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#!/usr/bin/env python |
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# |
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# libtcod python samples |
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# This code demonstrates various usages of libtcod modules |
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# It's in the public domain. |
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# |
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from __future__ import division |
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import math |
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import os |
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import tcod as libtcod |
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# Import Psyco if available |
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try: |
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import psyco |
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psyco.full() |
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except ImportError: |
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pass |
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SAMPLE_SCREEN_WIDTH = 46 |
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SAMPLE_SCREEN_HEIGHT = 20 |
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SAMPLE_SCREEN_X = 20 |
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SAMPLE_SCREEN_Y = 10 |
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font = os.path.join(b'data', b'fonts', b'consolas10x10_gs_tc.png') |
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libtcod.console_set_custom_font(font, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) |
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libtcod.console_init_root(80, 50, b'libtcod python sample', False) |
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sample_console = libtcod.console_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT) |
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############################################# |
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# parser unit test |
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############################################# |
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# parser declaration |
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if True: |
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print ('***** File Parser test *****') |
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parser=libtcod.parser_new() |
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struct=libtcod.parser_new_struct(parser, b'myStruct') |
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libtcod.struct_add_property(struct, b'bool_field', libtcod.TYPE_BOOL, True) |
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libtcod.struct_add_property(struct, b'char_field', libtcod.TYPE_CHAR, True) |
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libtcod.struct_add_property(struct, b'int_field', libtcod.TYPE_INT, True) |
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libtcod.struct_add_property(struct, b'float_field', libtcod.TYPE_FLOAT, True) |
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libtcod.struct_add_property(struct, b'color_field', libtcod.TYPE_COLOR, True) |
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libtcod.struct_add_property(struct, b'dice_field', libtcod.TYPE_DICE, True) |
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libtcod.struct_add_property(struct, b'string_field', libtcod.TYPE_STRING, |
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True) |
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libtcod.struct_add_list_property(struct, b'bool_list', libtcod.TYPE_BOOL, |
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True) |
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libtcod.struct_add_list_property(struct, b'char_list', libtcod.TYPE_CHAR, |
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True) |
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libtcod.struct_add_list_property(struct, b'integer_list', libtcod.TYPE_INT, |
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True) |
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libtcod.struct_add_list_property(struct, b'float_list', libtcod.TYPE_FLOAT, |
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True) |
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libtcod.struct_add_list_property(struct, b'string_list', libtcod.TYPE_STRING, |
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True) |
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libtcod.struct_add_list_property(struct, b'color_list', libtcod.TYPE_COLOR, |
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True) |
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## # dice lists doesn't work yet |
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## libtcod.struct_add_list_property(struct, b'dice_list', libtcod.TYPE_DICE, |
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## True) |
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# default listener |
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print ('***** Default listener *****') |
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libtcod.parser_run(parser, os.path.join(b'data', b'cfg', b'sample.cfg')) |
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print ('bool_field : ', \ |
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libtcod.parser_get_bool_property(parser, b'myStruct.bool_field')) |
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print ('char_field : ', \ |
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libtcod.parser_get_char_property(parser, b'myStruct.char_field')) |
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print ('int_field : ', \ |
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libtcod.parser_get_int_property(parser, b'myStruct.int_field')) |
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print ('float_field : ', \ |
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libtcod.parser_get_float_property(parser, b'myStruct.float_field')) |
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print ('color_field : ', \ |
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libtcod.parser_get_color_property(parser, b'myStruct.color_field')) |
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print ('dice_field : ', \ |
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libtcod.parser_get_dice_property(parser, b'myStruct.dice_field')) |
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print ('string_field : ', \ |
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libtcod.parser_get_string_property(parser, b'myStruct.string_field')) |
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print ('bool_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.bool_list', |
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libtcod.TYPE_BOOL)) |
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print ('char_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.char_list', |
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libtcod.TYPE_CHAR)) |
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print ('integer_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.integer_list', |
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libtcod.TYPE_INT)) |
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print ('float_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.float_list', |
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libtcod.TYPE_FLOAT)) |
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print ('string_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.string_list', |
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libtcod.TYPE_STRING)) |
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print ('color_list : ', \ |
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libtcod.parser_get_list_property(parser, b'myStruct.color_list', |
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libtcod.TYPE_COLOR)) |
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## print ('dice_list : ', \ |
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## libtcod.parser_get_list_property(parser, b'myStruct.dice_list', |
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## libtcod.TYPE_DICE)) |
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# custom listener |
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print ('***** Custom listener *****') |
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View Code Duplication |
class MyListener: |
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def new_struct(self, struct, name): |
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print ('new structure type', libtcod.struct_get_name(struct), \ |
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' named ', name ) |
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return True |
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def new_flag(self, name): |
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print ('new flag named ', name) |
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return True |
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def new_property(self,name, typ, value): |
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type_names = ['NONE', 'BOOL', 'CHAR', 'INT', 'FLOAT', 'STRING', \ |
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'COLOR', 'DICE'] |
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type_name = type_names[typ & 0xff] |
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if typ & libtcod.TYPE_LIST: |
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type_name = 'LIST<%s>' % type_name |
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print ('new property named ', name,' type ',type_name, \ |
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' value ', value) |
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return True |
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def end_struct(self, struct, name): |
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print ('end structure type', libtcod.struct_get_name(struct), \ |
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' named ', name) |
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return True |
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def error(self,msg): |
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print ('error : ', msg) |
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return True |
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libtcod.parser_run(parser, os.path.join(b'data',b'cfg',b'sample.cfg'), MyListener()) |
