Total Complexity | 75 |
Total Lines | 262 |
Duplicated Lines | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Complex classes like Group often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Group, and based on these observations, apply Extract Interface, too.
1 | <?php |
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8 | class Group |
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9 | { |
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10 | |||
11 | private $generator = null; |
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12 | private $teams = []; // ARRAY OF TEAMS |
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13 | private $progressed = []; // ARRAY OF TEAMS ALREADY PROGRESSED FROM THIS GROUP |
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14 | public $name = ''; // DISPLAYABLE NAME |
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15 | private $ordering = \POINTS; // WHAT TO DECIDE ON WHEN ORDERING TEAMS |
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16 | private $progressions = []; // ARRAY OF PROGRESSION CONDITION OBJECTS |
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17 | private $games = []; // ARRAY OF GAME OBJECTS |
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18 | public $id = ''; // UNIQID OF GROUP FOR IDENTIFICATIONT |
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19 | public $winPoints = 3; // POINTS AQUIRED FROM WINNING |
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20 | public $drawPoints = 1; // POINTS AQUIRED FROM DRAW |
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21 | public $lostPoints = 0; // POINTS AQUIRED FROM LOOSING |
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22 | public $secondPoints = 2; // POINTS AQUIRED FROM BEING SECOND (APPLIES ONLY FOR 3 OR 4 INGAME VALUE) |
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23 | public $thirdPoints = 1; // POINTS AQUIRED FROM BEING THIRD (APPLIES ONLY FOR 4 INGAME VALUE) |
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24 | public $progressPoints = 50; // POINTS AQUIRED FROM PROGRESSING TO THE NEXT ROUND |
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25 | public $order = 0; // ORDER OF GROUPS IN ROUND |
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26 | |||
27 | function __construct(array $settings = []) { |
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28 | $this->id = uniqid(); |
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29 | $this->generator = new Utilis\Generator($this); |
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30 | foreach ($settings as $key => $value) { |
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31 | switch ($key) { |
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32 | case 'name': |
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33 | if (gettype($value) !== 'string') throw new \Exception('Expected string as group name '.gettype($value).' given'); |
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34 | $this->name = $value; |
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35 | break; |
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36 | case 'type': |
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37 | $this->generator->setType($value); |
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38 | break; |
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39 | case 'ordering': |
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40 | if (!in_array($value, orderingTypes)) throw new \Exception('Unknown group ordering: '.$value); |
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41 | $this->ordering = $value; |
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42 | break; |
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43 | case 'inGame': |
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44 | $this->generator->setInGame($value); |
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45 | break; |
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46 | case 'maxSize': |
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47 | $value = (int) $value; |
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48 | if ($value > 1) $this->generator->setMaxSize($value); |
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49 | break; |
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50 | case 'order': |
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51 | $this->order = (int) $value; |
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52 | break; |
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53 | } |
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54 | } |
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55 | } |
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56 | public function __toString() { |
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57 | return 'Group '.$this->name; |
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58 | } |
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59 | |||
60 | public function allowSkip(){ |
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61 | $this->generator->allowSkip(); |
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62 | return $this; |
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63 | } |
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64 | public function disallowSkip(){ |
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65 | $this->generator->disallowSkip(); |
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66 | return $this; |
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67 | } |
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68 | public function setSkip(bool $skip) { |
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71 | } |
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72 | public function getSkip() { |
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73 | return $this->generator->getSkip(); |
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74 | } |
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75 | |||
76 | public function addTeam(...$teams) { |
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109 | } |
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110 | public function getTeams($filters = []) { |
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111 | $teams = $this->teams; |
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112 | |||
113 | if (gettype($filters) !== 'array' && $filters instanceof TeamFilter) $filters = [$filters]; |
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114 | elseif (gettype($filters) !== 'array') $filters = []; |
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115 | |||
116 | // APPLY FILTERS |
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117 | $filter = new Filter($this, $filters); |
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118 | $filter->filter($teams); |
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119 | |||
120 | return $teams; |
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121 | } |
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122 | |||
123 | public function team(string $name = '') { |
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124 | $t = new Team($name); |
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125 | $this->teams[] = $t; |
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126 | $t->groupResults[$this->id] = [ |
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127 | 'group' => $this, |
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128 | 'points' => 0, |
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129 | 'score' => 0, |
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130 | 'wins' => 0, |
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131 | 'draws' => 0, |
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132 | 'losses' => 0, |
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133 | 'second' => 0, |
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134 | 'third' => 0 |
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135 | ]; |
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136 | return $t; |
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137 | } |
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138 | public function sortTeams($filters = [], $ordering = null) { |
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139 | if (!isset($ordering)) $ordering = $this->ordering; |
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140 | Utilis\Sorter\Teams::sortGroup($this->teams, $this, $ordering); |
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141 | return $this->getTeams($filters); |
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142 | } |
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143 | |||
144 | public function setType(string $type = \R_R) { |
