| Total Complexity | 53 |
| Total Lines | 219 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
Complex classes like Group often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Group, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 8 | class Group |
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| 9 | { |
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| 10 | |||
| 11 | private $generator = null; |
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| 12 | private $teams = []; // ARRAY OF TEAMS |
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| 13 | private $progressed = []; // ARRAY OF TEAMS ALREADY PROGRESSED FROM THIS GROUP |
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| 14 | public $name = ''; // DISPLAYABLE NAME |
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| 15 | private $ordering = \TournamentGenerator\Constants::POINTS; // WHAT TO DECIDE ON WHEN ORDERING TEAMS |
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| 16 | private $progressions = []; // ARRAY OF PROGRESSION CONDITION OBJECTS |
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| 17 | private $games = []; // ARRAY OF GAME OBJECTS |
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| 18 | public $id = ''; // UNIQID OF GROUP FOR IDENTIFICATIONT |
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| 19 | public $winPoints = 3; // POINTS AQUIRED FROM WINNING |
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| 20 | public $drawPoints = 1; // POINTS AQUIRED FROM DRAW |
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| 21 | public $lostPoints = 0; // POINTS AQUIRED FROM LOOSING |
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| 22 | public $secondPoints = 2; // POINTS AQUIRED FROM BEING SECOND (APPLIES ONLY FOR 3 OR 4 INGAME VALUE) |
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| 23 | public $thirdPoints = 1; // POINTS AQUIRED FROM BEING THIRD (APPLIES ONLY FOR 4 INGAME VALUE) |
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| 24 | public $progressPoints = 50; // POINTS AQUIRED FROM PROGRESSING TO THE NEXT ROUND |
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| 25 | private $order = 0; // ORDER OF GROUPS IN ROUND |
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| 26 | |||
| 27 | function __construct(string $name) { |
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| 28 | $this->id = uniqid(); |
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| 29 | $this->generator = new Utilis\Generator($this); |
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| 30 | $this->name = (string) $name; |
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| 31 | } |
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| 32 | public function __toString() { |
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| 33 | return 'Group '.$this->name; |
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| 34 | } |
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| 35 | |||
| 36 | public function allowSkip(){ |
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| 37 | $this->generator->allowSkip(); |
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| 38 | return $this; |
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| 39 | } |
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| 40 | public function disallowSkip(){ |
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| 41 | $this->generator->disallowSkip(); |
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| 42 | return $this; |
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| 43 | } |
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| 44 | public function setSkip(bool $skip) { |
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| 45 | $this->generator->setSkip($skip); |
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| 46 | return $this; |
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| 47 | } |
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| 48 | public function getSkip() { |
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| 49 | return $this->generator->getSkip(); |
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| 50 | } |
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| 51 | |||
| 52 | public function addTeam(...$teams) { |
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| 53 | foreach ($teams as $team) { |
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| 54 | if (gettype($team) === 'array') { |
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| 55 | foreach ($team as $team2) { |
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| 56 | $this->setTeam($team2); |
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| 57 | } |
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| 58 | continue; |
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| 59 | } |
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| 60 | $this->setTeam($team); |
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| 61 | } |
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| 62 | return $this; |
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| 63 | } |
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| 64 | private function setTeam(Team $team) { |
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| 65 | $this->teams[] = $team; |
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| 66 | $team->groupResults[$this->id] = [ |
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| 67 | 'group' => $this, |
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| 68 | 'points' => 0, |
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| 69 | 'score' => 0, |
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| 70 | 'wins' => 0, |
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| 71 | 'draws' => 0, |
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| 72 | 'losses' => 0, |
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| 73 | 'second' => 0, |
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| 74 | 'third' => 0 |
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| 75 | ]; |
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| 76 | return $this; |
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| 77 | } |
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| 78 | public function getTeams($filters = []) { |
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| 79 | $teams = $this->teams; |
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| 80 | |||
| 81 | if (gettype($filters) !== 'array' && $filters instanceof TeamFilter) $filters = [$filters]; |
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| 82 | elseif (gettype($filters) !== 'array') $filters = []; |
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| 83 | |||
| 84 | // APPLY FILTERS |
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| 85 | $filter = new Filter($this, $filters); |
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| 86 | $filter->filter($teams); |
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| 87 | |||
| 88 | return $teams; |
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| 89 | } |
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| 90 | |||
| 91 | public function team(string $name = '') { |
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| 92 | $t = new Team($name); |
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| 93 | $this->teams[] = $t; |
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| 94 | $t->groupResults[$this->id] = [ |
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| 95 | 'group' => $this, |
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| 96 | 'points' => 0, |
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| 97 | 'score' => 0, |
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| 98 | 'wins' => 0, |
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| 99 | 'draws' => 0, |
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| 100 | 'losses' => 0, |
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| 101 | 'second' => 0, |
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| 102 | 'third' => 0 |
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| 103 | ]; |
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| 104 | return $t; |
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| 105 | } |
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| 106 | public function sortTeams($filters = [], $ordering = null) { |
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| 107 | if (!isset($ordering)) $ordering = $this->ordering; |