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############################################# |
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# end of parser unit test |
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############################################# |
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############################################# |
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# true color sample |
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############################################# |
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tc_cols = [libtcod.Color(50, 40, 150), |
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libtcod.Color(240, 85, 5), |
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libtcod.Color(50, 35, 240), |
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libtcod.Color(10, 200, 130), |
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] |
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tc_dirr = [1, -1, 1, 1] |
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tc_dirg = [1, -1, -1, 1] |
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tc_dirb = [1, 1, 1, -1] |
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def render_colors(first, key, mouse): |
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global tc_cols, tc_dirr, tc_dirg, tc_dirb, tc_fast |
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TOPLEFT = 0 |
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TOPRIGHT = 1 |
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BOTTOMLEFT = 2 |
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BOTTOMRIGHT = 3 |
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if first: |
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libtcod.sys_set_fps(0) |
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libtcod.console_clear(sample_console) |
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tc_fast = False |
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for c in range(4): |
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# move each corner color |
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component=libtcod.random_get_int(None, 0, 2) |
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if component == 0: |
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tc_cols[c].r += 5 * tc_dirr[c] |
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if tc_cols[c].r == 255: |
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tc_dirr[c] = -1 |
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elif tc_cols[c].r == 0: |
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tc_dirr[c] = 1 |
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elif component == 1: |
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tc_cols[c].g += 5 * tc_dirg[c] |
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if tc_cols[c].g == 255: |
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tc_dirg[c] = -1 |
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elif tc_cols[c].g == 0: |
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tc_dirg[c] = 1 |
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elif component == 2: |
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tc_cols[c].b += 5 * tc_dirb[c] |
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if tc_cols[c].b == 255: |
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tc_dirb[c] = -1 |
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elif tc_cols[c].b == 0: |
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tc_dirb[c] = 1 |
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if not tc_fast: |
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# interpolate corner colors |
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for x in range(SAMPLE_SCREEN_WIDTH): |
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xcoef = float(x) / (SAMPLE_SCREEN_WIDTH - 1) |
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top = libtcod.color_lerp(tc_cols[TOPLEFT], tc_cols[TOPRIGHT], xcoef) |
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bottom = libtcod.color_lerp(tc_cols[BOTTOMLEFT], tc_cols[BOTTOMRIGHT], |
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xcoef) |
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for y in range(SAMPLE_SCREEN_HEIGHT): |
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ycoef = float(y) / (SAMPLE_SCREEN_HEIGHT - 1) |
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curColor = libtcod.color_lerp(top, bottom, ycoef) |
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libtcod.console_set_char_background(sample_console, x, y, curColor, |
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libtcod.BKGND_SET) |
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textColor = libtcod.console_get_char_background(sample_console, |
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SAMPLE_SCREEN_WIDTH // 2, 5) |
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textColor.r = 255 - textColor.r |
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textColor.g = 255 - textColor.g |
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textColor.b = 255 - textColor.b |
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libtcod.console_set_default_foreground(sample_console, textColor) |
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for x in range(SAMPLE_SCREEN_WIDTH): |
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for y in range(SAMPLE_SCREEN_HEIGHT): |
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col = libtcod.console_get_char_background(sample_console, x, y) |
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col = libtcod.color_lerp(col, libtcod.black, 0.5) |
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c = libtcod.random_get_int(None, ord('a'), ord('z')) |
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libtcod.console_set_default_foreground(sample_console, col) |
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libtcod.console_put_char(sample_console, x, y, c, |
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libtcod.BKGND_NONE) |
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else: |
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# same, but using the ConsoleBuffer class to speed up rendering |
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buffer = libtcod.ConsoleBuffer(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT) # initialize buffer |
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c = libtcod.random_get_int(None, ord('a'), ord('z')) |
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for x in range(SAMPLE_SCREEN_WIDTH): |
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xcoef = float(x) / (SAMPLE_SCREEN_WIDTH - 1) |
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top = libtcod.color_lerp(tc_cols[TOPLEFT], tc_cols[TOPRIGHT], xcoef) |
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bottom = libtcod.color_lerp(tc_cols[BOTTOMLEFT], tc_cols[BOTTOMRIGHT], xcoef) |
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for y in range(SAMPLE_SCREEN_HEIGHT): |
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# for maximum speed, we avoid using any libtcod function in |
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# this inner loop, except for the ConsoleBuffer's functions. |
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ycoef = float(y) / (SAMPLE_SCREEN_HEIGHT - 1) |
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r = int(top.r * ycoef + bottom.r * (1 - ycoef)) |
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g = int(top.g * ycoef + bottom.g * (1 - ycoef)) |
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b = int(top.b * ycoef + bottom.b * (1 - ycoef)) |
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c += 1 |
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if c > ord('z'): c = ord('a') |
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# set background, foreground and char with a single function |
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buffer.set(x, y, r, g, b, r // 2, g // 2, b // 2, chr(c)) |
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buffer.blit(sample_console) # update console with the buffer's contents |
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libtcod.console_set_default_foreground(sample_console, libtcod.Color(int(r), int(g), int(b))) |
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libtcod.console_set_default_background(sample_console, libtcod.grey) |
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libtcod.console_print_rect_ex(sample_console, SAMPLE_SCREEN_WIDTH // 2, |
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5, SAMPLE_SCREEN_WIDTH - 2, |
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SAMPLE_SCREEN_HEIGHT - 1, |
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libtcod.BKGND_MULTIPLY, libtcod.CENTER, |
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"The Doryen library uses 24 bits " |
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"colors, for both background and " |
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"foreground.") |
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if key.c == ord('f'): tc_fast = not tc_fast |
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libtcod.console_set_default_foreground(sample_console, libtcod.white) |
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libtcod.console_print(sample_console, 1, SAMPLE_SCREEN_HEIGHT - 2, |
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"F : turn fast rendering %s" % ("off" if tc_fast else "on")) |
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############################################# |
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# offscreen console sample |
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############################################# |
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oc_secondary = None |
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oc_screenshot = None |
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oc_counter = 0 |
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oc_x = 0 |
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oc_y = 0 |
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oc_init = False |
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oc_xdir = 1 |
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oc_ydir = 1 |
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def render_offscreen(first, key, mouse): |
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global oc_secondary, oc_screenshot |
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global oc_counter, oc_x, oc_y, oc_init, oc_xdir, oc_ydir |
