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import weakref |
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from enum import IntEnum, unique |
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from .abc.base_player import BasePlayer |
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@unique |
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class PlayerState(IntEnum): |
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IDLE = 1, |
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PLAYING = 2, |
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HOSTING = 3, |
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JOINING = 4, |
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SEARCHING_LADDER = 5, |
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class Player(BasePlayer): |
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""" |
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Standard player object used for representing signed-in players. |
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In the context of a game, the Game object holds game-specific |
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information about players. |
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""" |
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def __init__(self, login=None, session=0, ip=None, port=None, id=0, |
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global_rating=None, ladder_rating=None, clan=None, numGames=0, permissionGroup=0, lobby_connection=None): |
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super().__init__(id, login) |
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# The id of the user in the `login` table of the database. |
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self.session = session |
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self.ip = ip |
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self._game_port = port |
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if global_rating is None: |
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global_rating = (1500, 500) |
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if ladder_rating is None: |
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ladder_rating = (1500, 500) |
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self.global_rating = global_rating |
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self.ladder_rating = ladder_rating |
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#social |
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self.avatar = None |
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self.clan = clan |
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self.country = None |
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self.friends = set() |
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self.foes = set() |
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self.league = None |
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self.admin = permissionGroup >= 2 |
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self.mod = permissionGroup >= 1 |
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self.numGames = numGames |
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self.state = PlayerState.IDLE |
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self.expandLadder = 0 |
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self.faction = 1 |
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self._lobby_connection = lambda: None |
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if lobby_connection is not None: |
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self.lobby_connection = lobby_connection |
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self._game = lambda: None |
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self._game_connection = lambda: None |
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@property |
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def lobby_connection(self) -> "LobbyConnection": |
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""" |
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Weak reference to the LobbyConnection of this player |
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""" |
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return self._lobby_connection() |
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@lobby_connection.setter |
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def lobby_connection(self, value: "LobbyConnection"): |
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self._lobby_connection = weakref.ref(value) |
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@property |
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def game(self): |
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""" |
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Weak reference to the Game object that this player wants to join or is currently in |
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""" |
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return self._game() |
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@game.setter |
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def game(self, value): |
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self._game = weakref.ref(value) |
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@game.deleter |
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def game(self): |
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self._game = lambda: None |
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@property |
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def game_connection(self): |
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""" |
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Weak reference to the GameConnection object for this player |
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:return: |
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""" |
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return self._game_connection() |
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@game_connection.setter |
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def game_connection(self, value): |
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self._game_connection = weakref.ref(value) |
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@game_connection.deleter |
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def game_connection(self): |
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self._game_connection = lambda: None |
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@property |
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def in_game(self): |
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return self.game is not None |
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@property |
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def game_port(self): |
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return self._game_port or 6112 |
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@game_port.setter |
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def game_port(self, value): |
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self._game_port = value |
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@property |
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def address_and_port(self): |
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return "{}:{}".format(self.ip, self.game_port) |
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def to_dict(self): |
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""" |
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Return a dictionary representing this player object |
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:return: |
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""" |
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def filter_none(t): |
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_, v = t |
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return v is not None |
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return dict(filter(filter_none, ( |
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('id', self.id), |
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('login', self.login), |
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('global_rating', self.global_rating), |
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('ladder_rating', self.ladder_rating), |
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('number_of_games', self.numGames), |
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('avatar', self.avatar), |
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('country', self.country), |
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('clan', self.clan) |
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))) |
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def __str__(self): |
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return "Player({}, {}, {}, {})".format(self.login, self.id, self.global_rating, self.ladder_rating) |
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def __repr__(self): |
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return self.__str__() |
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def __hash__(self): |
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return self.id |
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def __eq__(self, other): |
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if not isinstance(other, BasePlayer): |
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return False |
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else: |
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return self.id == other.id |
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