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<?php |
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namespace TournamentGenerator\Utilis; |
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/** |
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* |
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*/ |
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class Generator |
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{ |
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private $group = null; |
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private $type = \R_R; // TYPE OF ROUND TO CREATE A LAYOUT |
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private $inGame = 2; // NUMBER OF TEAMS IN ONE GAME - 2/3/4 |
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private $maxSize = 4; // MAX SIZE OF GROUP BEFORE SPLIT |
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private $allowSkip = false; // IF IS NUMBER OF TEAMS LESS THAN $this->inGame THEN SKIP PLAYING THIS GROUP |
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function __construct(\TournamentGenerator\Group $group) { |
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$this->group = $group; |
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} |
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public function allowSkip(){ |
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$this->allowSkip = true; |
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return $this; |
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} |
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public function disallowSkip(){ |
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$this->allowSkip = false; |
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return $this; |
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} |
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public function setSkip(bool $skip) { |
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$this->allowSkip = $skip; |
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return $this; |
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} |
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public function getSkip() { |
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return $this->allowSkip; |
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} |
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public function setType(/** @scrutinizer ignore-all */ string $type = \R_R) { |
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if (in_array($type, \groupTypes)) $this->type = $type; |
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else throw new \Exception('Unknown group type: '.$type); |
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return $this; |
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} |
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public function getType() { |
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return $this->type; |
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} |
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public function setInGame(int $inGame) { |
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if ($inGame < 2 || $inGame > 4) throw new \Exception('Expected 2,3 or 4 as inGame '.$inGame.' given'); |
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$this->inGame = $inGame; |
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return $this; |
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} |
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public function getInGame() { |
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return $this->inGame; |
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} |
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public function setMaxSize(int $maxSize) { |
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if ($maxSize < 2) throw new \Exception('Max group size has to be at least 2, '.$maxSize.' given'); |
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$this->maxSize = $maxSize; |
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return $this; |
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} |
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public function getMaxSize() { |
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return $this->maxSize; |
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} |
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public function genGames() { |
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switch ($this->type) { |
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case \R_R: |
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$this->group->addGame($this->r_rGames()); |
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break; |
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case \TWO_TWO: |
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$this->two_twoGames(); |
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break; |
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case \COND_SPLIT: |
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$this->cond_splitGames(); |
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break; |
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} |
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return $this->group->getGames(); |
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} |
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private function r_rGames(array $teams = []) { |
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$games = []; |
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if (count($teams) === 0) $teams = $this->group->getTeams(); |
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switch ($this->inGame) { |
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case 2: |
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$games = Generator::circle_genGames2($teams, $this->group); |
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break; |
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case 3: |
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$games = $this->r_r3Games($teams, $games); |
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break; |
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case 4: |
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$games = $this->r_r4Games($teams, $games); |
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break; |
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} |
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return $games; |
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} |
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private function r_r3Games(array $teams, array &$games, \TournamentGenerator\Team $lockedTeam1 = null) { |
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$teamsB = $teams; |
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while (count($teamsB) >= 3) { |
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$lockedTeam = array_shift($teamsB); |
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$gamesTemp = Generator::circle_genGames2($teamsB, $this->group); |
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foreach ($gamesTemp as $game) { |
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if (isset($lockedTeam1)) $game->addTeam($lockedTeam1); |
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$game->addTeam($lockedTeam); |
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} |
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$games = array_merge($games, $gamesTemp); |
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} |