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| 108 | Utilis\Sorter\Teams::sortGroup($this->teams, $this, $ordering); |
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| 109 | return $this->getTeams($filters); |
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| 110 | } |
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| 111 | |||
| 112 | public function setMaxSize(int $size) { |
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| 115 | } |
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| 116 | public function getMaxSize() { |
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| 117 | return $this->generator->getMaxSize(); |
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| 118 | } |
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| 119 | |||
| 120 | public function setType(string $type = \TournamentGenerator\Constants::ROUND_ROBIN) { |
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| 121 | $this->generator->setType($type); |
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| 122 | return $this; |
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| 123 | } |
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| 124 | public function getType() { |
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| 125 | return $this->generator->getType(); |
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| 126 | } |
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| 127 | |||
| 128 | public function setOrder(int $order) { |
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| 129 | $this->order = $order; |
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| 130 | return $this; |
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| 131 | } |
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| 132 | public function getOrder() { |
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| 133 | return $this->order; |
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| 134 | } |
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| 135 | |||
| 136 | public function setOrdering(string $ordering = \TournamentGenerator\Constants::POINTS) { |
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| 137 | if (!in_array($ordering, \TournamentGenerator\Constants::OrderingTypes)) throw new \Exception('Unknown group ordering: '.$ordering); |
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| 138 | $this->ordering = $ordering; |
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| 139 | return $this; |
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| 140 | } |
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| 141 | public function getOrdering() { |
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| 143 | } |
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| 144 | |||
| 145 | public function setInGame(int $inGame) { |
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| 146 | $this->generator->setInGame($inGame); |
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| 147 | return $this; |
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| 148 | } |
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| 149 | public function getInGame() { |
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| 150 | return $this->generator->getInGame(); |
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| 151 | } |
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| 152 | |||
| 153 | public function addProgression(Progression $progression) { |
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| 154 | $this->progressions[] = $progression; |
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| 155 | return $this; |
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| 156 | } |
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| 157 | public function progression(Group $to, int $start = 0, int $len = null) { |
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| 158 | $p = new Progression($this, $to, $start, $len); |
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| 159 | $this->progressions[] = $p; |
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| 160 | return $p; |
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| 161 | } |
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| 162 | public function progress(bool $blank = false) { |
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| 163 | foreach ($this->progressions as $progression) { |
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| 164 | $progression->progress($blank); |
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| 165 | } |
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| 166 | } |
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| 167 | public function addProgressed(...$teams) { |
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| 168 | foreach ($teams as $team) { |
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| 169 | if ($team instanceOf Team) $this->progressed[] = $team->id; |
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| 170 | elseif (gettype($team) === 'array') { |
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| 171 | $this->progressed = array_merge($this->progressed, array_filter($team, function($a) { |
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| 172 | return ($a instanceof Team); |
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| 173 | })); |
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| 174 | } |
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| 175 | } |
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| 176 | return $this; |
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| 177 | } |
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| 178 | public function isProgressed(Team $team) { |
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| 179 | return in_array($team->id, $this->progressed); |
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| 180 | } |
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| 181 | |||
| 182 | public function genGames() { |
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| 183 | $this->generator->genGames(); |
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| 184 | return $this->games; |
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| 185 | } |
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| 186 | |||
| 187 | public function game(array $teams = []) { |
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| 191 | } |
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| 192 | public function addGame(...$games){ |
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| 193 | foreach ($games as $key => $game) { |
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| 203 | } |
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| 204 | public function getGames() { |
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| 205 | return $this->games; |
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| 206 | } |
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| 207 | public function orderGames() { |
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| 208 | if (count($this->games) <= 4) return $this->games; |
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| 209 | $this->games = $this->generator->orderGames(); |
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| 210 | return $this->games; |
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| 211 | } |
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| 212 | |||
| 213 | public function simulate(array $filters = [], bool $reset = true) { |
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| 214 | return Utilis\Simulator::simulateGroup($this, $filters, $reset); |
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| 215 | } |
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| 216 | public function resetGames() { |
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| 221 | } |
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| 222 | public function isPlayed(){ |
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| 223 | foreach ($this->games as $game) { |
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| 224 | if (!$game->isPlayed()) return false; |
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| 225 | } |
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| 226 | return true; |
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| 227 | } |
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| 228 | |||
| 229 | } |
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| 230 |