1 | <?php |
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2 | |||
3 | /** |
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4 | * JPGraph v4.0.3 |
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5 | */ |
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6 | |||
7 | namespace Amenadiel\JpGraph\Graph; |
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8 | |||
9 | /** |
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10 | * @class RectPattern3DPlane |
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11 | * // Implements "3D" plane pattern |
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12 | */ |
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13 | class RectPattern3DPlane extends RectPattern |
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14 | { |
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15 | private $alpha = 50; // Parameter that specifies the distance |
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16 | // to "simulated" horizon in pixel from the |
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17 | // top of the band. Specifies how fast the lines |
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18 | // converge. |
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19 | |||
20 | public function __construct($aColor = 'black', $aWeight = 1) |
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21 | { |
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22 | parent::__construct($aColor, $aWeight); |
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23 | $this->SetDensity(10); // Slightly larger default |
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24 | } |
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25 | |||
26 | public function SetHorizon($aHorizon) |
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27 | { |
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28 | $this->alpha = $aHorizon; |
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29 | } |
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30 | |||
31 | public function DoPattern($aImg) |
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32 | { |
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33 | // "Fake" a nice 3D grid-effect. |
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34 | $x0 = $this->rect->x + $this->rect->w / 2; |
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35 | $y0 = $this->rect->y; |
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36 | $x1 = $x0; |
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37 | $y1 = $this->rect->ye; |
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38 | $x0_right = $x0; |
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39 | $x1_right = $x1; |
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40 | |||
41 | // BTW "apa" means monkey in Swedish but is really a shortform for |
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42 | // "alpha+a" which was the labels I used on paper when I derived the |
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43 | // geometric to get the 3D perspective right. |
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44 | // $apa is the height of the bounding rectangle plus the distance to the |
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45 | // artifical horizon (alpha) |
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46 | $apa = $this->rect->h + $this->alpha; |
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47 | |||
48 | // Three cases and three loops |
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49 | // 1) The endpoint of the line ends on the bottom line |
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50 | // 2) The endpoint ends on the side |
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51 | // 3) Horizontal lines |
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52 | |||
53 | // Endpoint falls on bottom line |
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54 | $middle = $this->rect->x + $this->rect->w / 2; |
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55 | $dist = $this->linespacing; |
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56 | $factor = $this->alpha / ($apa); |
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57 | while ($x1 > $this->rect->x) { |
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58 | $aImg->Line($x0, $y0, $x1, $y1); |
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59 | $aImg->Line($x0_right, $y0, $x1_right, $y1); |
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60 | $x1 = $middle - $dist; |
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61 | $x0 = $middle - $dist * $factor; |
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62 | $x1_right = $middle + $dist; |
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63 | $x0_right = $middle + $dist * $factor; |
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64 | $dist += $this->linespacing; |
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65 | } |
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66 | |||
67 | // Endpoint falls on sides |
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68 | $dist -= $this->linespacing; |
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69 | $d = $this->rect->w / 2; |
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70 | $c = $apa - $d * $apa / $dist; |
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71 | while ($x0 > $this->rect->x) { |
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72 | $aImg->Line($x0, $y0, $this->rect->x, $this->rect->ye - $c); |
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73 | $aImg->Line($x0_right, $y0, $this->rect->xe, $this->rect->ye - $c); |
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74 | $dist += $this->linespacing; |
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75 | $x0 = $middle - $dist * $factor; |
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76 | $x1 = $middle - $dist; |
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77 | $x0_right = $middle + $dist * $factor; |
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78 | $c = $apa - $d * $apa / $dist; |
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79 | } |
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80 | |||
81 | // Horizontal lines |
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82 | // They need some serious consideration since they are a function |
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83 | // of perspective depth (alpha) and density (linespacing) |
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84 | $x0 = $this->rect->x; |
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85 | $x1 = $this->rect->xe; |
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86 | $y = $this->rect->ye; |
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87 | |||
88 | // The first line is drawn directly. Makes the loop below slightly |
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89 | // more readable. |
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90 | $aImg->Line($x0, $y, $x1, $y); |
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91 | $hls = $this->linespacing; |
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92 | |||
93 | // A correction factor for vertical "brick" line spacing to account for |
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94 | // a) the difference in number of pixels hor vs vert |
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95 | // b) visual apperance to make the first layer of "bricks" look more |
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96 | // square. |
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97 | $vls = $this->linespacing * 0.6; |
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98 | |||
99 | $ds = $hls * ($apa - $vls) / $apa; |
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100 | // Get the slope for the "perspective line" going from bottom right |
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101 | // corner to top left corner of the "first" brick. |
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102 | |||
103 | // Uncomment the following lines if you want to get a visual understanding |
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104 | // of what this helpline does. BTW this mimics the way you would get the |
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105 | // perspective right when drawing on paper. |
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106 | /* |
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107 | $x0 = $middle; |
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108 | $y0 = $this->rect->ye; |
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109 | $len=floor(($this->rect->ye-$this->rect->y)/$vls); |
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110 | $x1 = $middle+round($len*$ds); |
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111 | $y1 = $this->rect->ye-$len*$vls; |
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112 | $aImg->PushColor("red"); |
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113 | $aImg->Line($x0,$y0,$x1,$y1); |
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114 | $aImg->PopColor(); |
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115 | */ |
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116 | |||
117 | $y -= $vls; |
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118 | $k = ($this->rect->ye - ($this->rect->ye - $vls)) / ($middle - ($middle - $ds)); |
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119 | $dist = $hls; |
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120 | while ($y > $this->rect->y) { |
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121 | $aImg->Line($this->rect->x, $y, $this->rect->xe, $y); |
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122 | $adj = $k * $dist / (1 + $dist * $k / $apa); |
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123 | if ($adj < 2) { |
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124 | $adj = 1; |
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125 | } |
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126 | |||
127 | $y = $this->rect->ye - round($adj); |
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128 | $dist += $hls; |
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129 | } |
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130 | } |
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131 | } |
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132 |