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<?php |
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namespace TournamentGenerator; |
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use Exception; |
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use TournamentGenerator\Containers\BaseContainer; |
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use TournamentGenerator\Containers\GameContainer; |
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use TournamentGenerator\Containers\HierarchyContainer; |
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use TournamentGenerator\Containers\TeamContainer; |
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use TournamentGenerator\Interfaces\WithGames; |
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use TournamentGenerator\Interfaces\WithGroups; |
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use TournamentGenerator\Interfaces\WithSkipSetters; |
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use TournamentGenerator\Interfaces\WithTeams; |
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use TournamentGenerator\Traits\WithGames as WithGamesTrait; |
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use TournamentGenerator\Traits\WithGroups as WithGroupsTrait; |
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use TournamentGenerator\Traits\WithSkipSetters as WithSkipSettersTrait; |
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use TournamentGenerator\Traits\WithTeams as WithTeamsTrait; |
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/** |
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* Tournament round |
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* |
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* Round is a container for tournament groups. Groups in a round are played at the same time. |
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* This modifies the generation of games - generate all games for each group and play them in alternating order (game 1 from group 1, game 1 from group 2, game 2 from group 1, ...). |
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* |
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* @package TournamentGenerator |
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* @author Tomáš Vojík <[email protected]> |
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* @since 0.1 |
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*/ |
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class Round extends HierarchyBase implements WithSkipSetters, WithTeams, WithGroups, WithGames |
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{ |
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use WithTeamsTrait; |
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use WithGroupsTrait; |
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use WithSkipSettersTrait; |
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use WithGamesTrait; |
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/** |
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* Round constructor. |
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* |
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* @param string $name Round name |
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* @param string|int|null $id Round id - if omitted -> it is generated automatically as unique string |
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*/ |
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public function __construct(string $name = '', $id = null) { |
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$this->setName($name); |
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$this->setId($id ?? uniqid('', false)); |
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$this->games = new GameContainer($this->id); |
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$this->teams = new TeamContainer($this->id); |
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$this->container = new HierarchyContainer($this->id); |
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} |
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/** |
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* Adds one or more group to round |
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* |
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* @param Group ...$groups |
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* |
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* @return $this |
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*/ |
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public function addGroup(Group ...$groups) : Round { |
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foreach ($groups as $group) { |
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$this->insertIntoContainer($group); |
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} |
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return $this; |
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} |
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/** |
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* Creates a new group and adds it to round |
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* |
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* @param string $name Group name |
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* @param string|int|null $id Group id - if omitted -> it is generated automatically as unique string |
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* |
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* @return Group New group |
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*/ |
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public function group(string $name, $id = null) : Group { |
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$g = new Group($name, $id); |
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$this->insertIntoContainer($g->setSkip($this->allowSkip)); |
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return $g; |
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} |
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/** |
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* Get all group ids |
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* |
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* @return string[]|int[] Array of ids |
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*/ |
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public function getGroupsIds() : array { |
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$groups = $this->orderGroups(); |
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return array_map(static function($a) { |
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return $a->getId(); |
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}, $groups); |
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} |
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/** |
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* Sort groups by their order |
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* |
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* @return Group[] Sorted groups |
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*/ |
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public function orderGroups() : array { |
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$groups = $this->getGroups(); |
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usort($groups, static function($a, $b) { |
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return $a->getOrder() - $b->getOrder(); |
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}); |
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return $groups; |
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} |
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/** |
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* Generate all games |
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* |
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* @return array |
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* @throws Exception |
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*/ |
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public function genGames() : array { |
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foreach ($this->getGroups() as $group) { |
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$group->genGames(); |
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} |
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return $this->getGames(); |
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} |
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/** |
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* Check if all games in this round has been played |
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* |
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* @return bool |
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*/ |
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public function isPlayed() : bool { |
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if (count($this->games) === 0) { |
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return false; |
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} |
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foreach ($this->getGroups() as $group) { |
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if (!$group->isPlayed()) { |
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return false; |
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} |
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} |
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return true; |
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} |
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/** |
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* Split teams into its Groups |
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* |
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* @param Group[] $groups |
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* |
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* @return $this |
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* @throws Exception |
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* @noinspection CallableParameterUseCaseInTypeContextInspection |
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*/ |
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public function splitTeams(Group ...$groups) : Round { |
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if (count($groups) === 0) { |
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$groups = $this->getGroups(); |
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} |
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$teams = $this->getTeams(); |
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shuffle($teams); |
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while (count($teams) > 0) { |
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foreach ($groups as $group) { |
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if (count($teams) > 0) { |
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$group->addTeam(array_shift($teams)); |
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} |
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} |
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} |
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return $this; |
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} |
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/** |
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* Progresses all teams from the round |
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* |
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* @param bool $blank If true -> creates dummy teams for (does not progress the real team objects) - used for simulation |
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* |
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* @return $this |
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* @throws Exception |
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*/ |
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public function progress(bool $blank = false) : Round { |
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foreach ($this->getGroups() as $group) { |
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$group->progress($blank); |
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} |
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return $this; |
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} |
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/** |
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* Simulate all games in this round as they would be played for real |
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* |
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* @return $this |
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* @throws Exception |
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*/ |
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public function simulate() : Round { |
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Helpers\Simulator::simulateRound($this); |
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return $this; |
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} |
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/** |
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* Reset all game results as if they were not played |
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* |
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* @post All games in this round are marked as "not played" |
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* @post All scores in this round are deleted |
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* |
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* @return $this |
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* @throws Exception |
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*/ |
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public function resetGames() : Round { |
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foreach ($this->getGroups() as $group) { |
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$group->resetGames(); |
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} |
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return $this; |
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} |
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} |
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