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if not oc_init: |
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oc_init = True |
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oc_secondary = libtcod.console_new(SAMPLE_SCREEN_WIDTH // 2, |
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SAMPLE_SCREEN_HEIGHT // 2) |
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oc_screenshot = libtcod.console_new(SAMPLE_SCREEN_WIDTH, |
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SAMPLE_SCREEN_HEIGHT) |
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libtcod.console_print_frame(oc_secondary, 0, 0, SAMPLE_SCREEN_WIDTH // 2, |
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SAMPLE_SCREEN_HEIGHT // 2, False, libtcod.BKGND_NONE, |
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b'Offscreen console') |
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libtcod.console_print_rect_ex(oc_secondary, SAMPLE_SCREEN_WIDTH // 4, |
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2, SAMPLE_SCREEN_WIDTH // 2 - 2, |
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SAMPLE_SCREEN_HEIGHT // 2, |
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libtcod.BKGND_NONE, libtcod.CENTER, |
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b"You can render to an offscreen " |
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b"console and blit in on another " |
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b"one, simulating alpha " |
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b"transparency.") |
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if first: |
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libtcod.sys_set_fps(30) |
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# get a "screenshot" of the current sample screen |
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libtcod.console_blit(sample_console, 0, 0, SAMPLE_SCREEN_WIDTH, |
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SAMPLE_SCREEN_HEIGHT, oc_screenshot, 0, 0) |
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oc_counter += 1 |
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if oc_counter % 20 == 0: |
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oc_x += oc_xdir |
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oc_y += oc_ydir |
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if oc_x == SAMPLE_SCREEN_WIDTH / 2 + 5: |
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oc_xdir = -1 |
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elif oc_x == -5: |
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oc_xdir = 1 |
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if oc_y == SAMPLE_SCREEN_HEIGHT / 2 + 5: |
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oc_ydir = -1 |
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elif oc_y == -5: |
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oc_ydir = 1 |
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libtcod.console_blit(oc_screenshot, 0, 0, SAMPLE_SCREEN_WIDTH, |
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SAMPLE_SCREEN_HEIGHT, sample_console, 0, 0) |
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libtcod.console_blit(oc_secondary, 0, 0, SAMPLE_SCREEN_WIDTH // 2, |
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SAMPLE_SCREEN_HEIGHT // 2, sample_console, oc_x, oc_y, |
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1.0,0.75) |
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############################################# |
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# line drawing sample |
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############################################# |
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line_bk = libtcod.Color() |
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line_init = False |
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line_bk_flag = libtcod.BKGND_SET |
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def render_lines(first, key, mouse): |
301
|
|
|
global line_bk, line_init, line_bk_flag |
302
|
|
|
|
303
|
|
|
flag_names=['BKGND_NONE', |
304
|
|
|
'BKGND_SET', |
305
|
|
|
'BKGND_MULTIPLY', |
306
|
|
|
'BKGND_LIGHTEN', |
307
|
|
|
'BKGND_DARKEN', |
308
|
|
|
'BKGND_SCREEN', |
309
|
|
|
'BKGND_COLOR_DODGE', |
310
|
|
|
'BKGND_COLOR_BURN', |
311
|
|
|
'BKGND_ADD', |
312
|
|
|
'BKGND_ADDALPHA', |
313
|
|
|
'BKGND_BURN', |
314
|
|
|
'BKGND_OVERLAY', |
315
|
|
|
'BKGND_ALPHA', |
316
|
|
|
] |
317
|
|
|
if key.vk in (libtcod.KEY_ENTER, libtcod.KEY_KPENTER): |
318
|
|
|
line_bk_flag += 1 |
319
|
|
|
if (line_bk_flag & 0xff) > libtcod.BKGND_ALPH: |
320
|
|
|
line_bk_flag=libtcod.BKGND_NONE |
321
|
|
|
alpha = 0.0 |
322
|
|
|
if (line_bk_flag & 0xff) == libtcod.BKGND_ALPH: |
323
|
|
|
# for the alpha mode, update alpha every frame |
324
|
|
|
alpha = (1.0 + math.cos(libtcod.sys_elapsed_seconds() * 2)) / 2.0 |
325
|
|
|
line_bk_flag = libtcod.BKGND_ALPHA(alpha) |
326
|
|
|
elif (line_bk_flag & 0xff) == libtcod.BKGND_ADDA: |
327
|
|
|
# for the add alpha mode, update alpha every frame |
328
|
|
|
alpha = (1.0 + math.cos(libtcod.sys_elapsed_seconds() * 2)) / 2.0 |
329
|
|
|
line_bk_flag = libtcod.BKGND_ADDALPHA(alpha) |
330
|
|
|
if not line_init: |
331
|
|
|
line_bk = libtcod.console_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT) |
332
|
|
|
# initialize the colored background |
333
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
334
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
335
|
|
|
col = libtcod.Color(x * 255 // (SAMPLE_SCREEN_WIDTH - 1), |
336
|
|
|
(x + y) * 255 // (SAMPLE_SCREEN_WIDTH - 1 + |
337
|
|
|
SAMPLE_SCREEN_HEIGHT - 1), |
338
|
|
|
y * 255 // (SAMPLE_SCREEN_HEIGHT-1)) |
339
|
|
|
libtcod.console_set_char_background(line_bk, x, y, col, libtcod.BKGND_SET) |
340
|
|
|
line_init = True |
341
|
|
|
if first: |
342
|
|
|
libtcod.sys_set_fps(30) |
343
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
344
|
|
|
libtcod.console_blit(line_bk, 0, 0, SAMPLE_SCREEN_WIDTH, |
345
|
|
|
SAMPLE_SCREEN_HEIGHT, sample_console, 0, 0) |
346
|
|
|
recty = int((SAMPLE_SCREEN_HEIGHT - 2) * ((1.0 + |
347
|
|
|
math.cos(libtcod.sys_elapsed_seconds())) / 2.0)) |
348
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
349
|
|
|
col = libtcod.Color(x * 255 // SAMPLE_SCREEN_WIDTH, |
350
|
|
|
x * 255 // SAMPLE_SCREEN_WIDTH, |
351
|
|
|
x * 255 // SAMPLE_SCREEN_WIDTH) |
352
|
|
|
libtcod.console_set_char_background(sample_console, x, recty, col, line_bk_flag) |
353
|
|
|
libtcod.console_set_char_background(sample_console, x, recty + 1, col, |
354
|
|
|
line_bk_flag) |
355
|
|
|
libtcod.console_set_char_background(sample_console, x, recty + 2, col, |
356
|
|
|
line_bk_flag) |
357
|
|
|
angle = libtcod.sys_elapsed_seconds() * 2.0 |
358
|
|
|
cos_angle=math.cos(angle) |
359
|
|
|
sin_angle=math.sin(angle) |
360
|
|
|
xo = int(SAMPLE_SCREEN_WIDTH // 2 * (1 + cos_angle)) |
361
|
|
|
yo = int(SAMPLE_SCREEN_HEIGHT // 2 + sin_angle * SAMPLE_SCREEN_WIDTH // 2) |
362
|
|
|
xd = int(SAMPLE_SCREEN_WIDTH // 2 * (1 - cos_angle)) |
363
|
|
|
yd = int(SAMPLE_SCREEN_HEIGHT // 2 - sin_angle * SAMPLE_SCREEN_WIDTH // 2) |
364
|
|
|
# draw the line |
365
|
|
|
# in python the easiest way is to use the line iterator |
366
|
|
|
for x,y in libtcod.line_iter(xo, yo, xd, yd): |
367
|
|
|
if 0 <= x < SAMPLE_SCREEN_WIDTH and \ |
368
|
|
|
0 <= y < SAMPLE_SCREEN_HEIGHT: |
369
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
370
|
|
|
libtcod.light_blue, line_bk_flag) |
371
|
|
|
libtcod.console_print(sample_console, 2, 2, |
372
|
|
|
'%s (ENTER to change)' % |
373
|
|
|
flag_names[line_bk_flag & 0xff]) |
374
|
|
|
|
375
|
|
|
############################################# |
376
|
|
|
# noise sample |
377
|
|
|
############################################# |
378
|
|
|
noise_func = 0 |
379
|
|
|
noise_dx = 0.0 |
380
|
|
|
noise_dy = 0.0 |
381
|
|
|
noise_octaves = 4.0 |
382
|
|
|
noise_zoom = 3.0 |
383
|
|
|
noise_hurst = libtcod.NOISE_DEFAULT_HURST |
384
|
|
|
noise_lacunarity = libtcod.NOISE_DEFAULT_LACUNARITY |
385
|
|
|
noise = libtcod.noise_new(2) |
386
|
|
|
noise_img=libtcod.image_new(SAMPLE_SCREEN_WIDTH*2,SAMPLE_SCREEN_HEIGHT*2) |
387
|
|
|
def render_noise(first, key, mouse): |
388
|
|
|
global noise_func, noise_img |
389
|
|
|
global noise_dx, noise_dy |
390
|
|
|
global noise_octaves, noise_zoom, noise_hurst, noise_lacunarity, noise |
391
|
|
|
|
392
|
|
|
PERLIN = 0 |
393
|
|
|
SIMPLEX = 1 |
394
|
|
|
WAVELET = 2 |
395
|
|
|
FBM_PERLIN = 3 |
396
|
|
|
TURBULENCE_PERLIN = 4 |
397
|
|
|
FBM_SIMPLEX = 5 |
398
|
|
|
TURBULENCE_SIMPLEX = 6 |
399
|
|
|
FBM_WAVELET = 7 |
400
|
|
|
TURBULENCE_WAVELET = 8 |
401
|
|
|
funcName=[ |
402
|
|
|
'1 : perlin noise ', |
403
|
|
|
'2 : simplex noise ', |
404
|
|
|
'3 : wavelet noise ', |
405
|
|
|
'4 : perlin fbm ', |
406
|
|
|
'5 : perlin turbulence ', |
407
|
|
|
'6 : simplex fbm ', |
408
|
|
|
'7 : simplex turbulence ', |
409
|
|
|
'8 : wavelet fbm ', |
410
|
|
|
'9 : wavelet turbulence ', |
411
|
|
|
] |
412
|
|
|
if first: |
413
|
|
|
libtcod.sys_set_fps(30) |
414
|
|
|
libtcod.console_clear(sample_console) |
415
|
|
|
noise_dx += 0.01 |
416
|
|
|
noise_dy += 0.01 |
417
|
|
|
for y in range(2*SAMPLE_SCREEN_HEIGHT): |
418
|
|
|
for x in range(2*SAMPLE_SCREEN_WIDTH): |
419
|
|
|
f = [noise_zoom * x / (2*SAMPLE_SCREEN_WIDTH) + noise_dx, |
420
|
|
|
noise_zoom * y / (2*SAMPLE_SCREEN_HEIGHT) + noise_dy] |
421
|
|
|
value = 0.0 |
422
|
|
|
if noise_func == PERLIN: |
423
|
|
|
value = libtcod.noise_get(noise, f, libtcod.NOISE_PERLIN) |
424
|
|
|
elif noise_func == SIMPLEX: |
425
|
|
|
value = libtcod.noise_get(noise, f, libtcod.NOISE_SIMPLEX) |
426
|
|
|
elif noise_func == WAVELET: |
427
|
|
|
value = libtcod.noise_get(noise, f, libtcod.NOISE_WAVELET) |
428
|
|
|
elif noise_func == FBM_PERLIN: |
429
|
|
|
value = libtcod.noise_get_fbm(noise, f, noise_octaves, libtcod.NOISE_PERLIN) |
430
|
|
|
elif noise_func == TURBULENCE_PERLIN: |
431
|
|
|
value = libtcod.noise_get_turbulence(noise, f, noise_octaves, libtcod.NOISE_PERLIN) |
432
|
|
|
elif noise_func == FBM_SIMPLEX: |
433
|
|
|
value = libtcod.noise_get_fbm(noise, f, noise_octaves, libtcod.NOISE_SIMPLEX) |
434
|
|
|
elif noise_func == TURBULENCE_SIMPLEX: |
435
|
|
|
value = libtcod.noise_get_turbulence(noise, f, |
436
|
|
|
noise_octaves, libtcod.NOISE_SIMPLEX) |
437
|
|
|
elif noise_func == FBM_WAVELET: |
438
|
|
|
value = libtcod.noise_get_fbm(noise, f, noise_octaves, libtcod.NOISE_WAVELET) |
439
|
|
|
elif noise_func == TURBULENCE_WAVELET: |
440
|
|
|
value = libtcod.noise_get_turbulence(noise, f, |
441
|
|
|
noise_octaves, libtcod.NOISE_WAVELET) |
442
|
|
|
c = int((value + 1.0) / 2.0 * 255) |
443
|
|
|
if c < 0: |
444
|
|
|
c = 0 |
445
|
|
|
elif c > 255: |
446
|
|
|
c = 255 |
447
|
