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<?php |
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namespace TournamentGenerator; |
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/** |
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* |
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*/ |
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class Group extends Base implements WithGeneratorSetters, WithSkipSetters, WithTeams |
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{ |
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private $generator = null; |
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private $teams = []; // ARRAY OF TEAMS |
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private $progressed = []; // ARRAY OF TEAMS ALREADY PROGRESSED FROM THIS GROUP |
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private $ordering = \TournamentGenerator\Constants::POINTS; // WHAT TO DECIDE ON WHEN ORDERING TEAMS |
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private $progressions = []; // ARRAY OF PROGRESSION CONDITION OBJECTS |
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private $games = []; // ARRAY OF GAME OBJECTS |
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private $winPoints = 3; // POINTS AQUIRED FROM WINNING |
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private $drawPoints = 1; // POINTS AQUIRED FROM DRAW |
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private $lostPoints = 0; // POINTS AQUIRED FROM LOOSING |
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private $secondPoints = 2; // POINTS AQUIRED FROM BEING SECOND (APPLIES ONLY FOR 3 OR 4 INGAME VALUE) |
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private $thirdPoints = 1; // POINTS AQUIRED FROM BEING THIRD (APPLIES ONLY FOR 4 INGAME VALUE) |
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private $progressPoints = 50; // POINTS AQUIRED FROM PROGRESSING TO THE NEXT ROUND |
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private $order = 0; // ORDER OF GROUPS IN ROUND |
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function __construct(string $name, $id = null) { |
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$this->setName($name); |
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$this->generator = new Utilis\Generator($this); |
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$this->setId(isset($id) ? $id : uniqid()); |
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} |
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public function allowSkip(){ |
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$this->generator->allowSkip(); |
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return $this; |
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} |
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public function disallowSkip(){ |
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$this->generator->disallowSkip(); |
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return $this; |
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} |
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public function setSkip(bool $skip) { |
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$this->generator->setSkip($skip); |
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return $this; |
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} |
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public function getSkip() { |
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return $this->generator->getSkip(); |
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} |
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public function addTeam(...$teams) { |
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\array_walk_recursive($teams, function($team){ |
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$this->setTeam($team); |
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}); |
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return $this; |
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} |
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private function setTeam(Team $team) { |
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$this->teams[] = $team; |
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$team->addGroupResults($this); |
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return $this; |
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} |
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public function getTeams(bool $ordered = false, $ordering = \TournamentGenerator\Constants::POINTS, array $filters = []) { |
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$teams = $this->teams; |
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if ($ordered) return $this->sortTeams($ordering, $filters); |
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// APPLY FILTERS |
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$filter = new Filter([$this], $filters); |
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$filter->filter($teams); |
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return $teams; |
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} |
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public function team(string $name = '', $id = null) { |
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$t = new Team($name, $id); |
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$this->teams[] = $t; |
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$t->addGroupResults($this); |
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return $t; |
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} |
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public function sortTeams($ordering = null, array $filters = []) { |
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if (!isset($ordering)) $ordering = $this->ordering; |
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$this->teams = Utilis\Sorter\Teams::sortGroup($this->teams, $this, $ordering); |
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return $this->getTeams(false, null, $filters); |
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} |
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public function setWinPoints(int $points) { |
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$this->winPoints = $points; |
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return $this; |
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} |
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public function getWinPoints() { |
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return $this->winPoints; |
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} |
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public function setDrawPoints(int $points) { |
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$this->drawPoints = $points; |
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return $this; |
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} |
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public function getDrawPoints() { |
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return $this->drawPoints; |
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} |
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public function setLostPoints(int $points) { |
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$this->lostPoints = $points; |
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return $this; |
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} |
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public function getLostPoints() { |
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return $this->lostPoints; |
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} |
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public function setSecondPoints(int $points) { |
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$this->secondPoints = $points; |
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return $this; |
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} |
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public function getSecondPoints() { |
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return $this->secondPoints; |
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} |
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public function setThirdPoints(int $points) { |
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$this->thirdPoints = $points; |
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return $this; |
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} |
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public function getThirdPoints() { |
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return $this->thirdPoints; |
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} |
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public function setProgressPoints(int $points) { |
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$this->progressPoints = $points; |
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return $this; |
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} |
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public function getProgressPoints() { |
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return $this->progressPoints; |
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} |
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public function setMaxSize(int $size) { |
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$this->generator->setMaxSize($size); |
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return $this; |
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} |
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public function getMaxSize() { |
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return $this->generator->getMaxSize(); |
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} |
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public function setType(string $type = \TournamentGenerator\Constants::ROUND_ROBIN) { |
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$this->generator->setType($type); |
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return $this; |
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} |
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public function getType() { |
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return $this->generator->getType(); |
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} |
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public function setOrder(int $order) { |
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$this->order = $order; |
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return $this; |
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} |
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public function getOrder() { |
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return $this->order; |
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} |
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public function setOrdering(string $ordering = \TournamentGenerator\Constants::POINTS) { |
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if (!in_array($ordering, \TournamentGenerator\Constants::OrderingTypes)) throw new \Exception('Unknown group ordering: '.$ordering); |
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$this->ordering = $ordering; |
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return $this; |
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} |
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public function getOrdering() { |
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return $this->ordering; |
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} |
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public function setInGame(int $inGame) { |
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$this->generator->setInGame($inGame); |
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return $this; |
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} |
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public function getInGame() { |
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return $this->generator->getInGame(); |
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} |
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public function addProgression(Progression $progression) { |
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$this->progressions[] = $progression; |
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return $this; |
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} |
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public function progression(Group $to, int $start = 0, int $len = null) { |
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$p = new Progression($this, $to, $start, $len); |
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$this->progressions[] = $p; |
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return $p; |
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} |
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public function progress(bool $blank = false) { |
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foreach ($this->progressions as $progression) { |
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$progression->progress($blank); |
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} |
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return $this; |
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} |
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public function addProgressed(...$teams) { |
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$this->progressed = array_merge($this->progressed, array_map(function ($a) {return $a->getId();}, array_filter($teams, function($a){return $a instanceof Team;}))); |
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foreach (array_filter($teams, function($a){return is_array($a);}) as $team) { |
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$this->progressed = array_merge($this->progressed, array_map(function ($a) {return $a->getId();}, array_filter($team, function($a) { |
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return ($a instanceof Team); |
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}))); |
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} |
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return $this; |
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} |
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public function isProgressed(Team $team) { |
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return in_array($team->getId(), $this->progressed); |
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} |
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public function genGames() { |
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$this->generator->genGames(); |
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return $this->games; |
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} |
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public function game(array $teams = []) { |
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$g = new Game($teams, $this); |
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$this->games[] = $g; |
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return $g; |
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} |
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public function addGame(...$games){ |
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array_walk_recursive($games, function($game){ |
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if ($game instanceof Game) $this->games[] = $game; |
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}); |
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return $this; |
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} |
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public function getGames() { |
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return $this->games; |
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} |
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public function orderGames() { |
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if (count($this->games) <= 4) return $this->games; |
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$this->games = $this->generator->orderGames(); |
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return $this->games; |
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} |
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public function simulate(array $filters = [], bool $reset = true) { |
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return Utilis\Simulator::simulateGroup($this, $filters, $reset); |
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} |
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public function resetGames() { |
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foreach ($this->getGames() as $game) { |
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$game->resetResults(); |
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} |
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return $this; |
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} |
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public function isPlayed(){ |
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if (count($this->games) === 0) return false; |
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return count(array_filter($this->games, function($a){return $a->isPlayed();})) !== 0; |
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} |
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} |
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