Code Duplication    Length = 24-24 lines in 2 locations

examples/samples_libtcodpy.py 1 location

@@ 1120-1143 (lines=24) @@
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            else:
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                libtcod.console_set_char_background(sample_console, x, y, fov_dark_ground,
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                                         libtcod.BKGND_SET)
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    if key.vk in (libtcod.KEY_ENTER ,libtcod.KEY_KPENTER):
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        bsp_generate = True
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    elif key.c==ord(' '):
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        bsp_refresh = True
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    elif key.c == ord('+'):
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        bsp_depth += 1
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        bsp_generate = True
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    elif key.c == ord('-') and bsp_depth > 1:
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        bsp_depth -= 1
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        bsp_generate = True
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    elif key.c==ord('*'):
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        bsp_min_room_size += 1
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        bsp_generate = True
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    elif key.c == ord('/') and bsp_min_room_size > 2:
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        bsp_min_room_size -= 1
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        bsp_generate = True
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    elif key.c == ord('1') or key.vk in (libtcod.KEY_1, libtcod.KEY_KP1):
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        bsp_random_room = not bsp_random_room
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        if not bsp_random_room:
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            bsp_room_walls = True
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        bsp_refresh = True
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    elif key.c == ord('2') or key.vk in (libtcod.KEY_2, libtcod.KEY_KP2):
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        bsp_room_walls = not bsp_room_walls
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        bsp_refresh = True
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#############################################
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# image sample

examples/samples_tcod.py 1 location

@@ 970-993 (lines=24) @@
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        if bsp_random_room:
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            rooms = 'ON'
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        libtcod.console_print(sample_console, 1, 1,
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                              "ENTER : rebuild bsp\n"
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                              "SPACE : rebuild dungeon\n"
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                              "+-: bsp depth %d\n"
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                              "*/: room size %d\n"
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                              "1 : random room size %s"
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                              % (bsp_depth, bsp_min_room_size, rooms))
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        if bsp_random_room:
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            walls = 'OFF'
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            if bsp_room_walls:
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                walls = 'ON'
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            libtcod.console_print(sample_console, 1, 6,
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                                  '2 : room walls %s' % walls)
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        # render the level
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        for y in range(SAMPLE_SCREEN_HEIGHT):
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            for x in range(SAMPLE_SCREEN_WIDTH):
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                if not bsp_map[x][y]:
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                    libtcod.console_set_char_background(
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                        sample_console, x, y, DARK_WALL, libtcod.BKGND_SET)
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                else:
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                    libtcod.console_set_char_background(
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                        sample_console, x, y, DARK_GROUND, libtcod.BKGND_SET)
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    def on_key(self, key):
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        global bsp, bsp_generate, bsp_refresh, bsp_map
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        global bsp_random_room, bsp_room_walls, bsp_depth, bsp_min_room_size
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        if key.vk in (libtcod.KEY_ENTER, libtcod.KEY_KPENTER):
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            bsp_generate = True