|
|
col = libtcod.Color(c // 2, c // 2, c) |
448
|
|
|
libtcod.image_put_pixel(noise_img,x,y,col) |
449
|
|
|
libtcod.console_set_default_background(sample_console, libtcod.grey) |
450
|
|
|
rectw = 24 |
451
|
|
|
recth = 13 |
452
|
|
|
if noise_func <= WAVELET: |
453
|
|
|
recth = 10 |
454
|
|
|
libtcod.image_blit_2x(noise_img,sample_console,0,0) |
455
|
|
|
libtcod.console_rect(sample_console, 2, 2, rectw, recth, False, |
456
|
|
|
libtcod.BKGND_MULTIPLY) |
457
|
|
|
for y in range(2,2+recth): |
458
|
|
|
for x in range(2,2+rectw): |
459
|
|
|
col=libtcod.console_get_char_foreground(sample_console,x,y) |
460
|
|
|
col = col * libtcod.grey |
461
|
|
|
libtcod.console_set_char_foreground(sample_console,x,y,col) |
462
|
|
|
|
463
|
|
|
for curfunc in range(TURBULENCE_WAVELET + 1): |
464
|
|
|
if curfunc == noise_func: |
465
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
466
|
|
|
libtcod.console_set_default_background(sample_console, |
467
|
|
|
libtcod.light_blue) |
468
|
|
|
libtcod.console_print_ex(sample_console, 2, 2 + curfunc, |
469
|
|
|
libtcod.BKGND_SET, libtcod.LEFT, funcName[curfunc]) |
470
|
|
|
else: |
471
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.grey) |
472
|
|
|
libtcod.console_print(sample_console, 2, 2 + curfunc, |
473
|
|
|
funcName[curfunc]) |
474
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
475
|
|
|
libtcod.console_print(sample_console, 2, 11, |
476
|
|
|
'Y/H : zoom (%2.1f)' % noise_zoom) |
477
|
|
|
if noise_func > WAVELET: |
478
|
|
|
libtcod.console_print(sample_console, 2, 12, |
479
|
|
|
'E/D : hurst (%2.1f)' % noise_hurst) |
480
|
|
|
libtcod.console_print(sample_console, 2, 13, |
481
|
|
|
'R/F : lacunarity (%2.1f)' % |
482
|
|
|
noise_lacunarity) |
483
|
|
|
libtcod.console_print(sample_console, 2, 14, |
484
|
|
|
'T/G : octaves (%2.1f)' % noise_octaves) |
485
|
|
|
if key.vk == libtcod.KEY_NONE: |
486
|
|
|
return |
487
|
|
|
if ord('9') >= key.c >= ord('1'): |
488
|
|
|
noise_func = key.c - ord('1') |
489
|
|
|
elif key.c in (ord('E'), ord('e')): |
490
|
|
|
noise_hurst += 0.1 |
491
|
|
|
libtcod.noise_delete(noise) |
492
|
|
|
noise = libtcod.noise_new(2,noise_hurst,noise_lacunarity) |
493
|
|
|
elif key.c in (ord('D'), ord('d')): |
494
|
|
|
noise_hurst -= 0.1 |
495
|
|
|
libtcod.noise_delete(noise) |
496
|
|
|
noise = libtcod.noise_new(2, noise_hurst, noise_lacunarity) |
497
|
|
|
elif key.c in (ord('R'), ord('r')): |
498
|
|
|
noise_lacunarity += 0.5 |
499
|
|
|
libtcod.noise_delete(noise) |
500
|
|
|
noise = libtcod.noise_new(2, noise_hurst, noise_lacunarity) |
501
|
|
|
elif key.c in (ord('F'), ord('f')): |
502
|
|
|
noise_lacunarity -= 0.5 |
503
|
|
|
libtcod.noise_delete(noise) |
504
|
|
|
noise = libtcod.noise_new(2, noise_hurst, noise_lacunarity) |
505
|
|
|
elif key.c in (ord('T'), ord('t')): |
506
|
|
|
noise_octaves += 0.5 |
507
|
|
|
elif key.c in (ord('G'), ord('g')): |
508
|
|
|
noise_octaves -= 0.5 |
509
|
|
|
elif key.c in (ord('Y'), ord('y')): |
510
|
|
|
noise_zoom += 0.2 |
511
|
|
|
elif key.c in (ord('H'), ord('h')): |
512
|
|
|
noise_zoom -= 0.2 |
513
|
|
|
|
514
|
|
|
############################################# |
515
|
|
|
# field of view sample |
516
|
|
|
############################################# |
517
|
|
|
fov_px = 20 |
518
|
|
|
fov_py = 10 |
519
|
|
|
fov_recompute = True |
520
|
|
|
fov_torch = False |
521
|
|
|
fov_map = None |
522
|
|
|
fov_dark_wall = libtcod.Color(0, 0, 100) |
523
|
|
|
fov_light_wall = libtcod.Color(130, 110, 50) |
524
|
|
|
fov_dark_ground = libtcod.Color(50, 50, 150) |
525
|
|
|
fov_light_ground = libtcod.Color(200, 180, 50) |
526
|
|
|
fov_noise = None |
527
|
|
|
fov_torchx = 0.0 |
528
|
|
|
fov_init = False |
529
|
|
|
fov_light_walls = True |
530
|
|
|
fov_algo_num = 0 |
531
|
|
|
fov_algo_names = ['BASIC ','DIAMOND ', 'SHADOW ', |
532
|
|
|
'PERMISSIVE0','PERMISSIVE1','PERMISSIVE2','PERMISSIVE3','PERMISSIVE4', |
533
|
|
|
'PERMISSIVE5','PERMISSIVE6','PERMISSIVE7','PERMISSIVE8','RESTRICTIVE'] |
534
|
|
|
def render_fov(first, key, mouse): |
535
|
|
|
global fov_px, fov_py, fov_map, fov_dark_wall, fov_light_wall |
536
|
|
|
global fov_dark_ground, fov_light_ground |
537
|
|
|
global fov_recompute, fov_torch, fov_noise, fov_torchx, fov_init |
538
|
|
|
global fov_light_walls, fov_algo_num, fov_algo_names |
539
|
|
|
|
540
|
|
|
smap = ['##############################################', |
541
|
|
|
'####################### #################', |
542
|
|
|
'##################### # ###############', |
543
|
|
|
'###################### ### ###########', |
544
|
|
|
'################## ##### ####', |
545
|
|
|
'################ ######## ###### ####', |
546
|
|
|
'############### #################### ####', |
547
|
|
|
'################ ###### ##', |
548
|
|
|
'######## ####### ###### # # # ##', |
549
|
|
|
'######## ###### ### ##', |
550
|
|
|
'######## ##', |
551
|
|
|
'#### ###### ### # # # ##', |
552
|
|
|
'#### ### ########## #### ##', |
553
|
|
|
'#### ### ########## ###########=##########', |
554
|
|
|
'#### ################## ##### #####', |
555
|
|
|
'#### ### #### ##### #####', |
556
|
|
|
'#### # #### #####', |
557
|
|
|
'######## # #### ##### #####', |
558
|
|
|
'######## ##### ####################', |
559
|
|
|
'##############################################', |
560
|
|
|
] |
561
|
|
|
TORCH_RADIUS = 10 |
562
|
|
|
SQUARED_TORCH_RADIUS = TORCH_RADIUS * TORCH_RADIUS |
563
|
|
|
dx = 0.0 |
564
|
|
|
dy = 0.0 |
565
|
|
|
di = 0.0 |
566
|
|
View Code Duplication |
if not fov_init: |
|
|
|
|
567
|
|
|
fov_init = True |
568
|
|
|
fov_map = libtcod.map_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT) |
569
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
570
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
571
|
|
|
if smap[y][x] == ' ': |
572
|
|
|
# ground |
573
|
|
|
libtcod.map_set_properties(fov_map, x, y, True, True) |
574
|
|
|
elif smap[y][x] == '=': |
575
|
|
|
# window |
576
|
|
|
libtcod.map_set_properties(fov_map, x, y, True, False) |
577
|
|
|
# 1d noise for the torch flickering |
578
|
|
|
fov_noise = libtcod.noise_new(1, 1.0, 1.0) |
579
|
|
|
torchs = 'off' |
580
|
|
|
lights = 'off' |
581
|
|
|
if fov_torch: |
582
|
|
|
torchs = 'on ' |
583
|
|
|
if fov_light_walls : |
584
|
|
|
lights='on ' |
585
|
|
View Code Duplication |
if first: |
|
|
|
|
586
|
|
|
libtcod.sys_set_fps(30) |
587
|
|
|
# we draw the foreground only the first time. |
588
|
|
|
# during the player movement, only the @ is redrawn. |
589
|
|
|
# the rest impacts only the background color |
590
|
|
|
# draw the help text & player @ |
591
|
|
|
libtcod.console_clear(sample_console) |
592
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
593
|
|
|
libtcod.console_print(sample_console, 1, 1, |
594
|
|
|
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s" % |
595
|
|
|
(torchs,lights,fov_algo_names[fov_algo_num])) |
596
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.black) |
597
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, '@', |
598
|
|
|
libtcod.BKGND_NONE) |
599
|
|
|
# draw windows |
600
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
601
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
602
|
|
|
if smap[y][x] == '=': |
603
|
|
|
libtcod.console_put_char(sample_console, x, y, |
604
|
|
|
libtcod.CHAR_DHLINE, |
605
|
|
|
libtcod.BKGND_NONE) |
606
|
|
|
if fov_recompute: |
607
|
|
|
fov_recompute = False |
608
|
|
|
if fov_torch: |
609
|
|
|
libtcod.map_compute_fov(fov_map, fov_px, fov_py, TORCH_RADIUS, fov_light_walls, fov_algo_num) |
610
|
|
|
else: |
611
|
|
|
libtcod.map_compute_fov(fov_map, fov_px, fov_py, 0, fov_light_walls, fov_algo_num) |
612
|
|
|
if fov_torch: |
613
|
|
|
# slightly change the perlin noise parameter |
614
|
|
|
fov_torchx += 0.2 |
615
|
|
|
# randomize the light position between -1.5 and 1.5 |
616
|
|
|
tdx = [fov_torchx + 20.0] |
617
|
|
|
dx = libtcod.noise_get(noise, tdx, libtcod.NOISE_SIMPLEX) * 1.5 |
618
|
|
|
tdx[0] += 30.0 |
619
|
|
|
dy = libtcod.noise_get(noise, tdx, libtcod.NOISE_SIMPLEX) * 1.5 |
620
|
|
|
di = 0.2 * libtcod.noise_get(noise, [fov_torchx], libtcod.NOISE_SIMPLEX) |
621
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
622
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
623
|
|
|
visible = libtcod.map_is_in_fov(fov_map, x, y) |
624
|
|
|
wall = (smap[y][x] == '#') |
625
|
|
|
if not visible: |
626
|
|
|
if wall: |
627
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
628
|
|
|
fov_dark_wall, libtcod.BKGND_SET) |
629
|
|
|
else: |
630
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
631
|
|
|
fov_dark_ground, |
632
|
|
|
libtcod.BKGND_SET) |
633
|
|
|
else: |
634
|
|
|
if not fov_torch: |
635
|
|
|
if wall: |
636
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
637
|
|
|
fov_light_wall, |
638
|
|
|
libtcod.BKGND_SET ) |
639
|
|
|
else: |
640
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
641
|
|
|
fov_light_ground, |
642
|
|
|
libtcod.BKGND_SET ) |
643
|
|
|
else: |
644
|
|
|
if wall: |
645
|
|
|
base = fov_dark_wall |
646
|
|
|
light = fov_light_wall |
647
|
|
|
else: |
648
|
|
|
base = fov_dark_ground |
649
|
|
|
light = fov_light_ground |
650
|
|
|
# cell distance to torch (squared) |
651
|
|
|
r = float(x - fov_px + dx) * (x - fov_px + dx) + \ |
652
|
|
|
(y - fov_py + dy) * (y - fov_py + dy) |
653
|
|
|
if r < SQUARED_TORCH_RADIUS: |
654
|
|
|
l = (SQUARED_TORCH_RADIUS - r) / SQUARED_TORCH_RADIUS \ |
655
|
|
|
+ di |
656
|
|
|
if l < 0.0: |
657
|
|
|
l = 0.0 |
658
|
|
|
elif l> 1.0: |
659
|
|
|
l = 1.0 |
660
|
|
|
base = libtcod.color_lerp(base, light, l) |
661
|
|
|
libtcod.console_set_char_background(sample_console, x, y, base, |
662
|
|
|
libtcod.BKGND_SET) |
663
|
|
|
if key.c in (ord('I'), ord('i')): |
664
|
|
|
if smap[fov_py-1][fov_px] == ' ': |
665
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, ' ', |
666
|
|
|
libtcod.BKGND_NONE) |
667
|
|
|
fov_py -= 1 |
668
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, '@', |
669
|
|
|
libtcod.BKGND_NONE) |
670
|
|
|
fov_recompute = True |
671
|
|
|
elif key.c in (ord('K'), ord('k')): |
672
|
|
|
if smap[fov_py+1][fov_px] == ' ': |
673
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, ' ', |
674
|
|
|
libtcod.BKGND_NONE) |
675
|
|
|
fov_py += 1 |
676
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, '@', |
677
|
|
|
libtcod.BKGND_NONE) |
678
|
|
|
fov_recompute = True |
679
|
|
|
elif key.c in (ord('J'), ord('j')): |
680
|
|
|
if smap[fov_py][fov_px-1] == ' ': |
681
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, ' ', |
682
|
|
|
libtcod.BKGND_NONE) |
683
|
|
|
fov_px -= 1 |
684
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, '@', |
685
|
|
|
libtcod.BKGND_NONE) |
686
|
|
|
fov_recompute = True |
687
|
|
|
elif key.c in (ord('L'), ord('l')): |
688
|
|
|
if smap[fov_py][fov_px+1] == ' ': |
689