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145 | $this->generator->setType($type); |
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146 | return $this; |
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147 | } |
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148 | public function getType() { |
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149 | return $this->generator->getType(); |
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150 | } |
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151 | |||
152 | public function setOrdering(string $ordering = \POINTS) { |
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153 | if (in_array($ordering, orderingTypes)) $this->ordering = $ordering; |
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154 | else throw new \Exception('Unknown group ordering: '.$ordering); |
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155 | return $this; |
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156 | } |
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157 | public function getOrdering() { |
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159 | } |
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160 | |||
161 | public function setInGame(int $inGame) { |
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162 | $this->generator->setInGame($inGame); |
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163 | return $this; |
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164 | } |
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165 | public function getInGame() { |
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166 | return $this->generator->getInGame(); |
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167 | } |
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168 | |||
169 | public function addProgression(Progression $progression) { |
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170 | $this->progressions[] = $progression; |
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171 | return $this; |
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172 | } |
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173 | public function progression(Group $to, int $start = 0, int $len = null) { |
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174 | $p = new Progression($this, $to, $start, $len); |
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175 | $this->progressions[] = $p; |
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176 | return $p; |
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177 | } |
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178 | public function progress(bool $blank = false) { |
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179 | foreach ($this->progressions as $progression) { |
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180 | $progression->progress($blank); |
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181 | } |
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182 | } |
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183 | public function addProgressed(...$teams) { |
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184 | foreach ($teams as $team) { |
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185 | if ($team instanceOf Team) { |
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186 | $this->progressed[] = $team->id; |
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187 | } |
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188 | elseif (gettype($team) === 'string' || gettype($team) === 'integer') { |
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189 | $this->progressed[] = $team; |
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190 | } |
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191 | elseif (gettype($team) === 'array') { |
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192 | foreach ($team as $teamInner) { |
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193 | if ($teamInner instanceOf Team) { |
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194 | $this->progressed[] = $teamInner->id; |
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195 | } |
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196 | elseif (gettype($teamInner) === 'string' || gettype($teamInner) === 'integer') { |
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197 | $this->progressed[] = $teamInner; |
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198 | } |
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199 | } |
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200 | } |
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201 | } |
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202 | return $this; |
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203 | } |
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204 | public function isProgressed(Team $team) { |
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205 | if (in_array($team->id, $this->progressed)) { |
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206 | return true; |
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207 | } |
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208 | return false; |
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209 | } |
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210 | |||
211 | public function genGames() { |
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212 | $this->generator->genGames(); |
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213 | return $this->games; |
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214 | } |
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215 | |||
216 | public function game(array $teams = []) { |
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220 | } |
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221 | public function addGame(...$games){ |
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222 | foreach ($games as $key => $game) { |
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233 | } |
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234 | public function getGames() { |
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235 | return $this->games; |
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236 | } |
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237 | public function orderGames() { |
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238 | if (count($this->games) <= 4) return $this->games; |
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239 | $this->games = $this->generator->orderGames(); |
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240 | return $this->games; |
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241 | } |
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242 | |||
243 | public function simulate($filters = [], bool $reset = true) { |
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244 | foreach ($this->getGames() as $game) { |
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245 | $teams = $game->getTeams(); |
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246 | $results = []; |
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247 | foreach ($teams as $team) { |
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248 | $results[$team->id] = floor(rand(-1000, 5000)); |
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249 | } |
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250 | $game->setResults($results); |
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251 | } |
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252 | $return = $this->sortTeams($filters); |
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253 | if (!$reset) return $return; |
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254 | foreach ($this->getGames() as $game) { |
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255 | $game->resetResults(); |
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256 | } |
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257 | return $return; |
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258 | } |
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259 | public function resetGames() { |
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264 | } |
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265 | public function isPlayed(){ |
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266 | foreach ($this->games as $game) { |
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267 | if ((isset($game) || !$this->getSkip()) && !$game->isPlayed()) return false; |
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268 | } |
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269 | return true; |
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270 | } |
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271 | |||
272 | } |
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273 |