoint of the line ends on the bottom line |
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| 50 | // 2) The endpoint ends on the side |
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| 51 | // 3) Horizontal lines |
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| 52 | |||
| 53 | // Endpoint falls on bottom line |
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| 54 | $middle = $this->rect->x + $this->rect->w / 2; |
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| 55 | $dist = $this->linespacing; |
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| 56 | $factor = $this->alpha / ($apa); |
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| 57 | while ($x1 > $this->rect->x) { |
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| 58 | $aImg->Line($x0, $y0, $x1, $y1); |
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| 59 | $aImg->Line($x0_right, $y0, $x1_right, $y1); |
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| 60 | $x1 = $middle - $dist; |
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| 61 | $x0 = $middle - $dist * $factor; |
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| 62 | $x1_right = $middle + $dist; |
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| 63 | $x0_right = $middle + $dist * $factor; |
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| 64 | $dist += $this->linespacing; |
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| 65 | } |
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| 66 | |||
| 67 | // Endpoint falls on sides |
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| 68 | $dist -= $this->linespacing; |
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| 69 | $d = $this->rect->w / 2; |
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| 70 | $c = $apa - $d * $apa / $dist; |
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| 71 | while ($x0 > $this->rect->x) { |
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| 72 | $aImg->Line($x0, $y0, $this->rect->x, $this->rect->ye - $c); |
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| 73 | $aImg->Line($x0_right, $y0, $this->rect->xe, $this->rect->ye - $c); |
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| 74 | $dist += $this->linespacing; |
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| 75 | $x0 = $middle - $dist * $factor; |
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| 76 | $x1 = $middle - $dist; |
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| 77 | $x0_right = $middle + $dist * $factor; |
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| 78 | $c = $apa - $d * $apa / $dist; |
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| 79 | } |
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| 80 | |||
| 81 | // Horizontal lines |
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| 82 | // They need some serious consideration since they are a function |
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| 83 | // of perspective depth (alpha) and density (linespacing) |
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| 84 | $x0 = $this->rect->x; |
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| 85 | $x1 = $this->rect->xe; |
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| 86 | $y = $this->rect->ye; |
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| 87 | |||
| 88 | // The first line is drawn directly. Makes the loop below slightly |
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| 89 | // more readable. |
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| 90 | $aImg->Line($x0, $y, $x1, $y); |
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| 91 | $hls = $this->linespacing; |
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| 92 | |||
| 93 | // A correction factor for vertical "brick" line spacing to account for |
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| 94 | // a) the difference in number of pixels hor vs vert |
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| 95 | // b) visual apperance to make the first layer of "bricks" look more |
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| 96 | // square. |
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| 97 | $vls = $this->linespacing * 0.6; |
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| 98 | |||
| 99 | $ds = $hls * ($apa - $vls) / $apa; |
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| 100 | // Get the slope for the "perspective line" going from bottom right |
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| 101 | // corner to top left corner of the "first" brick. |
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| 102 | |||
| 103 | // Uncomment the following lines if you want to get a visual understanding |
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| 104 | // of what this helpline does. BTW this mimics the way you would get the |
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| 105 | // perspective right when drawing on paper. |
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| 106 | /* |
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| 107 | $x0 = $middle; |
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| 108 | $y0 = $this->rect->ye; |
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| 109 | $len=floor(($this->rect->ye-$this->rect->y)/$vls); |
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| 110 | $x1 = $middle+round($len*$ds); |
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| 111 | $y1 = $this->rect->ye-$len*$vls; |
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| 112 | $aImg->PushColor("red"); |
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| 113 | $aImg->Line($x0,$y0,$x1,$y1); |
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| 114 | $aImg->PopColor(); |
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| 115 | */ |
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| 116 | |||
| 117 | $y -= $vls; |
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| 118 | $k = ($this->rect->ye - ($this->rect->ye - $vls)) / ($middle - ($middle - $ds)); |
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| 119 | $dist = $hls; |
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| 120 | while ($y > $this->rect->y) { |
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| 121 | $aImg->Line($this->rect->x, $y, $this->rect->xe, $y); |
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| 122 | $adj = $k * $dist / (1 + $dist * $k / $apa); |
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| 123 | if ($adj < 2) { |
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| 124 | $adj = 1; |
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| 125 | } |
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| 126 | |||
| 127 | $y = $this->rect->ye - round($adj); |
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| 128 | $dist += $hls; |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 |