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, ' ', |
690
|
|
|
libtcod.BKGND_NONE) |
691
|
|
|
fov_px += 1 |
692
|
|
|
libtcod.console_put_char(sample_console, fov_px, fov_py, '@', |
693
|
|
|
libtcod.BKGND_NONE) |
694
|
|
|
fov_recompute = True |
695
|
|
|
elif key.c in (ord('T'), ord('t')): |
696
|
|
|
fov_torch = not fov_torch |
697
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
698
|
|
|
libtcod.console_print(sample_console, 1, 1, |
699
|
|
|
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s" % |
700
|
|
|
(torchs,lights,fov_algo_names[fov_algo_num])) |
701
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.black) |
702
|
|
|
elif key.c in (ord('W'), ord('w')): |
703
|
|
|
fov_light_walls = not fov_light_walls |
704
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
705
|
|
|
libtcod.console_print(sample_console, 1, 1, |
706
|
|
|
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s" % |
707
|
|
|
(torchs,lights,fov_algo_names[fov_algo_num])) |
708
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.black) |
709
|
|
|
fov_recompute = True |
710
|
|
|
elif key.c in (ord('+'), ord('-')): |
711
|
|
|
if key.c == ord('+') and fov_algo_num < libtcod.NB_FOV_ALGORITHMS-1: |
712
|
|
|
fov_algo_num = fov_algo_num + 1 |
713
|
|
|
elif fov_algo_num > 0 : |
714
|
|
|
fov_algo_num = fov_algo_num - 1 |
715
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
716
|
|
|
libtcod.console_print(sample_console, 1, 1, |
717
|
|
|
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s" % |
718
|
|
|
(torchs,lights,fov_algo_names[fov_algo_num])) |
719
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.black) |
720
|
|
|
fov_recompute = True |
721
|
|
|
|
722
|
|
|
############################################# |
723
|
|
|
# pathfinding sample |
724
|
|
|
############################################# |
725
|
|
|
path_px = 20 |
726
|
|
|
path_py = 10 |
727
|
|
|
path_dx = 24 |
728
|
|
|
path_dy = 1 |
729
|
|
|
path_map = None |
730
|
|
|
path = None |
731
|
|
|
path_dijk_dist = 0.0 |
732
|
|
|
path_using_astar = True |
733
|
|
|
path_dijk = None |
734
|
|
|
path_recalculate = False |
735
|
|
|
path_busy = 0.0 |
736
|
|
|
path_oldchar = ' ' |
737
|
|
|
path_init = False |
738
|
|
|
def render_path(first, key, mouse): |
739
|
|
|
global path_px, path_py, path_dx, path_dy, path_map, path, path_busy |
740
|
|
|
global path_oldchar, path_init, path_recalculate |
741
|
|
|
global path_dijk_dist, path_using_astar, path_dijk |
742
|
|
|
|
743
|
|
|
smap = ['##############################################', |
744
|
|
|
'####################### #################', |
745
|
|
|
'##################### # ###############', |
746
|
|
|
'###################### ### ###########', |
747
|
|
|
'################## ##### ####', |
748
|
|
|
'################ ######## ###### ####', |
749
|
|
|
'############### #################### ####', |
750
|
|
|
'################ ###### ##', |
751
|
|
|
'######## ####### ###### # # # ##', |
752
|
|
|
'######## ###### ### ##', |
753
|
|
|
'######## ##', |
754
|
|
|
'#### ###### ### # # # ##', |
755
|
|
|
'#### ### ########## #### ##', |
756
|
|
|
'#### ### ########## ###########=##########', |
757
|
|
|
'#### ################## ##### #####', |
758
|
|
|
'#### ### #### ##### #####', |
759
|
|
|
'#### # #### #####', |
760
|
|
|
'######## # #### ##### #####', |
761
|
|
|
'######## ##### ####################', |
762
|
|
|
'##############################################', |
763
|
|
|
] |
764
|
|
|
TORCH_RADIUS = 10.0 |
765
|
|
|
SQUARED_TORCH_RADIUS = TORCH_RADIUS * TORCH_RADIUS |
766
|
|
View Code Duplication |
if not path_init: |
|
|
|
|
767
|
|
|
path_init = True |
768
|
|
|
path_map = libtcod.map_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT) |
769
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
770
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
771
|
|
|
if smap[y][x] == ' ': |
772
|
|
|
# ground |
773
|
|
|
libtcod.map_set_properties(path_map, x, y, True, True) |
774
|
|
|
elif smap[y][x] == '=': |
775
|
|
|
# window |
776
|
|
|
libtcod.map_set_properties(path_map, x, y, True, False) |
777
|
|
|
path = libtcod.path_new_using_map(path_map) |
778
|
|
|
path_dijk = libtcod.dijkstra_new(path_map) |
779
|
|
View Code Duplication |
if first: |
|
|
|
|
780
|
|
|
libtcod.sys_set_fps(30) |
781
|
|
|
# we draw the foreground only the first time. |
782
|
|
|
# during the player movement, only the @ is redrawn. |
783
|
|
|
# the rest impacts only the background color |
784
|
|
|
# draw the help text & player @ |
785
|
|
|
libtcod.console_clear(sample_console) |
786
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
787
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
788
|
|
|
libtcod.BKGND_NONE) |
789
|
|
|
libtcod.console_put_char(sample_console, path_px, path_py, '@', |
790
|
|
|
libtcod.BKGND_NONE) |
791
|
|
|
libtcod.console_print(sample_console, 1, 1, |
792
|
|
|
"IJKL / mouse :\nmove destination\nTAB : A*/dijkstra") |
793
|
|
|
libtcod.console_print(sample_console, 1, 4, |
794
|
|
|
"Using : A*") |
795
|
|
|
# draw windows |
796
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
797
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
798
|
|
|
if smap[y][x] == '=': |
799
|
|
|
libtcod.console_put_char(sample_console, x, y, |
800
|
|
|
libtcod.CHAR_DHLINE, |
801
|
|
|
libtcod.BKGND_NONE) |
802
|
|
|
path_recalculate = True |
803
|
|
|
if path_recalculate: |
804
|
|
|
if path_using_astar : |
805
|
|
|
libtcod.path_compute(path, path_px, path_py, path_dx, path_dy) |
806
|
|
|
else: |
807
|
|
|
path_dijk_dist = 0.0 |
808
|
|
|
# compute dijkstra grid (distance from px,py) |
809
|
|
|
libtcod.dijkstra_compute(path_dijk,path_px,path_py) |
810
|
|
|
# get the maximum distance (needed for rendering) |
811
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
812
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
813
|
|
|
d=libtcod.dijkstra_get_distance(path_dijk,x,y) |
814
|
|
|
if d > path_dijk_dist: |
815
|
|
|
path_dijk_dist=d |
816
|
|
|
# compute path from px,py to dx,dy |
817
|
|
|
libtcod.dijkstra_path_set(path_dijk,path_dx,path_dy) |
818
|
|
|
path_recalculate = False |
819
|
|
|
path_busy = 0.2 |
820
|
|
|
# draw the dungeon |
821
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
822
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
823
|
|
|
if smap[y][x] == '#': |
824
|
|
|
libtcod.console_set_char_background(sample_console, x, y, fov_dark_wall, |
825
|
|
|
libtcod.BKGND_SET) |
826
|
|
|
else: |
827
|
|
|
libtcod.console_set_char_background(sample_console, x, y, fov_dark_ground, |
828
|
|
|
libtcod.BKGND_SET) |
829
|
|
|
# draw the path |
830
|
|
View Code Duplication |
if path_using_astar : |
|
|
|
|
831
|
|
|
for i in range(libtcod.path_size(path)): |
832
|
|
|
x,y = libtcod.path_get(path, i) |
833
|
|
|
libtcod.console_set_char_background(sample_console, x, y, |
834
|
|
|
fov_light_ground, libtcod.BKGND_SET) |
835
|
|
|
else: |
836
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
837
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
838
|
|
|
if smap[y][x] != '#': |
839
|
|
|
libtcod.console_set_char_background(sample_console, x, y, libtcod.color_lerp(fov_light_ground,fov_dark_ground, |
840
|
|
|
0.9 * libtcod.dijkstra_get_distance(path_dijk,x,y) / path_dijk_dist), libtcod.BKGND_SET) |
841
|
|
|
for i in range(libtcod.dijkstra_size(path_dijk)): |
842
|
|
|
x,y=libtcod.dijkstra_get(path_dijk,i) |
843
|
|
|
libtcod.console_set_char_background(sample_console,x,y,fov_light_ground, libtcod.BKGND_SET ) |
844
|
|
|
|
845
|
|
|
# move the creature |
846
|
|
|
path_busy -= libtcod.sys_get_last_frame_length() |
847
|
|
|
if path_busy <= 0.0: |
848
|
|
|
path_busy = 0.2 |
849
|
|
|
if path_using_astar : |
850
|
|
|
if not libtcod.path_is_empty(path): |
851
|
|
|
libtcod.console_put_char(sample_console, path_px, path_py, ' ', |
852
|
|
|
libtcod.BKGND_NONE) |
853
|
|
|
path_px, path_py = libtcod.path_walk(path, True) |
854
|
|
|
libtcod.console_put_char(sample_console, path_px, path_py, '@', |
855
|
|
|
libtcod.BKGND_NONE) |
856
|
|
|
else: |
857
|
|
|
if not libtcod.dijkstra_is_empty(path_dijk): |
858
|
|
|
libtcod.console_put_char(sample_console, path_px, path_py, ' ', |
859
|
|
|
libtcod.BKGND_NONE) |
860
|
|
|
path_px, path_py = libtcod.dijkstra_path_walk(path_dijk) |
861
|
|
|
libtcod.console_put_char(sample_console, path_px, path_py, '@', |
862
|
|
|
libtcod.BKGND_NONE) |
863
|
|
|
path_recalculate = True |
864
|
|
|
|
865
|
|
|
if key.c in (ord('I'), ord('i')) and path_dy > 0: |
866
|
|
|
# destination move north |
867
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, path_oldchar, |
868
|
|
|
libtcod.BKGND_NONE) |
869
|
|
|
path_dy -= 1 |
870
|
|
|
path_oldchar = libtcod.console_get_char(sample_console, path_dx, |
871
|
|
|
path_dy) |
872
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
873
|
|
|
libtcod.BKGND_NONE) |
874
|
|
|
if smap[path_dy][path_dx] == ' ': |
875
|
|
|
path_recalculate = True |
876
|
|
|
elif key.c in (ord('K'), ord('k')) and path_dy < SAMPLE_SCREEN_HEIGHT - 1: |
877
|
|
|
# destination move south |
878
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, path_oldchar, |
879
|
|
|
libtcod.BKGND_NONE) |
880
|
|
|
path_dy += 1 |
881
|
|
|
path_oldchar = libtcod.console_get_char(sample_console, path_dx, |
882
|
|
|
path_dy) |
883
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
884
|
|
|
libtcod.BKGND_NONE) |
885
|
|
|
if smap[path_dy][path_dx] == ' ': |
886
|
|
|
path_recalculate = True |
887
|
|
|
elif key.c in (ord('J'), ord('j')) and path_dx > 0: |
888
|
|
|
# destination move west |
889
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, path_oldchar, |
890
|
|
|
libtcod.BKGND_NONE) |
891
|
|
|
path_dx -= 1 |
892
|
|
|
path_oldchar = libtcod.console_get_char(sample_console, path_dx, |
893
|
|
|
path_dy) |
894
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
895
|
|
|
libtcod.BKGND_NONE) |
896
|
|
|
if smap[path_dy][path_dx] == ' ': |
897
|
|
|
path_recalculate = True |
898
|
|
|
elif key.c in (ord('L'), ord('l')) and path_dx < SAMPLE_SCREEN_WIDTH - 1: |
899
|
|
|
# destination move east |
900
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, path_oldchar, |
901
|
|
|
libtcod.BKGND_NONE) |
902
|
|
|
path_dx += 1 |
903
|
|
|
path_oldchar = libtcod.console_get_char(sample_console, path_dx, |
904
|
|
|
path_dy) |
905
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
906
|
|
|
libtcod.BKGND_NONE) |
907
|
|
|
if smap[path_dy][path_dx] == ' ': |
908
|
|
|
path_recalculate = True |
909
|
|
|
elif key.vk == libtcod.KEY_TAB: |
910
|
|
|
path_using_astar = not path_using_astar |
911
|
|
|
if path_using_astar : |
912
|
|
|
libtcod.console_print(sample_console, 1, 4, |
913
|
|
|
"Using : A* ") |
914
|
|
|
else: |
915
|
|
|
libtcod.console_print(sample_console, 1, 4, |
916
|
|
|
"Using : Dijkstra") |
