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package bot |
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import ( |
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"fmt" |
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"github.com/bwmarrin/discordgo" |
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"gopkg.in/robfig/cron.v2" |
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"log" |
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) |
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// Context : Bot context structure |
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type Context struct { |
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BotID string |
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Discord *discordgo.Session |
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Guild *discordgo.Guild |
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VoiceChannel *discordgo.Channel |
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TextChannel *discordgo.Channel |
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User *discordgo.User |
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Message *discordgo.MessageCreate |
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Args []string |
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DB *DBWorker |
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Cron *cron.Cron |
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Conf *Config |
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CmdHandler *CommandHandler |
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Sessions *SessionManager |
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Youtube *Youtube |
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BotMsg *BotMessages |
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Data *DataType |
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Guilds *GuildsMap |
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Twitch *Twitch |
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Albion *AlbionUpdater |
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BlackList *BlackListStruct |
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} |
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// NewContext create new context |
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func NewContext(botID string, discord *discordgo.Session, guild *discordgo.Guild, textChannel *discordgo.Channel, |
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user *discordgo.User, message *discordgo.MessageCreate, conf *Config, cmdHandler *CommandHandler, |
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sessions *SessionManager, youtube *Youtube, botMsg *BotMessages, dataType *DataType, dbWorker *DBWorker, |
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guilds *GuildsMap, botCron *cron.Cron, twitch *Twitch, albion *AlbionUpdater, blacklist *BlackListStruct) *Context { |
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ctx := new(Context) |
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ctx.BotID = botID |
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ctx.Discord = discord |
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ctx.Guild = guild |
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ctx.TextChannel = textChannel |
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ctx.User = user |
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ctx.Message = message |
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ctx.Conf = conf |
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ctx.CmdHandler = cmdHandler |
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ctx.Sessions = sessions |
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ctx.Youtube = youtube |
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ctx.BotMsg = botMsg |
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ctx.Data = dataType |
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ctx.DB = dbWorker |
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ctx.Guilds = guilds |
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ctx.Cron = botCron |
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ctx.Twitch = twitch |
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ctx.Albion = albion |
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ctx.BlackList = blacklist |
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return ctx |
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} |
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// Loc returns translated string by key |
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func (ctx *Context) Loc(key string) string { |
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// Check if translation exist |
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if len(ctx.Conf.Locales[ctx.GetGuild().Language][key]) == 0 { |
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return ctx.Conf.Locales["en"][key] |
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} |
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return ctx.Conf.Locales[ctx.GetGuild().Language][key] |
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} |
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func (ctx *Context) GetGuildUser(id string) *discordgo.User { |
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for i, m := range ctx.Guild.Members { |
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if m.User.ID == id { |
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return ctx.Guild.Members[i].User |
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} |
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} |
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return nil |
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} |
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// WeatherCode returns unicode symbol of weather font icon |
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func (ctx *Context) WeatherCode(code string) string { |
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return ctx.Conf.WeatherCodes[code] |
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} |
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// GuildConf returns config of guild |
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func (ctx *Context) GuildConf() *GuildData { |
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return ctx.Guilds.Guilds[ctx.Guild.ID] |
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} |
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// GetVoiceChannel returns user voice channel |
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func (ctx *Context) GetVoiceChannel() *discordgo.Channel { |
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if ctx.VoiceChannel != nil { |
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return ctx.VoiceChannel |
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} |
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for _, state := range ctx.Guild.VoiceStates { |
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if state.UserID == ctx.User.ID { |
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// Check voice permissions |
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perm, err := ctx.Discord.State.UserChannelPermissions(ctx.BotID, state.ChannelID) |
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if err != nil { |
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ctx.DB.Log("Voice", ctx.Guild.ID, fmt.Sprintf("Error whilst getting bot permissions on guild \"%v\": %v", ctx.Guild.ID, err)) |
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return nil |
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} |
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if perm&discordgo.PermissionVoiceConnect != discordgo.PermissionVoiceConnect || |
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perm&discordgo.PermissionVoiceSpeak != discordgo.PermissionVoiceSpeak || |
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perm&0x00000400 != 0x00000400 { |
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ctx.DB.Log("Voice", ctx.Guild.ID, fmt.Sprintf("Voice permissions denied on guild \"%v\"", ctx.Guild.ID)) |
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return nil |
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} |
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channel, err := ctx.Discord.State.Channel(state.ChannelID) |
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if err != nil { |
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log.Println(err) |
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return nil |
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} |
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ctx.VoiceChannel = channel |
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return channel |
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} |
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} |
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return nil |
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} |
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// GetGuild return data about current guild |
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func (ctx *Context) GetGuild() *GuildData { |
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if _, ok := ctx.Guilds.Guilds[ctx.Guild.ID]; !ok { |
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newData := &GuildData{ |
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ID: ctx.Guild.ID, |
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WeatherCity: ctx.Conf.Weather.City, |
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NewsCounty: ctx.Conf.News.Country, |
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Language: ctx.Conf.General.Language, |
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Timezone: ctx.Conf.General.Timezone, |
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EmbedColor: ctx.Conf.General.EmbedColor, |
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} |
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_ = ctx.DB.DBSession.DB(ctx.DB.DBName).C("guilds").Insert(newData) |
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ctx.Guilds.Guilds[ctx.Guild.ID] = newData |
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return ctx.Guilds.Guilds[ctx.Guild.ID] |
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} |
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return ctx.Guilds.Guilds[ctx.Guild.ID] |
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} |
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// Log saves log in database |
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func (ctx *Context) Log(module, guildID, text string) { |
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ctx.DB.Log(module, guildID, text) |
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ctx.MetricsLog(module) |
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} |
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// Arg returns argument by index. If argument not exists returns empty string |
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func (ctx *Context) Arg(index int) string { |
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if len(ctx.Args) > index { |
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return ctx.Args[index] |
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} |
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return "" |
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} |
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