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return $games; |
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} |
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private function r_r4Games(array $teams, array &$games) { |
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$teamsB = $teams; |
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$lockedTeam1 = array_shift($teamsB); |
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while (count($teamsB) >= 4) { |
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$this->r_r3Games($teamsB, $games, $lockedTeam1); |
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$lockedTeam1 = array_shift($teamsB); |
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} |
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$games[] = new \TournamentGenerator\Game(array_merge([$lockedTeam1], $teamsB), $this->group); |
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return $games; |
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} |
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private function two_twoGames(array $teams = []) { |
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if (count($teams) === 0) $teams = $this->group->getTeams(); |
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$discard = []; |
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shuffle($teams); |
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$count = count($teams); |
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while (count($teams) % $this->inGame !== 0) { $discard[] = array_shift($teams); } |
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while (count($teams) > 0) { |
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$tInGame = []; |
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for ($i=0; $i < $this->inGame; $i++) { $tInGame[] = array_shift($teams); } |
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$this->group->game($tInGame); |
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} |
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if (count($discard) > 0 && !$this->allowSkip) throw new \Exception('Couldn\'t make games with all teams. Expected k*'.$this->inGame.' teams '.$count.' teams given - discarting '.count($discard).' teams ('.implode(', ', $discard).') in group '.$this->group.' - allow skip '.($this->allowSkip ? 'True' : 'False')); |
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return $this; |
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} |
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private function cond_splitGames(array $teams = []) { |
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$games = []; |
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if (count($teams) === 0) $teams = $this->group->getTeams(); |
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if (count($teams) > $this->maxSize) { |
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$groups = array_chunk($teams, /** @scrutinizer ignore-type */ ceil(count($teams)/ceil(count($teams)/$this->maxSize))); // SPLIT TEAMS INTO GROUP OF MAXIMUM SIZE OF $this->maxSize |
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foreach ($groups as $group) { $games[] = $this->r_rGames($group); } |
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$g = 0; |
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foreach ($games as $group) { $g += count($group); } |
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while ($g > 0) { |
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foreach ($games as $key => $group) { |
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$this->group->addGame(array_shift($games[$key])); |
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if (count($games[$key]) === 0) unset($games[$key]); |
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$g--; |
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} |
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} |
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return $this; |
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} |
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$this->group->addGame($this->r_rGames()); |
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return $this; |
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} |
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public function orderGames() { |
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$sorter = new Sorter\Games($this->group); |
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return $sorter->orderGames(); |
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} |
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// GENERATES A ROBIN-ROBIN BRACKET |
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public static function circle_genGames2(array $teams = [], \tournamentGenerator\Group $group) { |
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$bracket = []; // ARRAY OF GAMES |
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if (count($teams) % 2 != 0) $teams[] = \DUMMY_TEAM; // IF NOT EVEN NUMBER OF TEAMS, ADD DUMMY |
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shuffle($teams); // SHUFFLE TEAMS FOR MORE RANDOMNESS |
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for ($i=0; $i < count($teams)-1; $i++) { |
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$bracket = array_merge($bracket, Generator::circle_saveBracket($teams, $group)); // SAVE CURRENT ROUND |
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$teams = Generator::circle_rotateBracket($teams); // ROTATE TEAMS IN BRACKET |
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} |
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return $bracket; |
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} |
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// CREATE GAMES FROM BRACKET |
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public static function circle_saveBracket(array $teams, \tournamentGenerator\Group $group) { |
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$bracket = []; |
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for ($i=0; $i < count($teams)/2; $i++) { // GO THROUGH HALF OF THE TEAMS |
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$home = $teams[$i]; |
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$reverse = array_reverse($teams); |
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$away = $reverse[$i]; |
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if (($home == \DUMMY_TEAM || $away == \DUMMY_TEAM)) continue; // SKIP WHEN DUMMY_TEAM IS PRESENT |
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$bracket[] = new \TournamentGenerator\Game([$home, $away], $group); |
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} |
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return $bracket; |
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} |
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// ROTATE TEAMS IN BRACKET |
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public static function circle_rotateBracket(array $teams) { |
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$first = array_shift($teams); // THE FIRST TEAM REMAINS FIRST |
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$last = array_shift($teams); // THE SECOND TEAM MOVES TO LAST PLACE |
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$teams = array_merge([$first], $teams, [$last]); // MERGE BACK TOGETHER |
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return $teams; |
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} |
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} |
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