917
|
|
|
path_recalculate=True |
918
|
|
|
|
919
|
|
|
mx = mouse.cx - SAMPLE_SCREEN_X |
920
|
|
|
my = mouse.cy - SAMPLE_SCREEN_Y |
921
|
|
|
if 0 <= mx < SAMPLE_SCREEN_WIDTH and 0 <= my < SAMPLE_SCREEN_HEIGHT and \ |
922
|
|
|
(path_dx != mx or path_dy != my): |
923
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, path_oldchar, |
924
|
|
|
libtcod.BKGND_NONE) |
925
|
|
|
path_dx = mx |
926
|
|
|
path_dy = my |
927
|
|
|
path_oldchar = libtcod.console_get_char(sample_console, path_dx, |
928
|
|
|
path_dy) |
929
|
|
|
libtcod.console_put_char(sample_console, path_dx, path_dy, '+', |
930
|
|
|
libtcod.BKGND_NONE) |
931
|
|
|
if smap[path_dy][path_dx] == ' ': |
932
|
|
|
path_recalculate = True |
933
|
|
|
|
934
|
|
|
############################################# |
935
|
|
|
# bsp sample |
936
|
|
|
############################################# |
937
|
|
|
bsp_depth = 8 |
938
|
|
|
bsp_min_room_size = 4 |
939
|
|
|
# a room fills a random part of the node or the maximum available space ? |
940
|
|
|
bsp_random_room = False |
941
|
|
|
# if true, there is always a wall on north & west side of a room |
942
|
|
|
bsp_room_walls = True |
943
|
|
|
bsp_map = None |
944
|
|
|
# draw a vertical line |
945
|
|
|
def vline(m, x, y1, y2): |
946
|
|
|
if y1 > y2: |
947
|
|
|
y1,y2 = y2,y1 |
948
|
|
|
for y in range(y1,y2+1): |
949
|
|
|
m[x][y] = True |
950
|
|
|
|
951
|
|
|
# draw a vertical line up until we reach an empty space |
952
|
|
|
def vline_up(m, x, y): |
953
|
|
|
while y >= 0 and not m[x][y]: |
954
|
|
|
m[x][y] = True |
955
|
|
|
y -= 1 |
956
|
|
|
|
957
|
|
|
# draw a vertical line down until we reach an empty space |
958
|
|
|
def vline_down(m, x, y): |
959
|
|
|
while y < SAMPLE_SCREEN_HEIGHT and not m[x][y]: |
960
|
|
|
m[x][y] = True |
961
|
|
|
y += 1 |
962
|
|
|
|
963
|
|
|
# draw a horizontal line |
964
|
|
|
def hline(m, x1, y, x2): |
965
|
|
|
if x1 > x2: |
966
|
|
|
x1,x2 = x2,x1 |
967
|
|
|
for x in range(x1,x2+1): |
968
|
|
|
m[x][y] = True |
969
|
|
|
|
970
|
|
|
# draw a horizontal line left until we reach an empty space |
971
|
|
|
def hline_left(m, x, y): |
972
|
|
|
while x >= 0 and not m[x][y]: |
973
|
|
|
m[x][y] = True |
974
|
|
|
x -= 1 |
975
|
|
|
|
976
|
|
|
# draw a horizontal line right until we reach an empty space |
977
|
|
|
def hline_right(m, x, y): |
978
|
|
|
while x < SAMPLE_SCREEN_WIDTH and not m[x][y]: |
979
|
|
|
m[x][y]=True |
980
|
|
|
x += 1 |
981
|
|
|
|
982
|
|
|
# the class building the dungeon from the bsp nodes |
983
|
|
View Code Duplication |
def traverse_node(node, *dat): |
|
|
|
|
984
|
|
|
global bsp_map |
985
|
|
|
if libtcod.bsp_is_leaf(node): |
986
|
|
|
# calculate the room size |
987
|
|
|
minx = node.x + 1 |
988
|
|
|
maxx = node.x + node.w - 1 |
989
|
|
|
miny = node.y + 1 |
990
|
|
|
maxy = node.y + node.h - 1 |
991
|
|
|
if not bsp_room_walls: |
992
|
|
|
if minx > 1: |
993
|
|
|
minx -= 1 |
994
|
|
|
if miny > 1: |
995
|
|
|
miny -=1 |
996
|
|
|
if maxx == SAMPLE_SCREEN_WIDTH - 1: |
997
|
|
|
maxx -= 1 |
998
|
|
|
if maxy == SAMPLE_SCREEN_HEIGHT - 1: |
999
|
|
|
maxy -= 1 |
1000
|
|
|
if bsp_random_room: |
1001
|
|
|
minx = libtcod.random_get_int(None, minx, maxx - bsp_min_room_size + 1) |
1002
|
|
|
miny = libtcod.random_get_int(None, miny, maxy - bsp_min_room_size + 1) |
1003
|
|
|
maxx = libtcod.random_get_int(None, minx + bsp_min_room_size - 1, maxx) |
1004
|
|
|
maxy = libtcod.random_get_int(None, miny + bsp_min_room_size - 1, maxy) |
1005
|
|
|
# resize the node to fit the room |
1006
|
|
|
node.x = minx |
1007
|
|
|
node.y = miny |
1008
|
|
|
node.w = maxx-minx + 1 |
1009
|
|
|
node.h = maxy-miny + 1 |
1010
|
|
|
# dig the room |
1011
|
|
|
for x in range(minx, maxx + 1): |
1012
|
|
|
for y in range(miny, maxy + 1): |
1013
|
|
|
bsp_map[x][y] = True |
1014
|
|
|
else: |
1015
|
|
|
# resize the node to fit its sons |
1016
|
|
|
left = libtcod.bsp_left(node) |
1017
|
|
|
right = libtcod.bsp_right(node) |
1018
|
|
|
node.x = min(left.x, right.x) |
1019
|
|
|
node.y = min(left.y, right.y) |
1020
|
|
|
node.w = max(left.x + left.w, right.x + right.w) - node.x |
1021
|
|
|
node.h = max(left.y + left.h, right.y + right.h) - node.y |
1022
|
|
|
# create a corridor between the two lower nodes |
1023
|
|
|
if node.horizontal: |
1024
|
|
|
# vertical corridor |
1025
|
|
|
if left.x + left.w - 1 < right.x or right.x + right.w - 1 < left.x: |
1026
|
|
|
# no overlapping zone. we need a Z shaped corridor |
1027
|
|
|
x1 = libtcod.random_get_int(None, left.x, left.x + left.w - 1) |
1028
|
|
|
x2 = libtcod.random_get_int(None, right.x, right.x + right.w - 1) |
1029
|
|
|
y = libtcod.random_get_int(None, left.y + left.h, right.y) |
1030
|
|
|
vline_up(bsp_map, x1, y - 1) |
1031
|
|
|
hline(bsp_map, x1, y, x2) |
1032
|
|
|
vline_down(bsp_map, x2, y + 1) |
1033
|
|
|
else: |
1034
|
|
|
# straight vertical corridor |
1035
|
|
|
minx = max(left.x, right.x) |
1036
|
|
|
maxx = min(left.x + left.w - 1, right.x + right.w - 1) |
1037
|
|
|
x = libtcod.random_get_int(None, minx, maxx) |
1038
|
|
|
vline_down(bsp_map, x, right.y) |
1039
|
|
|
vline_up(bsp_map, x, right.y - 1) |
1040
|
|
|
else: |
1041
|
|
|
# horizontal corridor |
1042
|
|
|
if left.y + left.h - 1 < right.y or right.y + right.h - 1 < left.y: |
1043
|
|
|
# no overlapping zone. we need a Z shaped corridor |
1044
|
|
|
y1 = libtcod.random_get_int(None, left.y, left.y + left.h - 1) |
1045
|
|
|
y2 = libtcod.random_get_int(None, right.y, right.y + right.h - 1) |
1046
|
|
|
x = libtcod.random_get_int(None, left.x + left.w, right.x) |
1047
|
|
|
hline_left(bsp_map, x - 1, y1) |
1048
|
|
|
vline(bsp_map, x, y1, y2) |
1049
|
|
|
hline_right(bsp_map, x + 1, y2) |
1050
|
|
|
else: |
1051
|
|
|
# straight horizontal corridor |
1052
|
|
|
miny = max(left.y, right.y) |
1053
|
|
|
maxy = min(left.y + left.h - 1, right.y + right.h - 1) |
1054
|
|
|
y = libtcod.random_get_int(None, miny, maxy) |
1055
|
|
|
hline_left(bsp_map, right.x - 1, y) |
1056
|
|
|
hline_right(bsp_map, right.x, y) |
1057
|
|
|
return True |
1058
|
|
|
|
1059
|
|
|
bsp = None |
1060
|
|
|
bsp_generate = True |
1061
|
|
|
bsp_refresh = False |
1062
|
|
|
def render_bsp(first, key, mouse): |
1063
|
|
|
global bsp, bsp_generate, bsp_refresh, bsp_map |
1064
|
|
|
global bsp_random_room, bsp_room_walls, bsp_depth, bsp_min_room_size |
1065
|
|
View Code Duplication |
if bsp_generate or bsp_refresh: |
|
|
|
|
1066
|
|
|
# dungeon generation |
1067
|
|
|
if bsp is None: |
1068
|
|
|
# create the bsp |
1069
|
|
|
bsp = libtcod.bsp_new_with_size(0, 0, SAMPLE_SCREEN_WIDTH, |
1070
|
|
|
SAMPLE_SCREEN_HEIGHT) |
1071
|
|
|
else: |
1072
|
|
|
# restore the nodes size |
1073
|
|
|
libtcod.bsp_resize(bsp, 0, 0, SAMPLE_SCREEN_WIDTH, |
1074
|
|
|
SAMPLE_SCREEN_HEIGHT) |
1075
|
|
|
bsp_map = list() |
1076
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
1077
|
|
|
bsp_map.append([False] * SAMPLE_SCREEN_HEIGHT) |
1078
|
|
|
if bsp_generate: |
1079
|
|
|
# build a new random bsp tree |
1080
|
|
|
libtcod.bsp_remove_sons(bsp) |
1081
|
|
|
if bsp_room_walls: |
1082
|
|
|
libtcod.bsp_split_recursive(bsp, 0, bsp_depth, |
1083
|
|
|
bsp_min_room_size + 1, |
1084
|
|
|
bsp_min_room_size + 1, 1.5, 1.5) |
1085
|
|
|
else: |
1086
|
|
|
libtcod.bsp_split_recursive(bsp, 0, bsp_depth, |
1087
|
|
|
bsp_min_room_size, |
1088
|
|
|
bsp_min_room_size, 1.5, 1.5) |
1089
|
|
|
# create the dungeon from the bsp |
1090
|
|
|
libtcod.bsp_traverse_inverted_level_order(bsp, traverse_node) |
1091
|
|
|
bsp_generate = False |
1092
|
|
|
bsp_refresh = False |
1093
|
|
|
libtcod.console_clear(sample_console) |
1094
|
|
|
libtcod.console_set_default_foreground(sample_console, libtcod.white) |
1095
|
|
|
rooms = 'OFF' |
1096
|
|
|
if bsp_random_room: |
1097
|
|
|
rooms = 'ON' |
1098
|
|
|
libtcod.console_print(sample_console, 1, 1, |
1099
|
|
|
"ENTER : rebuild bsp\n" |
1100
|
|
|
"SPACE : rebuild dungeon\n" |
1101
|
|
|
"+-: bsp depth %d\n" |
1102
|
|
|
"*/: room size %d\n" |
1103
|
|
|
"1 : random room size %s" % (bsp_depth, |
1104
|
|
|
bsp_min_room_size, rooms)) |
1105
|
|
|
if bsp_random_room: |
1106
|
|
|
walls = 'OFF' |
1107
|
|
|
if bsp_room_walls: |
1108
|
|
|
walls ='ON' |
1109
|
|
|
libtcod.console_print(sample_console, 1, 6, |
1110
|
|
|
'2 : room walls %s' % walls) |
1111
|
|
|
# render the level |
1112
|
|
|
for y in range(SAMPLE_SCREEN_HEIGHT): |
1113
|
|
|
for x in range(SAMPLE_SCREEN_WIDTH): |
1114
|
|
|
if not bsp_map[x][y]: |
1115
|
|
|
libtcod.console_set_char_background(sample_console, x, y, fov_dark_wall, |
1116
|
|
|
libtcod.BKGND_SET) |
1117
|
|
|
else: |
1118
|
|
|
libtcod.console_set_char_background(sample_console, x, y, fov_dark_ground, |
1119
|
|
|
libtcod.BKGND_SET) |
1120
|
|
View Code Duplication |
if key.vk in (libtcod.KEY_ENTER ,libtcod.KEY_KPENTER): |
|
|
|
|
1121
|
|
|
bsp_generate = True |
1122
|
|
|
elif key.c==ord(' '): |
1123
|
|
|
bsp_refresh = True |
1124
|
|
|
elif key.c == ord('+'): |
1125
|
|
|
bsp_depth += 1 |
1126
|
|
|
bsp_generate = True |
1127
|
|
|
elif key.c == ord('-') and bsp_depth > 1: |
1128
|
|
|
bsp_depth -= 1 |
1129
|
|
|
bsp_generate = True |
1130
|
|
|
elif key.c==ord('*'): |
1131
|
|
|
bsp_min_room_size += 1 |
1132
|
|
|
bsp_generate = True |
1133
|
|
|
elif key.c == ord('/') and bsp_min_room_size > 2: |
1134
|
|
|
bsp_min_room_size -= 1 |
1135
|
|
|
bsp_generate = True |
1136
|
|
|
elif key.c == ord('1') or key.vk in (libtcod.KEY_1, libtcod.KEY_KP1): |
1137
|
|
|
bsp_random_room = not bsp_random_room |
1138
|
|
|
if not bsp_random_room: |
1139
|
|
|
bsp_room_walls = True |
1140
|
|
|
bsp_refresh = True |
1141
|
|
|
elif key.c == ord('2') or key.vk in (libtcod.KEY_2, libtcod.KEY_KP2): |
1142
|
|
|
bsp_room_walls = not bsp_room_walls |
1143
|
|
|
bsp_refresh = True |
1144
|
|
|
|
1145
|
|
|
############################################# |
1146
|
|
|
# image sample |
1147
|
|
|
############################################# |
1148
|
|
|
img = None |
1149
|
|
|
img_circle = None |
1150
|
|
|
img_blue = libtcod.Color(0, 0, 255) |
1151
|
|
|
img_green = libtcod.Color(0, 255, 0) |
1152
|
|
|
def render_image(first, key, mouse): |
1153
|
|
|
global img,img_circle,img_blue,img_green |
1154
|
|
|
if img is None: |
1155
|
|
|
img = libtcod.image_load(os.path.join(b'data',b'img',b'skull.png')) |
1156
|
|
|
libtcod.image_set_key_color(img,libtcod.black) |
1157
|
|
|
img_circle = libtcod.image_load(os.path.join(b'data',b'img',b'circle.png')) |
1158
|
|
|
if first: |
1159
|
|
|
libtcod.sys_set_fps(30) |
1160
|
|
|
libtcod.console_set_default_background(sample_console, libtcod.black) |
1161
|
|
|
libtcod.console_clear(sample_console) |
1162
|
|
|
x = SAMPLE_SCREEN_WIDTH / 2 + math.cos(libtcod.sys_elapsed_seconds()) * 10.0 |
1163
|
|
|
y = float(SAMPLE_SCREEN_HEIGHT / 2) |
1164
|
|
|
scalex=0.2 + 1.8 * (1.0 + math.cos(libtcod.sys_elapsed_seconds() / 2)) / 2.0 |
1165
|
|
|
scaley = scalex |
1166
|
|
|
angle = libtcod.sys_elapsed_seconds() |
1167
|
|
|
elapsed = libtcod.sys_elapsed_milli() // 2000 |
1168
|
|
|
if elapsed & 1 != 0: |
1169
|
|
|
# split the color channels of circle.png |
1170
|
|
|
# the red channel |
1171
|
|
|
libtcod.console_set_default_background(sample_console, libtcod.red) |
1172
|
|
|
libtcod.console_rect(sample_console, 0, 3, 15, 15, False, |
1173
|
|
|
libtcod.BKGND_SET) |
1174
|
|
|
libtcod.image_blit_rect(img_circle, sample_console, 0, 3, -1, -1, |
1175
|
|
|
libtcod.BKGND_MULTIPLY) |
1176
|
|
|
# the green channel |
1177
|
|
|
libtcod.console_set_default_background(sample_console, img_green) |
1178
|
|
|
libtcod.console_rect(sample_console, 15, 3, 15, 15, False, |
1179
|
|
|
libtcod.BKGND_SET) |
1180
|
|
|
libtcod.image_blit_rect(img_circle,sample_console, 15, 3, -1, -1, |
1181
|
|
|
libtcod.BKGND_MULTIPLY) |
1182
|
|
|
# the blue channel |
1183
|
|
|
libtcod.console_set_default_background(sample_console, img_blue) |
1184
|
|
|
libtcod.console_rect(sample_console, 30, 3, 15, 15, False, |
1185
|
|
|
libtcod.BKGND_SET) |
1186
|
|
|
libtcod.image_blit_rect(img_circle, sample_console, 30, 3, -1, -1, |
1187
|
|
|
libtcod.BKGND_MULTIPLY) |
1188
|
|
|
else: |
1189
|
|
|
# render circle.png with normal blitting |
1190
|
|
|
libtcod.image_blit_rect(img_circle, sample_console, 0, 3, -1, -1, |
1191
|
|
|
libtcod.BKGND_SET) |
1192
|
|
|
libtcod.image_blit_rect(img_circle, sample_console, 15, 3, -1, -1, |
1193
|
|
|
libtcod.BKGND_SET) |
1194
|
|
|
libtcod.image_blit_rect(img_circle, sample_console, 30, 3, -1, -1, |
1195
|
|
|
libtcod.BKGND_SET) |
1196
|
|
|
libtcod.image_blit(img, sample_console, x, y, libtcod.BKGND_SET, |
1197
|
|
|
scalex, scaley, angle) |
1198
|
|
|
|
1199
|
|
|
############################################# |
1200
|
|
|
# mouse sample |
1201
|
|
|
############################################# |
1202
|
|
|
mouse_lbut = 0 |
1203
|
|
|
mouse_mbut = 0 |
1204
|
|
|
mouse_rbut = 0 |
1205
|
|
|
def render_mouse(first, key, mouse): |
1206
|
|
|
global mouse_lbut |
1207
|
|
|
global mouse_mbut |
1208
|
|
|
global mouse_rbut |
1209
|
|
|
butstatus=('OFF', 'ON') |
1210
|
|
|
if first: |
1211
|
|
|
libtcod.console_set_default_background(sample_console, libtcod.grey) |
1212
|
|
|
libtcod.console_set_default_foreground(sample_console, |
1213
|
|
|
libtcod.light_yellow) |
1214
|
|
|
libtcod.mouse_move(320, 200) |
1215
|
|
|
libtcod.mouse_show_cursor(True) |
1216
|
|
|
libtcod.sys_set_fps(30) |
1217
|
|
|
libtcod.console_clear(sample_console) |
1218
|
|
|
if mouse.lbutton_pressed: |
1219
|
|
|
mouse_lbut = 1 - mouse_lbut |
1220
|
|
|
if mouse.rbutton_pressed: |
1221
|
|
|
mouse_rbut = 1 - mouse_rbut |
1222
|
|
|
if mouse.mbutton_pressed: |
1223
|
|
|
mouse_mbut = 1 - mouse_mbut |
1224
|
|
|
wheel="" |
1225
|
|
|
if mouse.wheel_up : |
1226
|
|
|
wheel="UP" |
1227
|
|
|
elif mouse.wheel_down : |
1228
|
|
|
wheel="DOWN" |
1229
|
|
|
libtcod.console_print(sample_console, 1, 1, |
1230
|
|
|
"Mouse position : %4dx%4d\n" |
1231
|
|
|
"Mouse cell : %4dx%4d\n" |
1232
|
|
|
"Mouse movement : %4dx%4d\n" |
1233
|
|
|
"Left button : %s (toggle %s)\n" |
1234
|
|
|
"Right button : %s (toggle %s)\n" |
1235
|
|
|
"Middle button : %s (toggle %s)\n" |
1236
|
|
|
"Wheel : %s" % |
1237
|
|
|
(mouse.x, mouse.y, |
1238
|
|
|
mouse.cx, mouse.cy, |
1239
|
|
|
mouse.dx, mouse.dy, |
1240
|
|
|
butstatus[mouse.lbutton], butstatus[mouse_lbut], |
1241
|
|
|
butstatus[mouse.rbutton], butstatus[mouse_rbut], |
1242
|
|
|
butstatus[mouse.mbutton], butstatus[mouse_mbut], |
1243
|
|
|
wheel)) |
1244
|
|
|
libtcod.console_print(sample_console, 1, 10, |
1245
|
|
|
"1 : Hide cursor\n2 : Show cursor") |
1246
|
|
|
if key.c == ord('1'): |
1247
|
|
|
libtcod.mouse_show_cursor(False) |
1248
|
|
|
elif key.c == ord('2'): |
1249
|
|
|
libtcod.mouse_show_cursor(True) |
1250
|
|
|
|
1251
|
|
|
############################################# |
1252
|
|
|
# name generator sample |
1253
|
|
|
############################################# |
1254
|
|
|
ng_curset = 0 |
1255
|
|
|
ng_nbsets = 0 |
1256
|
|
|
ng_delay = 0.0 |
1257
|
|
|
ng_names = [] |
1258
|
|
|
ng_sets = None |
1259
|
|
|
def render_name(first, key, mouse): |
1260
|
|
|
global ng_curset |
1261
|
|
|
global ng_nbsets |
1262
|
|
|
global ng_delay |
1263
|
|
|
global ng_names |
1264
|
|
|
global ng_sets |
1265
|
|
|
if ng_nbsets == 0: |
1266
|
|
|
# parse all *.cfg files in data/namegen |
1267
|
|
|
for file in os.listdir(b'data/namegen') : |
1268
|
|
|
if file.find(b'.cfg') > 0 : |
1269
|
|
|
libtcod.namegen_parse(os.path.join(b'data',b'namegen',file)) |
1270
|
|
|
# get the sets list |
1271
|
|
|
ng_sets=libtcod.namegen_get_sets() |
1272
|
|
|
print (ng_sets) |
1273
|
|
|
ng_nbsets=len(ng_sets) |
1274
|
|
|
if first: |
1275
|
|
|
libtcod.sys_set_fps(30) |
1276
|
|
|
while len(ng_names)> 15: |
1277
|
|
|
ng_names.pop(0) |
1278
|
|
|
libtcod.console_clear(sample_console) |
1279
|
|
|
libtcod.console_set_default_foreground(sample_console,libtcod.white) |
1280
|
|
|
libtcod.console_print(sample_console,1,1,"%s\n\n+ : next generator\n- : prev generator" % |
1281
|
|
|
ng_sets[ng_curset]) |
1282
|
|
|
for i in range(len(ng_names)) : |
1283
|
|
|
libtcod.console_print_ex(sample_console,SAMPLE_SCREEN_WIDTH-2,2+i, |
1284
|
|
|
libtcod.BKGND_NONE,libtcod.RIGHT,ng_names[i]) |
1285
|
|
|
ng_delay += libtcod.sys_get_last_frame_length() |
1286
|
|
|
if ng_delay > 0.5 : |
1287
|
|
|
ng_delay -= 0.5 |
1288
|
|
|
ng_names.append(libtcod.namegen_generate(ng_sets[ng_curset])) |
1289
|
|
|
if key.c == ord('+'): |
1290
|
|
|
ng_curset += 1 |
1291
|
|
|
if ng_curset == ng_nbsets : |
1292
|
|
|
ng_curset=0 |
1293
|
|
|
ng_names.append("======") |
1294
|
|
|
elif key.c == ord('-'): |
1295
|
|
|
ng_curset -= 1 |
1296
|
|
|
if ng_curset < 0 : |
1297
|
|
|
ng_curset=ng_nbsets-1 |
1298
|
|
|
ng_names.append("======") |
1299
|
|
|
|
1300
|
|
|
############################################# |
1301
|
|
|
# python fast render sample |
1302
|
|
|
############################################# |
1303
|
|
|
try: #import NumPy |
1304
|
|
|
import numpy as np |
1305
|
|
|
numpy_available = True |
1306
|
|
|
except ImportError: |
1307
|
|
|
numpy_available = False |
1308
|
|
|
|
1309
|
|
|
use_numpy = numpy_available #default option |
1310
|
|
|
SCREEN_W = SAMPLE_SCREEN_WIDTH |
1311
|
|
|
SCREEN_H = SAMPLE_SCREEN_HEIGHT |
1312
|
|
|
HALF_W = SCREEN_W // 2 |
1313
|
|
|
HALF_H = SCREEN_H // 2 |
1314
|
|
|
RES_U = 80 #texture resolution |
1315
|
|
|
RES_V = 80 |
1316
|
|
|
TEX_STRETCH = 5 #texture stretching with tunnel depth |
1317
|
|
|
SPEED = 15 |
1318
|
|
|
LIGHT_BRIGHTNESS = 3.5 #brightness multiplier for all lights (changes their radius) |
1319
|
|
|
LIGHTS_CHANCE = 0.07 #chance of a light appearing |
1320
|
|
|
MAX_LIGHTS = 6 |
1321
|
|
|
MIN_LIGHT_STRENGTH = 0.2 |
1322
|
|
|
LIGHT_UPDATE = 0.05 #how much the ambient light changes to reflect current light sources |
1323
|
|
|
AMBIENT_LIGHT = 0.8 #brightness of tunnel texture |
1324
|
|
|
|
1325
|
|
|
#the coordinates of all tiles in the screen, as numpy arrays. example: (4x3 pixels screen) |
1326
|
|
|
#xc = [[1, 2, 3, 4], [1, 2, 3, 4], [1, 2, 3, 4]] |
1327
|
|
|
#yc = [[1, 1, 1, 1], [2, 2, 2, 2], [3, 3, 3, 3]] |
1328
|
|
|
if numpy_available: |
1329
|
|
|
(xc, yc) = np.meshgrid(range(SCREEN_W), range(SCREEN_H)) |
1330
|
|
|
#translate coordinates of all pixels to center |
1331
|
|
|
xc = xc - HALF_W |
1332
|
|
|
yc = yc - HALF_H |
1333
|
|
|
|
1334
|
|
|
noise2d = libtcod.noise_new(2, 0.5, 2.0) |
1335
|
|
|
if numpy_available: #the texture starts empty |
1336
|
|
|
texture = np.zeros((RES_U, RES_V)) |
1337
|
|
|
|
1338
|
|
|
#create lists to work without numpy |
1339
|
|
|
texture2 = [0 for i in range(RES_U * RES_V)] |
1340
|
|
|
brightness2 = [0 for i in range(SCREEN_W * SCREEN_H)] |
1341
|
|
|
R2 = [0 for i in range(SCREEN_W * SCREEN_H)] |
1342
|
|
|
G2 = [0 for i in range(SCREEN_W * SCREEN_H)] |
1343
|
|
|
B2 = [0 for i in range(SCREEN_W * SCREEN_H)] |
1344
|
|
|
|
1345
|
|
|
class Light: |
1346
|
|
|
def __init__(self, x, y, z, r, g, b, strength): |
1347
|
|
|
self.x, self.y, self.z = x, y, z #pos. |
1348
|
|
|
self.r, self.g, self.b = r, g, b #color |
1349
|
|
|
self.strength = strength #between 0 and 1, defines brightness |
1350
|
|
|
|
1351
|
|
|
def render_py(first, key, mouse): |
1352
|
|
|
global use_numpy, frac_t, abs_t, lights, tex_r, tex_g, tex_b, xc, yc, texture, texture2, brightness2, R2, G2, B2 |
1353
|
|
|
|
1354
|
|
|
if key.c == ord(' ') and numpy_available: #toggle renderer |
1355
|
|
|
use_numpy = not use_numpy |
1356
|
|
|
first = True |
1357
|
|
|
if first: #initialize stuff |
1358
|
|
|
libtcod.sys_set_fps(0) |
1359
|
|
|
libtcod.console_clear(sample_console) #render status message |
1360
|
|
|
if not numpy_available: text = 'NumPy uninstalled, using default renderer' |
1361
|
|
|
elif use_numpy: text = 'Renderer: NumPy \nSpacebar to change' |
1362
|
|
|
else: text = 'Renderer: default\nSpacebar to change' |
1363
|
|
|
libtcod.console_set_default_foreground(sample_console,libtcod.white) |
1364
|
|
|
libtcod.console_print(sample_console, 1, SCREEN_H - 3, text) |
1365
|
|
|
|
1366
|
|
|
frac_t = RES_V - 1 #time is represented in number of pixels of the texture, start later in time to initialize texture |
1367
|
|
|
abs_t = RES_V - 1 |
1368
|
|
|
lights = [] #lights list, and current color of the tunnel texture |
1369
|
|
|
tex_r, tex_g, tex_b = 0, 0, 0 |
1370
|
|
|
|
1371
|
|
|
time_delta = libtcod.sys_get_last_frame_length() * SPEED #advance time |
1372
|
|
|
frac_t += time_delta #increase fractional (always < 1.0) time |
1373
|
|
|
abs_t += time_delta #increase absolute elapsed time |
1374
|
|
|
int_t = int(frac_t) #integer time units that passed this frame (number of texture pixels to advance) |
1375
|
|
|
frac_t -= int_t #keep this < 1.0 |
1376
|
|
|
|
1377
|
|
|
#change texture color according to presence of lights (basically, sum them |
1378
|
|
|
#to get ambient light and smoothly change the current color into that) |
1379
|
|
|
ambient_r = AMBIENT_LIGHT * sum([light.r * light.strength for light in lights]) |
1380
|
|
|
ambient_g = AMBIENT_LIGHT * sum([light.g * light.strength for light in lights]) |
1381
|
|
|
ambient_b = AMBIENT_LIGHT * sum([light.b * light.strength for light in lights]) |
1382
|
|
|
alpha = LIGHT_UPDATE * time_delta |
1383
|
|
|
tex_r = tex_r * (1 - alpha) + ambient_r * alpha |
1384
|
|
|
tex_g = tex_g * (1 - alpha) + ambient_g * alpha |
1385
|
|
|
tex_b = tex_b * (1 - alpha) + ambient_b * alpha |
1386
|
|
|
|
1387
|
|
|
if int_t >= 1: #roll texture (ie, advance in tunnel) according to int_t |
1388
|
|
|
int_t = int_t % RES_V #can't roll more than the texture's size (can happen when time_delta is large) |
1389
|
|
|
int_abs_t = int(abs_t) #new pixels are based on absolute elapsed time |
1390
|
|
|
|
1391
|
|
|
if use_numpy: |
1392
|
|
|
texture = np.roll(texture, -int_t, 1) |
1393
|
|
|
#replace new stretch of texture with new values |
1394
|
|
|
for v in range(RES_V - int_t, RES_V): |
1395
|
|
|
for u in range(0, RES_U): |
1396
|
|
|
tex_v = (v + int_abs_t) / float(RES_V) |
1397
|
|
|
texture[u,v] = (libtcod.noise_get_fbm(noise2d, [u/float(RES_U), tex_v], 32.0) + |
1398
|
|
|
libtcod.noise_get_fbm(noise2d, [1 - u/float(RES_U), tex_v], 32.0)) |
1399
|
|
|
|
1400
|
|
|
else: #"roll" texture, without numpy |
1401
|
|
|
temp = texture2[0 : RES_U*int_t] |
1402
|
|
|
texture2 = texture2[RES_U*int_t : ] |
1403
|
|
|
texture2.extend(temp) |
1404
|
|
|
|
1405
|
|
|
#replace new stretch of texture with new values |
1406
|
|
|
for v in range(RES_V - int_t, RES_V): |
1407
|
|
|
for u in range(0, RES_U): |
1408
|
|
|
tex_v = (v + int_abs_t) / float(RES_V) |
1409
|
|
|
texture2[u + v*RES_U] = ( |
1410
|
|
|
libtcod.noise_get_fbm(noise2d, [u/float(RES_U), tex_v], 32.0) + |
1411
|
|
|
libtcod.noise_get_fbm(noise2d, [1 - u/float(RES_U), tex_v], 32.0)) |
1412
|
|
|
if use_numpy: |
1413
|
|
|
#squared distance from center, clipped to sensible minimum and maximum values |
1414
|
|
|
sqr_dist = xc**2 + yc**2 |
1415
|
|
|
sqr_dist = sqr_dist.clip(1.0 / RES_V, RES_V**2) |
1416
|
|
|
|
1417
|
|
|
#one coordinate into the texture, represents depth in the tunnel |
1418
|
|
|
v = TEX_STRETCH * float(RES_V) / sqr_dist + frac_t |
1419
|
|
|
v = v.clip(0, RES_V - 1) |
1420
|
|
|
|
1421
|
|
|
#another coordinate, represents rotation around the tunnel |
1422
|
|
|
u = np.mod(RES_U * (np.arctan2(yc, xc) / (2 * np.pi) + 0.5), RES_U) |
1423
|
|
|
|
1424
|
|
|
#retrieve corresponding pixels from texture |
1425
|
|
|
brightness = texture[u.astype(int), v.astype(int)] / 4.0 + 0.5 |
1426
|
|
|
|
1427
|
|
|
#use the brightness map to compose the final color of the tunnel |
1428
|
|
|
R = brightness * tex_r |
1429
|
|
|
G = brightness * tex_g |
1430
|
|
|
B = brightness * tex_b |
1431
|
|
|
else: |
1432
|
|
|
i = 0 |
1433
|
|
|
for y in range(-HALF_H, HALF_H): |
1434
|
|
|
for x in range(-HALF_W, HALF_W): |
1435
|
|
|
#squared distance from center, clipped to sensible minimum and maximum values |
1436
|
|
|
sqr_dist = x**2 + y**2 |
1437
|
|
|
sqr_dist = min(max(sqr_dist, 1.0 / RES_V), RES_V**2) |
1438
|
|
|
|
1439
|
|
|
#one coordinate into the texture, represents depth in the tunnel |
1440
|
|
|
v = TEX_STRETCH * float(RES_V) / sqr_dist + frac_t |
1441
|
|
|
v = min(v, RES_V - 1) |
1442
|
|
|
|
1443
|
|
|
#another coordinate, represents rotation around the tunnel |
1444
|
|
|
u = (RES_U * (math.atan2(y, x) / (2 * math.pi) + 0.5)) % RES_U |
1445
|
|
|
|
1446
|
|
|
#retrieve corresponding pixels from texture |
1447
|
|
|
brightness = texture2[int(u) + int(v)*RES_U] / 4.0 + 0.5 |
1448
|
|
|
|
1449
|
|
|
#use the brightness map to compose the final color of the tunnel |
1450
|
|
|
R2[i] = brightness * tex_r |
1451
|
|
|
G2[i] = brightness * tex_g |
1452
|
|
|
B2[i] = brightness * tex_b |
1453
|
|
|
i += 1 |
1454
|
|
|
|
1455
|
|
|
#create new light source |
1456
|
|
|
if libtcod.random_get_float(0, 0, 1) <= time_delta * LIGHTS_CHANCE and len(lights) < MAX_LIGHTS: |
1457
|
|
|
x = libtcod.random_get_float(0, -0.5, 0.5) |
1458
|
|
|
y = libtcod.random_get_float(0, -0.5, 0.5) |
1459
|
|
|
strength = libtcod.random_get_float(0, MIN_LIGHT_STRENGTH, 1.0) |
1460
|
|
|
|
1461
|
|
|
color = libtcod.Color(0, 0, 0) #create bright colors with random hue |
1462
|
|
|
hue = libtcod.random_get_float(0, 0, 360) |
1463
|
|
|
libtcod.color_set_hsv(color, hue, 0.5, strength) |
1464
|
|
|
lights.append(Light(x, y, TEX_STRETCH, color.r, color.g, color.b, strength)) |
1465
|
|
|
|
1466
|
|
|
#eliminate lights that are going to be out of view |
1467
|
|
|
lights = [light for light in lights if light.z - time_delta > 1.0 / RES_V] |
1468
|
|
|
|
1469
|
|
|
for light in lights: #render lights |
1470
|
|
|
#move light's Z coordinate with time, then project its XYZ coordinates to screen-space |
1471
|
|
|
light.z -= float(time_delta) / TEX_STRETCH |
1472
|
|
|
xl = light.x / light.z * SCREEN_H |
1473
|
|
|
yl = light.y / light.z * SCREEN_H |
1474
|
|
|
|
1475
|
|
|
if use_numpy: |
1476
|
|
|
#calculate brightness of light according to distance from viewer and strength, |
1477
|
|
|
#then calculate brightness of each pixel with inverse square distance law |
1478
|
|
|
light_brightness = LIGHT_BRIGHTNESS * light.strength * (1.0 - light.z / TEX_STRETCH) |
1479
|
|
|
brightness = light_brightness / ((xc - xl)**2 + (yc - yl)**2) |
1480
|
|
|
|
1481
|
|
|
#make all pixels shine around this light |
1482
|
|
|
R += brightness * light.r |
1483
|
|
|
G += brightness * light.g |
1484
|
|
|
B += brightness * light.b |
1485
|
|
|
else: |
1486
|
|
|
i = 0 #same, without numpy |
1487
|
|
|
for y in range(-HALF_H, HALF_H): |
1488
|
|
|
for x in range(-HALF_W, HALF_W): |
1489
|
|
|
light_brightness = LIGHT_BRIGHTNESS * light.strength * (1.0 - light.z / TEX_STRETCH) |
1490
|
|
|
brightness = light_brightness / ((x - xl)**2 + (y - yl)**2) |
1491
|
|
|
|
1492
|
|
|
R2[i] += brightness * light.r |
1493
|
|
|
G2[i] += brightness * light.g |
1494
|
|
|
B2[i] += brightness * light.b |
1495
|
|
|
i += 1 |
1496
|
|
|
|
1497
|
|
|
if use_numpy: |
1498
|
|
|
#truncate values |
1499
|
|
|
R = R.clip(0, 255) |
1500
|
|
|
G = G.clip(0, 255) |
1501
|
|
|
B = B.clip(0, 255) |
1502
|
|
|
|
1503
|
|
|
#fill the screen with these background colors |
1504
|
|
|
libtcod.console_fill_background(sample_console, R, G, B) |
1505
|
|
|
else: |
1506
|
|
|
#truncate and convert to integer |
1507
|
|
|
R2 = [int(min(r, 255)) for r in R2] |
1508
|
|
|
G2 = [int(min(g, 255)) for g in G2] |
1509
|
|
|
B2 = [int(min(b, 255)) for b in B2] |
1510
|
|
|
|
1511
|
|
|
#fill the screen with these background colors |
1512
|
|
|
libtcod.console_fill_background(sample_console, R2, G2, B2) |
1513
|
|
|
|
1514
|
|
|
############################################# |
1515
|
|
|
# main loop |
1516
|
|
|
############################################# |
1517
|
|
|
class Sample: |
1518
|
|
|
def __init__(self, name, func): |
1519
|
|
|
self.name = name |
1520
|
|
|
self.func = func |
1521
|
|
|
|
1522
|
|
|
samples = (Sample(' True colors ', render_colors), |
1523
|
|
|
Sample(' Offscreen console ', render_offscreen), |
1524
|
|
|
Sample(' Line drawing ', render_lines), |
1525
|
|
|
Sample(' Noise ', render_noise), |
1526
|
|
|
Sample(' Field of view ', render_fov), |
1527
|
|
|
Sample(' Path finding ', render_path), |
1528
|
|
|
Sample(' Bsp toolkit ', render_bsp), |
1529
|
|
|
Sample(' Image toolkit ', render_image), |
1530
|
|
|
Sample(' Mouse support ', render_mouse), |
1531
|
|
|
Sample(' Name generator ', render_name), |
1532
|
|
|
Sample(' Python fast render ', render_py)) |
1533
|
|
|
cur_sample = 0 |
1534
|
|
|
credits_end = False |
1535
|
|
|
first = True |
1536
|
|
|
cur_renderer = 0 |
1537
|
|
|
renderer_name=('F1 GLSL ','F2 OPENGL ','F3 SDL ') |
1538
|
|
|
key=libtcod.Key() |
1539
|
|
|
mouse=libtcod.Mouse() |
1540
|
|
|
while not libtcod.console_is_window_closed(): |
1541
|
|
|
libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS|libtcod.EVENT_MOUSE,key,mouse) |
1542
|
|
|
# render the sample |
1543
|
|
|
samples[cur_sample].func(first, key, mouse) |
1544
|
|
|
first = False |
1545
|
|
|
libtcod.console_blit(sample_console, |
1546
|
|
|
0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, |
1547
|
|
|
0, SAMPLE_SCREEN_X, SAMPLE_SCREEN_Y) |
1548
|
|
|
# render credits |
1549
|
|
|
if not credits_end: |
1550
|
|
|
credits_end = libtcod.console_credits_render(60, 43, 0) |
1551
|
|
|
# render sample list |
1552
|
|
|
for i in range(len(samples)): |
1553
|
|
|
if i == cur_sample: |
1554
|
|
|
libtcod.console_set_default_foreground(None, libtcod.white) |
1555
|
|
|
libtcod.console_set_default_background(None, libtcod.light_blue) |
1556
|
|
|
else: |
1557
|
|
|
libtcod.console_set_default_foreground(None, libtcod.grey) |
1558
|
|
|
libtcod.console_set_default_background(None, libtcod.black) |
1559
|
|
|
libtcod.console_print_ex(None, 2, 46 - (len(samples) - i), |
1560
|
|
|
libtcod.BKGND_SET, libtcod.LEFT, samples[i].name) |
1561
|
|
|
# render stats |
1562
|
|
|
libtcod.console_set_default_foreground(None, libtcod.grey) |
1563
|
|
|
libtcod.console_print_ex(None, 79, 46, libtcod.BKGND_NONE, libtcod.RIGHT, |
1564
|
|
|
'last frame : %3d ms (%3d fps)' % |
1565
|
|
|
(int(libtcod.sys_get_last_frame_length() * |
1566
|
|
|
1000.0), libtcod.sys_get_fps())) |
1567
|
|
|
libtcod.console_print_ex(None, 79, 47, libtcod.BKGND_NONE, libtcod.RIGHT, |
1568
|
|
|
'elapsed : %8d ms %4.2fs' % |
1569
|
|
|
(libtcod.sys_elapsed_milli(), |
1570
|
|
|
libtcod.sys_elapsed_seconds())) |
1571
|
|
|
|
1572
|
|
|
cur_renderer=libtcod.sys_get_renderer() |
1573
|
|
|
libtcod.console_set_default_foreground(None,libtcod.grey) |
1574
|
|
|
libtcod.console_set_default_background(None,libtcod.black) |
1575
|
|
|
libtcod.console_print_ex(None,42,46-(libtcod.NB_RENDERERS+1),libtcod.BKGND_SET, libtcod.LEFT, "Renderer :") |
1576
|
|
|
for i in range(libtcod.NB_RENDERERS) : |
1577
|
|
|
if i==cur_renderer : |
1578
|
|
|
libtcod.console_set_default_foreground(None,libtcod.white) |
1579
|
|
|
libtcod.console_set_default_background(None,libtcod.light_blue) |
1580
|
|
|
else : |
1581
|
|
|
libtcod.console_set_default_foreground(None,libtcod.grey) |
1582
|
|
|
libtcod.console_set_default_background(None,libtcod.black) |
1583
|
|
|
libtcod.console_print_ex(None,42,46-(libtcod.NB_RENDERERS-i),libtcod.BKGND_SET,libtcod.LEFT,renderer_name[i]) |
1584
|
|
|
|
1585
|
|
|
# key handler |
1586
|
|
|
if key.vk == libtcod.KEY_DOWN: |
1587
|
|
|
cur_sample = (cur_sample+1) % len(samples) |
1588
|
|
|
first = True |
1589
|
|
|
elif key.vk == libtcod.KEY_UP: |
1590
|
|
|
cur_sample = (cur_sample-1) % len(samples) |
1591
|
|
|
first = True |
1592
|
|
View Code Duplication |
elif key.vk == libtcod.KEY_ENTER and key.lalt: |
|
|
|
|
1593
|
|
|
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen()) |
1594
|
|
|
elif key.vk == libtcod.KEY_PRINTSCREEN or key.c == 'p': |
1595
|
|
|
print ("screenshot") |
1596
|
|
|
if key.lalt : |
1597
|
|
|
libtcod.console_save_apf(None,"samples.apf") |
1598
|
|
|
print ("apf") |
1599
|
|
|
else : |
1600
|
|
|
libtcod.sys_save_screenshot() |
1601
|
|
|
print ("png") |
1602
|
|
|
elif key.vk == libtcod.KEY_ESCAPE: |
1603
|
|
|
break |
1604
|
|
|
elif key.vk == libtcod.KEY_F1: |
1605
|
|
|
libtcod.sys_set_renderer(libtcod.RENDERER_GLSL) |
1606
|
|
|
elif key.vk == libtcod.KEY_F2: |
1607
|
|
|
libtcod.sys_set_renderer(libtcod.RENDERER_OPENGL) |
1608
|
|
|
elif key.vk == libtcod.KEY_F3: |
1609
|
|
|
libtcod.sys_set_renderer(libtcod.RENDERER_SDL) |
1610
|
|
|
libtcod.console_flush() |
1611
|
|
|
|
1612
|
|
|
|
1613
|
|
|
|